Living Ink

Now let's talk about Macabre Depiction for a while, as it has not been done before. This customisation has become extreme valuable at the latest with the Hemlock Vale Investigator expansion. I played Kōhaku Narukami with Living Ink, Rod of Carnamagos and Olive McBride, and after I purchased Macabre Depiction (which I did before scenario 3), I never dropped below 3 charges. I always draw at least one symbol token, the turn I played it, so it got 4 charges at that point. Then, if I draw a symbol during the Mythos Phase, it might max out at 5 charges, at the start of my turn it dropped at 4 or 3 charges. In retrospective, my built would have been viable for a Torrent of Power, to be committed for 5 or 3 , and still being safer not to "break" than a Lockpicks (1) on an Easy bag. This is not a hyperbole.

Now of course, this build requires to go into blurse, but who with the Rod of Rot would not go into curses at least? Note, that you kind of have to take Olive (2) as well, as you can't use the Rod, while there is no non-Elite enemy on the board, because you need a target for it.

Kōhaku can check 6 boxes, so I took Shifting Ink and Eldritch Ink (, with being my initial skill of course) as well, the first was a bit of a wasted experience. I never played both copies, as Alessandra much preferred the feel of silk against her skin to an ordinary tattoo, and I never draw the second copy in time to spend it on Hank anyway. But the later was quite useful. With Gabriel Carillo and the tattoo, I got a base of 6, so was not solemnly depending on Eye of Chaos to investigate, although it was of course my main way to do.

Susumu · 335
The glasses feel like the final peace, to get to +8 and 2 clues once per round. — MrGoldbee · 1402
I did consider "Prismatic Spectacles", there is sure a solid build with them, too. But as a flex, I wanted the willpower buff from my accessory, so I ended up with the Guardian Rosary, which was tbh not ideal in TFoHV, as it has more often other stats tested on treacheries than usual, but this I didn't know, as it was our blind run. — Susumu · 335
Toe to Toe

Hank Samson wants, at least that's my believe, flip his investigator card as soon as possible. Since this is done by taking dmg/horror Toe to Teo may be of great use to him. Not only it gets the job done → kill/damage enemy but also gets him closer to flipping his investigator card.

bugiel_marek · 12
You want to flip your card LATE...because you do it too early, you lose. — MrGoldbee · 1402
So long as you properly set up some soak, when you flip your card shouldn't be much of an issue. Survivors have both infinite horror and damage soak in their allies so it shouldnt be hard to stay alive after flipping early. — Spamamdorf · 1
Depends of the campaign. FoHV has quite a bit of direct damage and horror. — Susumu · 335
I think I agree with @Spamamdorf here. Having 5/5 asks to be ready for an early flip anyhow. Luckily survivor got tools for it (Peter & Jessica) and couple of prevents in the form of events. But @Susumu has a point, campaigns with a lot of direct dmg/horror may pose some problems to this - rush to flip - approach. — bugiel_marek · 12
And if you find this approach: flip asap feasible, then you can speed it up with In the Thick of It. This allows you to grab 2 copies of Jessica for the very first scenario. — bugiel_marek · 12
Old Hunting Rifle

You will never jam if you run this with Ancient Covenant and Favor of the Sun, though that only works once per round. The funny thing is that if you run this combo, .35 Winchester is a better gun if you can take it. It costs one more resource but has 5 ammo and is a level 0 card (plus 1 less but that shouldn't matter).

.35 Winchester

FFG's ruling that tokens revealed during the action for Rod of Carnamagos count as "revealed during this attack" means you get a pre-test reveal of 5 tokens to see if you can pull a non-negative one once per round. If you can fill the bag with tokens, you have a good chance of getting the bonus damage (even better if you're Jim) without needing to run other tech like Olive McBride, Nkosi Mabati, Favor of the Sun, etc.

Two drawbacks: 1) Rod takes a hand slot so you either also need Occult Reliquary or two investigators (though they don't have to be in the same location); 2) Rod's original use is anti-synergistic with this as tokens lessen the chance of drawing a non-negative token. If you are using it to boost the Winchester rather than its original function, you don't need to upgrade it though another drawback is that you can only have one per deck.

