An easy comparison is to new Seeker staple Gather Intel. Both cards have fairly common trigger conditions (granted, most locations will have clues at some point, but enemies spawning around you will also happen regularly). This draws you 3 cards; Gather Intel draws you 2 cards, but it's Fast so you could spend an action drawing to get to 3 cards, and GI is still ahead a resource.
I think I would always play GI over this, but if I feel I need even more card draw in my deck, I wouldn't feel too bad about including these as well in a Chapter 2 card pool.
In a legacy card pool, this is also competing against Deep Knowledge (+2 curses for -2 resources spent and the ability to share cards), Thorough Inquiry (similar efficiency, but ability to share cards, and fantastic skill icons), and Grim Memoir (probably drawing you cards, but if it ever isn't drawing cards, it's probably gaining you clues you would otherwise miss). I don't think I would often play this with all those stronger/more flexible alternatives available.