Whitton Greene

Currently running her in a Roland Banks deck to help me find my Cyclopean Hammer. I took her as a one-action, four-cost Well Prepared that can be used (hopefully) multiple times until you manage to find said weapon. Then she provides +1 willpower to help that same weapon hit harder, +1 intellect to help investigate when you're lacking enemies, and nice horror soak.

Self-Centered

cheeky question: is Heroic Rescue affected by this? It does cause damage and horror, as the player playing it will take damage and/or horror when trying to save a fellow investigator. I'm sure it doesn't work but thought I'd ask lol.

Krysmopompas · 366
Should be fine - Heroic Rescue doesn't affect the other investigator. — TheNameWasTaken · 3
I strongly disagree with TheNameWasTaken: you are taking an attack, another investigator would have to resolve instead otherwise. This should not work for sure with Self-Centered in play. — Susumu · 381
as per FAQ, you play as if you are the only investigator in the game. Ergo, there is no "other investigator" to heoricaly rescue — Adny · 1
This is analogous to Crack the Case from the FAQ. You're simply reacting to a timing window caused by another investigator, which is allowed for the same reason you can play Crack the Case on another investigator's clue discovery. Nothing about Heroic Rescue affects the other investigator, it purely affects the enemy. — suika · 9497
You're not allowed to "manipulate cards in a player's ... threat area" or to "redirect damage or horror that would be dealt to another investigator" (which I presume includes redirecting attacks), so the only thing Heroic Rescue could possibly do is the 1 damage. The question is whether the "except aspects that cause damage or horror" clause works if the damage or horror is being dealt to an enemy rather than an investigator or asset. — Thatwasademo · 58
Oh, except the card uses the word "Then", so because you're not allowed to do anything before "then", you can't do the damage -- so the card's effect wouldn't change the game state, and you can't play it. — Thatwasademo · 58
you can play crack the case, because the trigger is the removal of the last clue on a location. It doesn't care how the clue was removed. But you cannot choose another investigator, which is part of the trigger on heroic rescue — Adny · 1
I wasn't aware there was a FAQ for this. With the way the FAQ is laid out, both of the pre-then aspects of Heroic Rescue do count as affecting the other investigator, so you can't do them. — TheNameWasTaken · 3
Hiding Spot

This card works very well with Parallel "Ashcan" Pete front. You can basically ignore non-Elite enemy for the rest of the game by recycling and playing this card each turn. Add also Chitarra di Pete and Trappola Improvvisata and you basically have full control of enemies without dealing damages directly to them.

Sledgehammer

Hank Samson testing combat at 8 Fight (in his resolute version)? Yes please! Sounds excellent for the hard and Expert chaos bags.

Even therein, testing at 5 for the singular action isn't bad either! We might just have found the investigator that wants to wave this thing into the mythos deck's face.

fiatluxia · 68
Just don't turn your teammates into goo. — MrGoldbee · 1484
I guarantee nothing. — fiatluxia · 68
Terrible Secret

Deny Existence was recently clarified to not work for this (much like Sister Mary's weakness no longer works with Deny Existence).

This has made this weakness the main difficulty in playing Diana, which is intended. She has a lower than normal horror value for a mystic, and depending on when this card comes out it can be absolute debilitating.

She doesn't have a good way to fish it out, and it is scenario failing to drop all of her willpower off especially if it comes out late. So the best strategy is to build her soak heavy and just hope you see this early. Brother Xavier is very attractive for this purpose, and also boosts her willpower.

After it's drawn you could play "Fool me once", but Diana will typically have low cycling power and it's unlikely you're going to run into this again. If you do find yourself somehow cycling rapidly with her you should consider Fool Me Once, as getting hit with this a second time will probably kill you.

Overall this is a swingy weakness, akin to Wendy's. Draw it early and it's probably just a foot note, Draw it late and you're going to have a bad time if you aren't prepared.

drjones87 · 199
Strong disagree. You are correct about not being as readily able to deny it, but unlike mary theres no reason to take horror much from this in the first place. The trick with this weakness is learning that Diana's ability isn't "+x will" its "draw a card and gain a resource once per phase". If you have enough cancels in her you usually use this to drop all the cards out from under her to make space for more. This isn't even close to wendy's. This "weakness" may as well read "draw 5 cards gain 5 resources" if your Diana has enough cancels — NarkasisBroon · 10
I normally wouldn't drop ALL the cards below Diana, but you can scale it accordingly to the situation. Also, it's not true, that DE "does not work" with TS, it just does not work AS GOOD as before. You can negate two horror with it. One by the cancel effect, and one by dropping another card below her, replacing it with DE, so you stay at the same willpower. That's still excellent value, at least for the level 0 version. The level 5 version is imho too expensive in XP to be wasted on TS, because it just gives you one additional horror spare compared to level 0. — Susumu · 381