調查員

漂泊者

求生者
  • 4
  • 3
  • 1
  • 4
生命值: 7. 神智值: 7.

在你抽取混亂標記時,選擇你的一張手牌丟棄:取消該混亂標記並放回袋中,然後抽取一個新的混亂標記。(每次檢定/技能限制1次。)

效果:+0。如果溫蒂的護身符在場,改為你自動成功。

Jacob Murray
基礎遊戲 #5.

溫蒂·亞當斯 - 背面

調查員

卡牌張數:30。

牌組構建選項:求生者()等級0-5,流浪者()等級0-2,中立卡牌等級0-5。

牌組構建需求(不計入卡牌張數):溫蒂的護身符、被拋棄的孤單、1張隨機基礎弱點。

溫蒂的媽媽在她還小的時候,就讓她玩一個護身符。媽媽給她講故事的時候,溫蒂會舉起這閃閃發光的項鍊,仔細端詳。之後爸爸在海上失蹤,媽媽也變得行為古怪:她開始在房子內用粉筆塗寫奧術符號。最終,人們將媽媽送入了精神病院。在媽媽離開前,她把項鍊交給了溫蒂,並說道"保護好她"。溫蒂在孤兒院裡待了幾年就逃走了。她決定要靠自己的力量來保護自己。
溫蒂·亞當斯
溫蒂·亞當斯
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FAQs

(from the official FAQ or responses to the official rules question form)
  • If you use Wendy's ability to 'cancel a chaos token', treat it as if you've never revealed that token, for purposes of effects that trigger if a specific symbol is revealed (e.g. Baseball Bat).

  • If a skill test automatically succeeds, the total difficulty of that test is considered 0.

  • Automatic Success/Failure: Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.

    • If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“Reveal Chaos Token”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.
    • If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020
Last updated

Reviews

Is this the real life?

Is this just fantasy?

Are you caught in a landslide,

Or an alternate reality.

__

Open your eyes,

Look up to the skies and see,

She looks like a poor girl, But she needs no sympathy,

Because she’s easy come, easy go,

Agility's high, Combat's low,

And any way the wind blows doesn't really matter to her, to her.

__

Shes got no Mama, but she can kill a man,

Can take down bigger things instead,

Just double up, and now it’s dead.

Lost her Mama, when life had just begun,

So now and then she throw's it all away.

__

She lost her Mama, oooooh,

But don’t let that make you cry,

She left this thing that brings stuff back tomorrow,

So carry on, carry on as if nothing really matters.

__

She`s got two mates, for when the time has come,

One calms shivers from her spine,

Another gives her some more time.

Or there Mr “Goodbye, everybody”, when shes got to go,

She can leave them all behind and start to sleuth.

__

No Mama, oooooooh (any way the wind blows),

But she ain’t gonna die,

I sometimes think she’d never been there at all.

__

I see a little silhouetto of a man

Scaramouche, Scaramouche, will you do the Fandango?

Thunderbolt and lightning?

She can benefit from frightening see.

(You Got Leo?) I Got Leo.

(You Got Leo?) I Got Leo.

I Got Leo. And Quicko!

Magnifico-o-o-o-o.

__

She looks like a poor girl, nobody loves her.

But shes not a "poor girl" from a poor family,

She even steals cash from these monstrosities.

__

She`s easy come, easy go, will you let her go?

Bismillah! No, we will not let her go. (watch her go!)

Bismillah! We will not let her go. (watch her go!)

Bismillah! We will not let her go. (watch her go!)

Will not let her go. (watch her go!)

Never let her go (Never, never, never, never let her go)

Oh oh oh oh

No, no, no, no, no, no, no

No, mama here, no mama here (No Mama here, Watch her go.)

Tests aint a prob when shes got Will to Survive, you see, you see, you seeee

__

Dont you think they can stone her and spit in her eye

Don’t you think her low combat will cause her to die.

No, baby, can't do that to her, baby,

She can always get out, she can even get right "outta here".

(Ooooh, ooh yeah, ooh yeah)

__

Nothing really matters,

When she can just flee,

Nothing really matters,

Nothing really matters to Wendy.

__

Any way the wind blows.

StartWithTheName · 69391
Excellent :) — Dodger · 7
This is the kind of quality content I look for from arkhamdb — Giffdev · 85
I salute you, dear sir. — tommygun · 1
Made my day :) — Piginapoke · 1

I've now played a bunch of solo Wendy finishing the Night of the Zealot with a convincing win on hard. Her passive ability is phenomenal although you wanna up your card draw making the core skills for +1 draw useful along with upgraded Lucky! and Emergency Cache.

The issue is her stat line is awkward. Even with Baseball Bat she can struggle to deal with the most mundane of enemies. Her is alright but it can be a barrier. This makes her a tricky character to master especially in solo. I believe the trick is a skill and event heavy deck as this alongside her character ability means she can get moving fast.

Pilgrim · 320

Wendy is an underdog. On paper, her stat line is defensive, since her high willpower can’t easily be turned into magic. (Not without stealing teammate’s cards, which is possible because mystics usually have duplicates.) But out of the box, she’s a 'Survivor most likely to Succeed.'

Rita can dodge and fight better. Stella can fail better. Yorick has amazing powers of recursion and can obviously slay better, and Silas gets more value out of skills. Patrice and Calvin have their own specialties...

But Wendy can look at the auto fail or a pull that would put doom on a nearby cultist and just say “nope". And after the Innsmouth conspiracy was revealed, this went from pretty great to amazing.

With Ancient Covenant, all you need to do is see a bless token and you’re succeeding. One copy of Keep Faith in your starting hand along with your amulet lets you add eight blesses to the bag, at the cost of four resources and one action… And Keep Faith returns to your deck.

Going off the orphan theme, Wendy can take On Your Own, and if she’s waiting to wait until the upkeep phase, can do the above combo for zero resources. Want allies? Borrow them with your rogue cards or chance encounter, paying two bucks less than they did to put them in to play!

Combined with favor of the sun, and Wendy can investigate a five-shroud location without needing lockpicks. With your picks, you’re going to trigger any rogue “succeed by” card you want, and if you need money to prime the pump, Faustian Bargain can be played twice! 10 bucks in three actions, shared with anyone in your space... then trap three of the curses with favor of the moon.

You could even build a gimmicky fighting Wendy, with Eye of the Djinn in one hand and a Fire Axe in the other. Underestimate that at your own peril! Succeed at your leisure.

MrGoldbee · 1451
Interesting idea, wendy using "You owe me one" to play a mystics spell asset. Survivor does have enough will support but charges tend could be a problem witout twila. — Django · 5072
3-4 uses is probably plenty! — MrGoldbee · 1451