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洞察. 勇氣

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快速。只能在你的回合中且最終密謀在場時才能打出。

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"所以…我們該回頭了嗎?"
Roman Semenenko
緋紅密鑰調查員擴充 #104.
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Reviews

Sadly, the problem with this card is that you can't pitch it for +1 on a skill test when you first start a campaign. So, if you draw it immediately after your mulligan it's not mega doo doo. Without that it's in a very awkward spot which will likely make this unplayable for vast majority of characters/campaigns (although there are some that you should really take it see SPOILERS below).

For example, if it had just a single wild icon it would become actually useable at lvl 0 as pitching it for a +1 skill test early on would have made it seen some play in some decks especially mill decks like Minh or Patrice both of which are action starved and like pitching wild icon cards. Then when the survivor gets some early exp they can do things like pitch it on the Hunting Jacket for a resource and save it for the final agenda.




SPOILERS YOU HAVE BEEN WARNED

First column is scenario number, second is number of rounds you would have to wait if you drew it in your opening hand this counts all agendas before the "final" agenda, and third is the number of rounds you could play it before the game ends. Lower first number and higher second number = good scenario for End of the Road.

Some asterisks:

  • There are some agendas that are "infinite" or dependent on what the investigators/act does in which case I use the base doom or make an estimate based on my experiences with the scenario.
  • There is a question of what is a “final agenda” because it gets weird with things especially with recent campaigns like Edge of the Earth/Scarlet Keys/Hemlock with act/agendas that replace the agenda deck. Generally they don’t impact things too much on the overall assessment and you can argue at your table if you count it or not until an official ruling is added here. Honestly End of the Road needs as much help as it can get so for the below numbers I counted in favor of it being able to trigger since the current agenda is the “final” agenda in the agenda deck at the time of play.

The Gathering ( 1 / 5 )

Really only decent in Midnight Masks if you want to give it a newbie to have fun with.

ScenarioRounds UnusableRounds Usable
11010
268
395

The Dunwich Legacy ( 0 / 5 )

LOL

ScenarioRounds UnusableRounds Usable
1a108
1b47
2127
3143
4127
5117
61210
7144

The Path to Carcosa ( 1 / 5 )

You got some hits like 2nd and 6th scenario, but a lot of doo doo in between.

ScenarioRounds UnusableRounds Usable
1911
2318
383
498
5115
6612
7228
8149

The Forgotten Age ( 1 / 5 )

Only a 1 because its decent in the first 2 scenarios. But, it really fails to deliver after them so if you add it remember to remove it after the first 2 scenarios. However, the first 2 scenarios are very much get ahead stay ahead and potentially holding onto End of the Road for 6 rounds is a bit of a pain.

ScenarioRounds UnusableRounds Usable
169
2612
3126
4136
5a55
5b712
6127
7240
81312

The Circle Undone ( 2 / 5 )

Really the only bummers are 3rd and final. First campaign with a 100% uptime scenario on the 7th scenario so if you have adaptable good to slot it in then.

ScenarioRounds UnusableRounds Usable
1812
2811
3188
487
5810
6810
707
8108

The Dream-Eaters Part A ( 5 / 5 )

Its only a 5 because of the 1st scenario and accelerated exp, grab it for the first scenario then immediately dump it with your double digit exp.

ScenarioRounds UnusableRounds Usable
1019
279
3106
4125

The Dream-Eaters Part B ( 1 / 5 )

Its just not good enough in the early scenarios to get to the payoff in the third scenario.

ScenarioRounds UnusableRounds Usable
188
2117
3520
41611

The Innsmouth Conspiracy ( 0 / 5 )

Yeah... unless you're a masochist its terrible somehow worse on avg. here than Dunwich.

ScenarioRounds UnusableRounds Usable
1154
2137
3153
499
589
6216
7126
81410

The Edge of the Earth ( 3 / 5 )

This is funny the worse you do in the opening scenario(s) the better End of the Road becomes. Since End of the Road will more often be a dead card in your hand in the opening scenario it itself helps contributes with getting a worser outcome for your group so it can shine further down. It's also good in the endgame if you count replacing agendas.

