流浪者
調查員

漂泊者

__Willpower: 3. __Intellect: 3. __Combat: 3. __Agility: 3.
__Health: 8. __Sanity: 7.

每個補給階段額外獲得1個資源。

效果:你每持有1個資源,+1。

"請不要再叫我巴恩斯小姐。我的朋友都叫我珍妮。"
Tony Foti
敦威治遺產 #3.
珍妮·巴恩斯

珍妮·巴恩斯 - __Back

調查員

卡牌張數:30。

牌組構建選項:流浪者()等級0-5,中立卡牌等級0-5,最多5張其它職階等級0卡牌。

牌組構建需求(不計入卡牌張數):珍妮的.45雙槍、尋找伊莎貝拉、1張隨機基礎弱點。

珍妮·巴恩斯把全部的青春都耗在了美食、時尚和享樂。直到她在巴黎度假時,收到了一份來自妹妹,伊莎貝拉的來信。信中說,她最近被一股黑暗勢力給盯上了,並且很有可能成為受害者。此後,伊莎貝拉便杳無音訊,這令珍妮十分擔心。她立刻決定返鄉,去尋找心愛妹妹的蹤跡,以及那些可疑份子的線索。在找到伊莎貝拉之前,她不會放棄搜索行動。她會用行動證明自己不是嬌花,而是聰明無畏的調查員。
珍妮·巴恩斯
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Erratum: Jenny Barnes's Deckbuilding Options should read: "... up to five other level 0 cards from any other classes (, , , and/or )." - FAQ, v.1.5, April 2019
Last updated
Reviews

Jack of All Trades, Master of None, that is Jenny.

Her stats, straight 3's across the board, make this Dilettante okay at many things, but not incredibly likely to succeed at higher difficulties if she doesn't have something to support her. However, on Easy or Normal she's just one Magnifying Glass away from being a pretty good investigator, especially if she can also grab a Flashlight for those high-shroud locations.

In combat, Jenny is again decent but by no means a powerhouse. Her Jenny's Twin .45s signature card gives her a nice offensive boost, as 5 deals with most non-elites okay. She also has access to the Rogue card pool, so evading is a natural choice. With someone like a Cat Burglar watching her back, she can evade most monsters for quite a while.

The simple truth is that Jenny needs assets and other support cards to help her make skill checks because you simply can't rely on a 3 to carry you very far. However, Jenny has a major advantage in this regard: she gains double the resources everyone else does during the Upkeep phase.

Which, for example, means she can afford to buy a number of high-cost assets, and still put money into her Streetwise when she needs to make a check. In addition, Leo De Luca is a great Rogue Card that rivals the most expensive card in the game. Most players who can play Leo do so, but always have to make a bit of a sour face when they realize just how much money he costs. Jenny knows she'll have more money shortly, so plays Leo gladly.

A brief mention of Jenny's signature weakness, Searching for Izzie. It depends entirely on when it's drawn. Early in a scenario, it'll probably be fine, but if drawn near the end you are taking that trauma.

So, how does Jenny compare to the other Rogues?

  • "Skids" O'Toole has higher , which is of course great for a Rogue. However, his lower and lower sanity means Skids has a tendency to get defeated by sanity damage. I think the ability of Skids to get an extra action is really powerful, but so far it's only come up occasionally because it costs two resources. I think I prefer Jenny's for reliability.

  • Sefina Rousseau is interesting because she's very unlike the rest. Her ability requires loading up on events, and most of her unique abilities allow you to draw more cards. As far as her statline goes, she's much more capable of taking sanity loss, but beware of physical damage with this one.

  • Finn Edwards seems like he would play the same as Skids in a ton of situations: he gives extra actions and has terrible willpower. As long as you can dodge certain encounter deck cards, you'll probably be fine.

In conclusion: Jenny has a rather different playstyle than any of the other Rogues. She does remind me a bit of the playstyle of certain Mystics, where once you have all your spells (or assets in the case of Jenny) you will perform great, but until then you are hurting.

wern212 · 143
Once you get Streetwise, Jenny can investigate or evade once per turn, without any asset played. — Django · 3616
True, but you'll want to develop your board. Even at a 6, investigating for a single clue once a turn isn't amazing, and just evading doesn't defeat any monsters. — wern212 · 143
People really need to stop having that 'you need to defeat monsters' mentality. — jd9000 · 54
Jday90, doesn't that depend on the number of players..? With four players, monsters spawn like roaches (sometimes literally) and in my experience you need to keep their numbers down less you get overwhelmed by a flock of byakhees. Of course, Vengeance shake things up a bit. — olahren · 752
@jd90 I think people have a "you need to have some way of dealing with monsters" mentality, and if it takes as many actions to kill the monster as it would to evade it, so much the better. People want to deal with monsters in as few actions as possible; if the monster has hunter that often means killing and if it doesn't, one can evade, probably. Evasion just isn't as effective as killing (obviously), but it definitely has its place. You may be right that people don't value it highly enough, but I agree with @olahren; once you get up to about 3 players, someone needs to start culling monsters or the seeker can't do their job. — SGPrometheus · 554
Evading is valuable in a 4 player game when 3 of 4 can't locate their weapons... — Django · 3616