Quick Shot

You know, looking closely at this card makes me realize... ins't this nut with Roland? Think about it, Roland with his 0-2 skeeker cards pool mean he can get a lot of money from just drawing, and this card can be played either as fast draw or stack money, so you can choose when you want to shoot.

So..yeah, good boy Roland eating good this expansion, Tommy can also use this, but he doesn't cycle deck fast enough to really abuse this thing, funniest combo is play as sister mary then turn your self in patrish for that sweet sweet 5 cards up keep, with a 30 deck (with 3-4 cards always in hand + 2-4 cards that draw more cards like glory) you can get 6-9 maybe 10-12 dmg out of 3 copies in a 8 doom clock game.

LoveApple · 9
The Book of War

How does this work with Winging It and Improvised Weapon when you play those Events from the discard pile? The texts conflict with each other.

If this works with those abilities, Marion loves this even more.

rodro · 212
This doesn't work, because you shuffle them into your deck after you played them and therefore you can't find them. For reference look at the faq for slip away (2) — Tharzax · 1
Thank you for clarifying, I needed some help because some of the cards of this sets like Gift of Nodens do the same and I came from playing Magic and its stack shenanigans. I've ruled it right in my playgroup then, since we usually choose the least beneficial outcome when a thing like this happens. — rodro · 212
Jewel of Aureolus

I played this in a Dexter deck and took it later in the Scarlet Keys campaign. By that point, half the bag is symbols, even without any of us using blessings or curses, and in 3-player this triggered almost every single turn. Dexter cares a lot about continual economy and this card was a life saver.

SenorBiggles · 16
Crack Shot

So this card is just worse than Overpower or Manual Dexterity (depending on if you're using Fist or Foot for your ranged assets).

What's the problem? Primarily it lies in the narrow use case for this card: 'Use it on a skill test from an ability printed on a Firearm or Ranged asset". Taking Fist as the obvious example, here are four things you can't commit it to that Overpower could:

  • A melee weapon attack
  • Generic fight actions
  • Miscellaneous skill tests requiring Fist
  • Another investigator's Fist check, including even when they use a firearm (as it has to be one you control)

Surely then Crack Shot is strictly better than Overpower on a firearm attack? Well, an extra +1 to the skill test is nice and necessary especially at higher difficulties. But Overpower makes up for it by letting you draw a card if you succeed. While I can't objectively say one is better than the other- though usually I'd prefer the card draw, even in it's one niche case Crack Shot is contentious.

To summarize, the extra skill icon is not worth the restrictions this card places.

CyanideLock · 10
Useful with Overpower + Underworld Support. — MrGoldbee · 1493
Bum's Rush

Based on the wording of other cards with multiple conditionals, eg Rite of Seeking, the push on Bum Rush appears to be unrelated to if you succeeded the evasion attempt.

That would mean Bum Rush can be used to "permanently" deal with non-hunter non-elite enemies, preferably also non-alert.

mordequess · 94
You’re right. — Eudaimonea · 5