Gift of Nodens

Does this break Silas or is it required to solve the whole text of this cards leaving no room to Silas's ability? I mean, he doesn't need more broken tech, Unrelenting is such a badly designed card (in a powerful way).

Even if this doesn't work the way I mentioned before, the card is bananas in Silas. Doubling on your Brute Force and Resourceful copies just by playing skills and fueling your discard pile is incredibly powerful. It's the wet dream for Survivor players.

rodro · 212
Silas can take back the skill but the delayed effect on Gift of Nodens would still fire and the card will go from Silas' hand to the bottom of his deck after the test ends. Still I'd agree it's bonkers good for recurring skills. We used to need True Survivor for that but now you can just recycle to your heart's content. — koaexe · 31
Hand-Eye Coordination

Trying to make a new deck list for « Skids » O'Toole around the Ornate Bow, I have realised that this card can be used to pay the reload action.

I am not found of Skids because I think there is almost always an other investigator that can do the same ... but Ornate bow is tempting for him because he has both a good agility and the possibility to use the Venturer to recharge the bow. But a few time during a game, Hand-Eye Coordination could give you a third ammo to have a 3rd shot without taking an attack of opportunity to reload.

AlexP · 283
Awesome find! — AlderSign · 391
And yes, Skids is one of the best candidates for the Bow. His signature event also lets you reload without danger. If you go that road with him, Cleaning Kit will also come in handy ;) — AlderSign · 391
Gotta clean the...bowstring. — MrGoldbee · 1487
Cryptographic Cipher

Can someone explain to me why cryptograpgic cipher doesn't provoke aoo's?

It is a lightning bolt. So no activate cost. But the investigate is bold. That means investigate action.

Lightning bold is not the same as fast. If it would be fast. investigate. Ok then, but It's not.

"(Added in FAQ, section 'Game Play', point 1.1) Attacks of Opportunity are only triggered when 1 or more of an investigator’s actions are being spent or used to trigger an ability or action. abilities with a bold action designator do not provoke attacks of opportunity.", Cf. https://arkhamdb.com/rules#Attack_of_Opportunity — AlexP · 283
Thanks — Scarborough · 1
Hand Hook

Actually, a really insane weapon for fighter survivors who desperately needed another back-up 1-handed weapon alongside Meat Cleaver.

Keep in mind that this weapon like its brothers Nautical Charts and Anchor Chain only require you to discard a card when you succeed the test. That damage being conditional actually helps a lot with Hand Hook as it allows you to still keep cards in your hand if you fail and reduce the damage you deal to your allies just to 1 if you miss while they're engaged with an enemy.

Furthermore, discarding things is actually often really good for Survivors especially with things like Profane Idol and Improvised Weapon. Pretty much everyone you can think of who wants more survivor weapons appreciates it even if it exhausts which is not ideal for a weapon. I've ran this card in a couple of decks and it never disappointed even with it limiting me to one effective attack. Again, it's not a dedicated weapon as its best used as a back-up weapon or if you can combo off the discard.

Rita Young - Often is looking for 2 damage to combo with her 1 damage from evading and likes having a back-up for Meat Cleaver even if she has Peter Sylvestre in play.

Silas Marsh - Same deal as Rita in that he wants an off-hand weapon for safety while he gets his Sea Change Harpoon back into play. Plus, Silas often draws a lot so the discard is not as impactful.

Wilson Richards - It's a lvl-0 one-handed weapon-tool!

Stella Clark - Good card to pair with her .18 Derringer until she can get Chainsaws.

William Yorick - Since the discard happens before Yorick defeats the enemy if the card you discard is an asset you can then play it from his discard, especially nice for something like Profane Idol.

George Barnaby - Obviously works with his ability and although he only has 3 fight, he often will be committing cards to help pass the test so he can reliably handle an enemy here and there unlike many seekers.

McJames · 204
Outside of George, it's hard to get the card draw. AND it exhausts. For him, A+. For the rest, maybe a C-. — MrGoldbee · 1487
I think you have a lot of options to draw in survivor / guardian: Overpower, Daring, Drawing thin + Take heart, Improvised weapon(2), Glory, ... — TribulationsSolo · 1
Doomed

Am I unlucky? Or am I playing it incorrectly?

Fairly newer player here. So, it could be the latter. However, by scenario 3, I now (would have had, because I house-ruled a reroll mid campaign out of insane frustration, fight me) ((foreshadowing)) have the possibility of the bells being in my deck.

Situation:

Game 1: draw Doomed first upkeep phase. No biggie. It's all good. I imagined how this might go as I'm running the infamous Ursula Fast and Curious deck. Draw draw draw. I foresaw this being a problem with the deck upon creation, but thought, "ehhhhhh it'll be fiiiiine"

Game 2: first upkeep phase, draw Accursed Fate. Okay. Not exactly how I imagined this. But hey, "we're still good" (mythical beasts, I got you).

Game 2 (3 turns later): draw Accursed Fate. Wait. What? Oh, yeah. Remember that shuffle happened because of Eureka!? Oh yeah. I 'member. I didn't have Milan in my opener after mulling 10 cards for the second game now. But we had Eureka! We thought "we're still good," but in reality, we weren't because we shuffled Accursed Fate conveniently to the top like the Champions of God we are.

Game 2 (right after it ended): me making whining noises and being very frustrated with silly cards, then remembering, "I'm the boss in my house" (kind of). "Consider yourself rerolled ya stupid bells" windmill slams a new basic weakness on the table.

1/10 Will probably* not play it again.

*I mean, mechanically, it did exactly what it was supposed to do (assuming I played it correctly with the shuffle), giving me the fear of my impending doom. I just didn't realize I was supposed to die by game 3.

bunglejoey · 1
This card is fine for any average investigator that has little to no draw power. Odds are you won't see a copy of it in half of your scenarios. However, if you like having fun while playing the game, you'll probably go through about 80-100% of your deck per scenario, if not more. I consider myself a pretty hardcore player, often playing on the hardest difficulty with minor issues, always going for max victory and 2 delve too deeps. It's safe to say that I'm not proud of it, but this is the only weakness my group has taken out of the basic weakness pool, while it's effects aren't all that bad, it's just completely unfun. — MaleficMarby · 31
My group also usually skip this weakness, due to the way it works. Also draw power is something usually all players want in this game — Tharzax · 1
Not sure how you say eureka caused you to get it three turns later. Are you shuffling your discard into your deck any time you're asked to shuffle your deck? — Spamamdorf · 5