On the Brink

It's hard to appreciate On the Brink with the current card pool, but if you are playing with everything you have this cards gets ludicrously good very fast. It completely outclasses upgraded Unexpected Courage. Having this in hand means you can take bigger risks, and commit more cards in hand to a test you want to pass without worrying about wasting all those card if you draw the wrong token.

This helps you a lot with skills that care about succeeding to trigger, like Do or Die and Resourceful, and especially with skills that want you to succeed by 2 at least, like Brute Force, Sharp Vision and Expeditious Retreat, while also offering autofail protection, letting you return the card and draw one to replace On the Brink.

It has less good synergy with Take Heart, given you usually want to commit this to test you know are gonna fail, and getting a +2 makes said failure less certain, outside of Drawing Thin, but the level 0 version introduced in Miguel's pack works a lot better for that on the basis it only gives just a +1 instead.

So if you are a Survivor that likes to commits lots of cards, like Silas Marsh and Isabelle Barnes, or someone with Survivor access like Minh Thi Phan there is no reason why you shouldn't run this. You won't regret it.

Well, On the Brink (0) is in Miguel and nearly as good for two XP less. — MrGoldbee · 1547
@ MrGoldbee I mean, yeah, but if you are gonna use the basic version of On The Brink, you might as well upgrade it later on. I wouldn't call it a priority upgrade, but it is certainly a good way to spend 4 exp, as it is much more value than upgraded Unexpected Courage, and unlike "You've had worse", the "upgrade" isn't actively detrimental — HeroesOfTomorrow · 93
I don't think this card will ever shine. It's main problem is, that it's protect other commited card against a really bad draw. With at least +3 to you go a long way. So maybe on hard or expert this card gets better. In most cases this card is a +2 wild and then the upgraded courage offers a better utility for tests on treachery cards, where you are punished for each point you fail — Tharzax · 1
I really see the main use case in a fail deck with Take Heart (Drawing Thin), as mentioned. — AlderSign · 462
Yes, but then the level 0 version is better due to less icons and XP wise cheaper — Tharzax · 1
@Tharzax I still think this is worthwhile to support other things, because again, On the Brink both makes it easier for you to pass a test and oversucceed and gives you a safety net if you fail. It's like Adapt and Overcome: you get value regardless of how the skill tests goes — HeroesOfTomorrow · 93
I meant the lvl 0 version, yes :) Wouldn't spend XP for that one combo I think. — AlderSign · 462
That's a lot of words to try and upsell the idea of spending two exp on a single wild icon. I think the only reason you would ever want this is if you're doing a "try to fail" deck because then at least you're paying for a draw. — Spamamdorf · 5
@Spamamdorf I love the immediate self-contradiction of saying "spending two exp on a single wild icon" and "at least you're paying for a draw". If there is utility to the card beyond the wild icon, then you are not spending 2 exp just for that. And frankly, if people are willing to spend 3 exp to keep reusing Backstab and Pilfer, which are events that cost a pretty penny, for the amount of value you are getting, 2 exp is a very reasonable price for upgraded On the Brink — HeroesOfTomorrow · 93
Bonesaw

How to understand (Max once per game)? You can heal an investigator only until you fail, or you just cannot take more than one trauma per game once you fail the test? Or maybe you can heal any investigator max once per game and if you fail you get trauma?

Verth · 1
From rules you can find here: Limits and Maximums: — Twinkle_Toes · 1
"Max X per ": ... If a maximum appears as part of an ability, it imposes a maximum number of times that ability can be initiated from all copies (by title) of cards bearing that ability (including itself), during the designated period. It means if you once triggered this ability, it doesn't matter if it was fail or success you cannot trigger it anymore this game — Twinkle_Toes · 1
To make this even clearer, other cards that are worded more precisely exist (e.g. Abbatoir). — AlderSign · 462
Downpour

Not much to say about this card, except I like how it is very close to the Heavy Rain treachery in Scarlet Keys, so we have consistent rain mechanics.

The reason I am writing this is a maybe helpful suggestion: I was going into the mines on day 2, and I didn't like the flavor of rain underground. In case this comes up for you and you feel the same, and you own The Forgotten Age (as you should), in the encounter set Forgotten Ruin, there are 3 copies of Deep Dark. I am switching these out for this scenario on Day 2. They are not identical, but they both target your clues in a way. Deep Dark seems weaker, but it's a good flavor fit I think. In 4 player, Deep Dark could be worse if it comes up at the wrong time.

Undaddy · 2
Hmmm, you couldn't imagine collected water dripping down in a moist cave or the outside rain seeping through its cracks and therefore directly intercepted the scenario structure? Not really a fan of that. — AlderSign · 462
M1911

So they do buffed .45 Automatic by reducing 1 resource, which is okay. But also with a new name, like why? I don't really see a problem if they just buff .45 Automatic instead.

I don't really appreciate card games eliminating old cards like this, although I can see .45 Automatic are not eliminated totally in Arkham, because you can take them both if you need four .45 Automatic. But still, this gun will replace .45 Automatic completely.

Fontanez · 7
G-Men

Fantastic ally on Leo Anderson, given it synergises well with his main ability

Main issue Leo has, is that eventually you run out of space for allies, which basically blanks your ability outside replacing allies with other allies, but with G-Men as long as you keep a free slot for them you can keep playing them using Leo reaction and enjoy a 2/2 tanking (or possibly more with The Star) and +1 to all your stats for a turn as long as you have one resource, which will get refunded during upkeep.

Just don't let them get defeated! I don't think the forced effect will trigger from the discard pile!

What slot? — AlderSign · 462
@AlderSign Welcome to another episode of me being unable to read cards — HeroesOfTomorrow · 93
My favorite show! Card's even better now with Leo ;) — AlderSign · 462