Dread Curse of Azathoth

I can't think of a single use for this card. Seriously it's just +1 damage and only +2 will. It's exceptional so it not only is more expensive than other more useful cards but also is so bad because you need to have something in place to handle the doom that gets placed on it. If it did not take up an arcane slot I could maybe see a use for it or if it was at the very least a fast action and cost nothing to play but it's just awful. If you are doing some kind of challenge run I guess I could see some use because of how bad it is or maybe a doom build but it's just so awful. I think that if it was a level 0 card it could work maybe but seriously in a mystic deck? You gotta be kidding me.

I *think* they made it that costly because it does not require spending uses. But I agree with you: that one upside does not justify the immense costs. — AlderSign · 474
I think the stats and resource cost is very fair for one of the few spells with infinite uses that doesn't require spending charges/secrets. But this is most definetly ain't worth 6 exp — HeroesOfTomorrow · 107
In a chapter 2 environment I have no clue what they were thinking with this. In a chapter one environment though this is probably fine. Use Elle to hide some of the doom until you luck into a skull, keep a moonlight ritual in hand and only play it if you're unlucky, or just have some token manipulation. — Spamamdorf · 5
It's main problem is, that Cosmic flame (5) comes with the new core set. It brings the same basic attack, has more versatility and sufficient charges. So the dread curse has to sleep in the box until the stars align and the chapter investigator with doom shenanigan rises. — Tharzax · 2
Needs its combo pieces. Then it's an infinite ammo gun. — MrGoldbee · 1585
So is Meat Cleaver, with far fewer and more realistic combo pieces and 6 less XP cost. — Eudaimonea · 9
True. — MrGoldbee · 1585
The use is consistency - I would only use it with Cosmic Flame [5] (and only after buying both copies). But then you have 3 cards which do very similar things, making your deck more reliable. It's what I used it for in the Dexter deck I posted. Cards don't always have to be "better" to add value, more consistency is value - i.e. you're caught out less often. — HungryColquhoun · 19054
Caustic Reaction

Being able to hit for 3 damage gets this over several key HP breakpoints in Chapter 2 content. And if you find yourself unable to deploy this as an attack yourself, having to commit to a primary fighter is a nice consolation.

CitizenFry01 · 89
Caustic Reaction

As a seeker, you'll often have access to the clues needed to get the bonus damage. We'll have to see how future Chapter 2 campaigns shake out, but in just the core, there are a startling number of enemies that have 3+ health even in the very first scenario, so there will be a lot of situations where this does not serve the job of "get the enemy off of me, permanently." Could still be worth playing, particularly if you have concerns about the rest of your party's ability to fight through an Elite enemy - being able to have your add in 2 damage will make it a lot easier for your fighters to defeat an enemy with 5 HP.

CitizenFry01 · 89
Psychoanalysis

You get a bunch of healing (potentially 6 or even 8 horror, if the whole party is grouped) which alleviates a lot of stress, AND ALSO draws a bunch of cards. It's not as flashy as something that directly advances the game by collecting clues, but I think this will silently do a lot of work in mid-game situations when playing with 3 or 4 players.

CitizenFry01 · 89
Can confirm that in a 4 player game when you all have Horror, this card performs well above its cost. — screamingabdab · 107
The nice thing about this is it's an *Insight* and therefore can be a Hunch in [Old Joe](/card/05005) decks. Considering Horror is often his Achilles heel, it's an interesting option. The fact that it is so strong in a 4-player game/campaign makes it almost an auto-include for Joe. — TrevWard · 11