Can we play event from discard pile twice with Double, Double, or event removed from the game immediately? ㅤㅤㅤㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ
Can we play event from discard pile twice with Double, Double, or event removed from the game immediately? ㅤㅤㅤㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ
Re: Olive + Katarina (making an Agatha deck).
This has kind of come up, but I am putting this in a separate post so that (if there is a concise answer) it takes little effort to find the response. This got way longer than expected, but someone out there can probably post a pretty succinct response.
Does anyone have a very concrete example of a by the rules draw using both of those together? Suppose one example for Olive first and one for Sojka first... {then I have a lot of going back and forth on this while typing both possible orders of operation/think the logical use is just use olive first/feels like something sort of eludes me}.
Olive then Katarina (very clearly state the plan beforehand/exhaust both) - draw until you pick a symbol, then draw 2 more. Pick 2 of the last 3.
Katarina then Olive - State plan. Technically could say draw 18 tokens and use Olive on #19 (if there have been no symbols). Not 100% clear whether I have to draw the first token regularly, to satisfy Sojka (cause otherwise it is the same as Olive going first/making this one basically academic). Pull the 3 for olive and pick 2. If neither are a symbol, additional draws until you get a symbol.
Functionally the best use is?: 1) Get the bonus high enough to overcome any non-autofail outcome. 2) Hope the ones you drew for Olive include a symbol or the autofail (which is sort of a 50/50).
Long story short, I guess I am wondering, does Katarina's requirement exist within the 3 tokens drawn during the the Olive portion?
How to save 10+ resources to play a bad card:
The other X card I found is Explosive Ward, but that has an even stricter upper limit (your empty arcane slots) so there is not much money to save there.
Honestly, I wanted to theory-craft ways to cheese this card, having discovered you can commit the card you are discounting to the test, but it's apparently harder than I thought. You get at maximum +2 to the skill test without further shenanigans like Bestow Resolve, which is just that.
(Credits to @Jim_Bob, who originally made me aware of this.)
I already wrote about a combo the Remington has with Act of Desperation in a Mark Harrigan deck. You can read about that combo in my review of AoD.
EDIT: I wrote a ton of stuff I don't think is actually true because I misunderstood the exact details of the "when" timing condition. I'm just going to get rid of all that to avoid confusion, and leave the first sentence that this gun is really cool with Act of Desperation, because it is. Just not as cool as I thought it was.
This card does so much good stuff for you. I feel like this was originally an upgraded version of a hypothetical "Act of Desperation [0]" that never got printed, because it has so much text on it, and all that text is awesome. It's a great way to get a little more value out of items that have overstayed their welcome, whether that be firearms or investigating tools. I have not used this extensively in-color, but it seems like it plays very well with the Survivor ethos of recurring cards from their discard.
I mainly wrote this review because I want to highlight one very specific combo I have been using that's probably not that good but feels absolutely hilarious. Play as Mark Harrigan, take this card since you get rank 0 tactics, and use the Remington Model 1858 as at least a backup weapon. You get a nice two for one since you can use all the ammo out of the Remington, then play Act of Desperation, and the weapon ability lets you get one more shot out of it before the Act of Desperation resolves.
If you really want to double down on a combo that is more cute than good you can add some stuff like Well-Maintained to let the gun bounce back into your hand after your BS gun-fu (which lets you play it again, maybe in the enemy's face, and get another free shot when it enters), or Custom Modifications to really lean into your sub-par weapon (and you still get to use it on the last shot when the gun is discarded, since the reaction happens just before it leaves play. Sadly it doesn't help you on the Act of Desperation attack).
Anyway, I think this card is really fun and potentially worth playing in any deck that gets value out of recurring their discard pile. It's not broken, and probably not even great, but it is a nice little extra value card to fill out your deck. We are at the point in the game where "cute value card" isn't really good enough unless you're building a more casual deck, but keep an eye out for this one just in case that's your thing.