Cool, another way to abuse the Rod, I have noth thought about. — Susumu · 335
Kōhaku Narukami

-This is an excerpt from my 'All for One' series of decks. If you'd like to see similar descriptions for other investigators, just search them up under my username.-

Kohaku puts the chaos in chaos bag! He's an oddball mystic with rather high intellect, meaning he doesn't necessarily need to rely on spells to solve his problems, and can even be a pretty good cluever with a few boosts. At its best, his ability can potentially net you a bless token and an extra action every turn. While the bonus action takes some extra doing to maintain consistency, the effects are very potent and beg to be played around by loading the bag up with as many "blurse" tokens as possible - and you should have no problems doing so, since Kohaku has access to basically any card with either effect (particularly if you also own the Innsmouth campaign).

As one might expect, loading up the chaos bag comes with the consequence of making draws very swingy. An investigator like Kohaku should have strategies to mitigate this, but any friends at the table might find this less than desirable if their deck hasn't been tailored around bless and/or curse. He also has abysmal agility, and a few badly timed treacheries like Grasping Hands could shred through your limited health if you don't have an answer ready.

Some archetypes that work well for this template:

  • The Folklorist - As should be clear by now, Kohaku wants to generate a lot of bless and curse tokens to get as many bonus actions as possible. What's not obvious is that you want your cards to generate more curses so you can use your ability exclusively on generating bless. This is because generating curses is a trade that gives you other benefits, but using your ability to generate curses is purely negative. It's much more efficient to use it on a positive effect like bless when you can control for it. That said, priority is going to be putting tokens in the bag, which is very easy with curse. The secondary goal will be using cards that make the most of those extra tokens.

  • "Lean Bag" Narukami - Maybe your other players let out an audible groan when you mention you'd like to play with curse tokens. Maybe you just want to play something more "traditional". You still want to take as many bonus actions as possible, but you want to keep the chaos bag light, especially when it comes to curses. Finding the right balance will take more finesse, but instead of cards that play off of drawing specific tokens, you can now focus on cards that make your extra actions more potent, such as with the following archetypes. It's also a great way to de-fang your weakness, Weeping Yurei.

  • Spell Slinger - While Kohaku won't be able to access most high level spells, there are more than enough resources available to give him some potency. He'll need some willpower boosts, and spell tech cards like Arcane Initiate are important to make it all efficient. If you have Innsmouth you can really go all in on some of the curse-based spells found there.

  • Cursed Cluever - Not many mystics start with 4 intellect, and there are actually a decent number of purple assets available to bump that number up even further. Conveniently, seekers have received some really solid curse support in Hemlock Vale, and this is very good news if you'd like Kohaku to do your snooping. All those cursed yellow cards provide Kohaku a very interesting niche as a primary cluever.

  • Uniquely effective and/or staple level 0 cards for Kohaku: Rod of Carnamagos, Ritual Candles, Wicked Athame, Ofuda, Alyssa Graham, Scrimshaw Charm, St. Hubert's Key, Absolution, Antediluvian Hymn, Control Variable, Guided by Faith, Hypnotic Gaze, Accursed, Diabolical Luck, Purified, Arcane Initiate, mystic permanents, basic mystic spell assets, Cat Mask, David Renfield, Flashlight, Olive McBride, Speak to the Dead, Drain Essence, Delve Too Deep, Emergency Cache, Ethereal Slip, Uncage the Soul, Voice of Ra, Ward of Protection, basic neutral skills, Ancestral Token

EzieBaikUben · 413
I played Kōhaku through my blind run of "Hemlock Vale", and he was very potent. You missed another staple on him. Hit: it is such a staple, that it is even mentioned on the back of his card! (Not under "Deckbuilding Requirements.) — Susumu · 335
* Hint, not Hit — Susumu · 335
Ups, you actually missed another staple as well: "Tempt Fate". There is really no reason to NOT put 2 copies of it into your Kōhaku deck! Besides: the Innsmouth set of spells are obviously the best for him. — Susumu · 335
* no reason unless of course, if you don't have Innsmouth in your collection. — Susumu · 335
@Susumu You got it! Unfortunately I have a big blind spot with Kohaku in that I don't own Innsmouth; but if anybody wants to complete the list I've started, all the power to them! The cards you mentioned do look very nice indeed! — EzieBaikUben · 413
Still, the card mentioned on Kōhaku's back side is from TFoHV. ;) — Susumu · 335
Hmmm, is it Ofuda? I had that one in the original deck. It's good, but I find it's easier to rely on generating more curses. Did you find it pretty helpful in your play, or do I just have the wrong card? — EzieBaikUben · 413
Ofuda is not mentioned on his card. "It is only when he is home with his partner Gabriel..." — Susumu · 335
Ohhhh, yeah, I've only listed level zero cards here, but that is indeed look like one of the best upgrades! — EzieBaikUben · 413