As a card on it's own it's great. A 2xp permanent with pure upside is unlikely to be bad. As long as you have some bless token generation in your team pulling one during a test will almost always result in a success and you'll never need to use up more bless tokens than necessary.
However, alongside Favor of the Sun this card becomes game breaking.
This mini combo is available for just 4xp and is currently available to all Survivors , Agnes Baker, Father Mateo, Tommy Muldoon, Preston Fairmont and Minh Thi Phan.
With a single fast action and +1 resource play of Favor of the Sun you get 3 turns with a guaranteed +2 skill test.
This is a hugely powerful affect, +2 should usually translate into an auto success for most attempted skill tests. However, even if +2 isn't enough you'll know exactly how much you'll need to boost/commit.
It's also immensely flexible. You can pick the exact tests you want to succeed and the test doesn't even have to be on your turn:
- Guarantee success against dangerous and difficult tests in the mythos phase
- Guarantee success on an important investigate/fight/evade
- Guarantee avoiding a disastrous cultist, skull or elder thing token in the last turns of the scenario
- Guarantee a big combo/commitment play (less relevant in Survivor but huge for the Survivor secondaries)
Survivor has great access to easy generation with:
- Keep Faith (0)
- Predestined (0)
- Signum Crucis (2)
- Spirit of Humanity (2)
and also the neutral:
- Tempt Fate (0)
This combo is incredibly easy to pull off and requires no slots or build around, 2 x Tempt Fate is more than enough to keep the chaos bag stuffed full of bless tokens. With some reasonable card draw you can keep up Favor of the Sun the entire game.
I've play tested this in Preston Fairmont and it's degenerate and triviliazes the game even at expert difficulty. Comboed with the success / over succeed mechanics in Rogue this effect is far too powerful. While occasionally being able to cheat the bag is fun, being able to reliably do it once every turn takes away a lot of what makes Arkham the experience it is (the chance of drawing the ).
Rogue is the most able to abuse this with big all in plays, see my Preston - The Favoured Sun Over Succeeds deck for an example of what's possible.
Survivor is the only class that has a somewhat hard time abusing it and even then it's way overtuned. I would suggest that Ancient Covenant needs to be tabooed to only be usable on natural bless token draws from the chaos bag.
Between this and A Watchful Peace I think the Innsmouth playtesters forgot to turn up to the Survivor balance meeting!
Summary
- Great on its own
- In combination with Favor of the Sun absolutely game breaking and deserving of taboo, especially in Survivor secondary classes