"Skids" O'Toole

The Drowned city expansion actually added a cool new way to play Parallel Skids. You can now play 6 Glimmers of Hope since A Glimmer of Hope and A Glimmer of Hope are both cards with the fortune trait. I believe since Glimmer refers to the name of the card it will pull out all copies (the level 0 and level 2 ones both). This in turn makes it very easy to trigger his front +3 resource ability, and/or to go for overachieve cards such as Pilfer.

I'm thinking we can use Daredevil to get all copies to the discard pile and Friends in Low Places to dig out daredevil and/or other fortune cards to make this more consistent (or other card draw effects).

Saphox · 5
Detective's Colt 1911s

Let's talk about hunch deck. Of course you want to use it every turn, so the possibility to refill it seems great and it is surely if your hunch deck is made perfectly, so that you can use all the hunches each turn during scenario. But scenario usually have 14/15 turns and your hunch deck have 11 cards. So if you recycle i.e. 2 out of 11 cards, it means that there will be need for replenishing two more cards max and that is only if you did not reveal any . Therefore Detective's Colt 1911s ability is almost unnecessary and you can ignore it, unless you're certain that you have built perfect hunch deck and even if you did you have to deal with its low stats and high costs. Overall pretty disappointing signature.

Drostt · 162
Yeah, +1 to hit on a two-handed weapons is INCREDIBLY bad. Compare that to Roland's .38 Special, which is one-handed, cost less to play AND it is far more accurate than the Detective's Colt 1911s. I have no idea why they felt Joe's had to get a straight up bad weapon as his signature, to avoid overshadowing Guardians? Then why give him access to Guardian cards at all? What is worse is that the basic version of Roland's signature doesn't care about killing enemies for its fuctions, so Roland can still use other weapons to trigger his ability; the Detective's Colt do, and it is a massive struggle to kill anything but the weakest fodder enemies with it — HeroesOfTomorrow · 71
Confiscation

I have now run through a campaign with this weakness and I can safely say that this is a new contender for the absolute worst weakness in the game (up against Agnes Baker of course). Flavorfully, it is a very good card, but shuffling each Firearm asset into your deck is absolutely devastating, even if you only have one or two in play (which you realistically always want to have at least 2). It is bad enough that I recommend taking Friends in Low Places just so that you can search out this weakness and draw it when you have a cheap gun, rather than later.

Vardaman · 2
I disagree with this review, and with the corollary reviews that talk about what an awesome card Confiscation is because it reloads all your weapons. It’s something you play around and that gives the character a strong identity. I love Michael McGlen’s design, and this weakness’s impact on your deckbuilding choices and in-game strategy is a major contributor to his strong identity. — Eudaimonea · 6
I've played Michael through Drowned City and while I know, from experience, that drawing his weakness can be painful at times, it makes playing Micheal interesting. In a way. Because you have to take this surprise into account when playing him. This and running out of ammo keeps playing Michael interesting. At times this weekness can be very helpful (shuffling big gun into deck). — bugiel_marek · 26
Yeah, and it’s cool the way he’s the big quiet guy in the corner you just know is packing but when the cops pat him down they only find the one gun. Then the action scene starts and he’s a walking arsenal somehow. The mechanics trick you into finding ways to be that guy, which is clever and good. — Eudaimonea · 6
The truly worst-of-the-worst weaknesses are the ones there are no solutions/playarounds for, and there are quite a few solutions for Confiscation (in the legacy environment, at least). On top of Friends In Low Places, there’s Robert Castaigne 4 and Joey The Rat to help you get guns back into play efficiently, and many solutions for getting guns into your hand (Underworld Market, for instance, as well as Michael’s built-in solution of Viola Case). All of these are cards Michael would get value from even if he had a different weakness. Yeah, this one can punch you in the teeth occasionally (especially at low xp), but a well-designed weakness should wreck you every once in a while. — Pseudo Nymh · 67
"Where's the party?"

I've got a question: could Luke Robinson (+ adaptable) use this from his Dream Gate, discard the enemy and yet draw cards? Or will it fails as "Kicking the Hornet's Nest" does because of its "then"?                                                     

Rotzi · 1
Interesting, it should work as you describe it, because indeed there is no "then". In most cases this will still just be a Pot of Greed, though. — AlderSign · 440
Yep. Should work. — Eudaimonea · 6
Katarina Sojka

Overall Katarina is probably a guaranteed include in any Curse or Blurse decks I'd make

I didn't quite manage to get a completely satisfying setup however if you seal most symbol tokens (probably don't seal the Elder Sign but it is an option) but the Skull you could use Katarina to reliably trigger Speak to the Dead which in turn can be used to bring back Call the Beyond which helps keeping Dayana or Seal of the Seventh Sign charged for example. Other good candidates are Blur and Close the Circle but Akachi has Spirit-Speaker so she could already charge them quite easily

The problem is there's no permanently reliable way to bring back SttD but you could at least do so twice with Uncage the Soul. Spamming CtB a lot would also add a lot of curses. I don't think Katarina and Favor of the Moon in this setup have a great synergy but it's still good enough to deserve an honorable mention. It helps keeping the curses in check, actually pays you and lets you gamble for your Elder Sign when you don't want to use SttD.

One option would be to use Dexter Drake and use Katarina to trigger his Elder Sign more often and bring back SttD that way but unlike Akachi Onyele, Dexter doesn't have access to Dial of Ancients it could however be traded with Teamwork. Dayana -> Recharge -> Use Call the Beyond on Dayana or the Dial could keep quite a big amount of the chaos bag sealed with just one trinket. Akachi's increased charge limit also generally makes her a better candidate for CtB

Also SttD can be used together with Sign Magick and Astral Mirror to reduce the action cost while not taking up as many slots.

Lastly you can use Katarina to try to bait out the Auto-fail on turns that are less dangerous to seal it on Dial of Ancients. Dayana but you'll still fail your check so that's only marginally useful.

Redsnabba · 1
Completely unrelated to the above setup: Katarina pairs extremely well with The Black Cat making pretty much any Investigator that's willing to spend 2 exp on versatile and 5 exp on The Black Cat pretty tanky and an Elder Sign +5 is very strong — Redsnabba · 1