ScenarioRounds UnusableRounds Usable
1a117
1b106
1c78
2a015
2b013
2c011
368
4610
5a512
5b06
6315

The Scarlet Keys ( 1 / 5 )

Release expansion and not a good showing the first scenario has a long time before the final agenda, and since some players will not hit the 100% scenarios based on where they go it can be a full campaign with End of the Road in the gutter.

ScenarioRounds UnusableRounds Usable
1157
287
307
486
5125
6135
7012
865
9137

The Feast of Hemlock Vale ( 4 / 5 )

Seems like End of the Road should have been released with Hemlock as Preludes really carry it. An additional action, card, and resource can be the difference on a succesful Resident objective and/or preparing for the day scenario. Most of the scenarios have low early doom agendas and high final agenda doom. Just make sure to ditch it before the final scenario otherwise you'll regret it.

ScenarioRounds UnusableRounds Usable
1P06
2P06
3P06
1514
278
387
4412
5310
6318
7010
8114

TLDR: When is it good to include?

Base Deck:

  • The Dream-Eaters Part A ditch it after the first scenario since you start with the final agenda.
  • Feast of Hemlock Vale ditch it before the final scenario.

Adaptable:

  • Circle Undone has the first 100% playability in the 7th scenario in which the scenario begins in the final agenda.
  • Edge of the Earth has some 100% scenarios especially if you crash out in the opening scenario(s).
  • Scarlet Keys has two 100% scenarios: Sanguine Shadows, Dogs of War.
McJames · 44

Very tough card to rate as it's extremely scenario/campaign dependent before you even consider how it fits into your deck. Obviously strong when you can actually play it, but how often does that happen? How often is the scenario result decided before this becomes playable?

Personally, I think this card is a bit of a trap in most cases. In a lot of scenarios, the toughest part of the game comes early, and the result usually comes from which way the game started snowballing. Either you easily handle what the encounter deck throws at you, get your engine running, and cruise to victory, or you suffer some setbacks, waste resources, and get stuck until your doom is assured. This card isn't needed to win in the first case, and does little to prevent the latter.

As much as I like the idea behind the card, I very much agree that its impact is just too little. Stragazing does more and still is not seen as a particularly strong card. Would End of the road be too strong if it also healed 1 damage and 1 horror? Probably not. And maybe a wild icon, so the card would actually offer some help when you need it? — Trady · 167
Does stargazing do more? It lets you pick who gets the actions, and sort of blocks an encounter, but actually costs an action and and exp, and you have to wait to get the benefit rather than playing it when you need or want to. — SSW · 209

Because it has no icons, this is probably best slotted in for fun in investigator with discard for benefit ability, like Wendy Adams or "Ashcan" Pete.

And I guess with this card it is now official that the amount of remaining agenda is an open information, AFAIK it was not anywhere in the rule. (In blind runs I used to not telling the rest of the table would the game over or not after the current agenda, I being the setup person.)

5argon · 9995
Couldn't they see the stack of Agenda cards? — MrGoldbee · 1453
I have a scenario set-aside area near me using an another chair, so they are not taking table space and lowered enough no one can see :P — 5argon · 9995
Too bad, personally I try never to check how many agendas are left as well (or at least try not to consider it). If you roleplay a bit, the investigators themselves would also not know how much more time they have. — fates · 53
Some rare scenarios pop in a new agenda when the stack runs out. However, most scenarios do have the sense of urgency make sense in universe, so I don't think it is too out of character to know 'we have almost no time left.' — dezzmont · 212
If this negatively impacts your experience you could houserule that no one can take this on a blind play of a scenario. — Pseudo Nymh · 54
How did you come to the conclusion that the amount of remaining agendas was hidden information to start with? You didn't notice the extra steps you were taking to obscure the information? — Lailah · 1