地點

山谷

神話
__Shroud: 4. __Clues: 1.

掩藏。

潘斯山谷上有線索時,位於潘斯山谷的調查員不能打出卡牌,也不能投入卡牌到技能檢定中。

__Victory 1.
Dual Brush Studios
無歸之地 #261. 無歸之地 #15.

Story

神話

如果調查員擁有少於3個線索:

不管如何努力,你都無法離開這座黑暗而荒涼的山谷。

將本卡牌翻面。等你更好地瞭解了這片區域,再回到此處。在你準備好時可以將本卡牌再次翻面。


如果調查員擁有至少3個線索:

你冒險進入這片黑暗的山谷,試圖摸清周圍的地形。根據至今為止取得的所有信息,你知道擾亂地下世界的根源不會在這片地區。一定有別的道路——或許是洞穴或隧道從山谷通向幻夢境地下更深處的地點。當你走近山谷盡頭的巨石壁時,你聞到了一股難聞的氣味,像是硫磺與柏油。你循著這股惡臭,找到了石壁上的一個大洞。

調查員必須以團隊為單位,花費3個線索。

推進當前場景。

將本卡牌翻面。

無歸之地 #261.
潘斯山谷
逃生之路

FAQs

No faqs yet for this card.

Reviews

When replaying Point of No Return, it is absolutely vital to have a plan for dealing with this location (unless you're fine with accepting R2/no resolution) -- it is a mandatory gate for advancing Act 2. Although there are tons of clues available in the other locations, you cannot actually flip Vale of Pnath unless there are specifically no clues on IT, and hitting Shroud 4 without committing or playing cards can leave even dedicated clue-getters subject to the whims of a small number of tokens in the bag unless you can rely on multiple static boosts and/or triggered abilities. For many solo investigators it will be flat-out impossible unless specifically built-around.

(FWIW, in my personal games, I house-rule that Vale of Pnath's veiled ability can be triggered as if there were no clues remaining on it if the investigators have "surveyed the vale" -- with flipping Crag of the Ghouls or Peaks of Thok leading to remembering that the investigators have "surveyed the vale." I think that offers a more varied way for investigators to contribute to advancing the act.)

anaphysik · 94
This isn't actually that difficult? You just need some static boosts or action-to-investigate assets in play ahead of time, which is most investigators' plan anyway because it saves cards and resources — Thatwasademo · 52
Oh, I guess if you're playing on hard/expert +2 isn't a reasonable margin anymore, and that's the figure I was saying was easy to hit, so nevermind. — Thatwasademo · 52
Except that most of the time you are aiming to sit at ~5 Int in play to default to that +2 margin against Difficulty 3 or lower tests with commits to boost up for the occasional 4+ Difficulty investigations. The big issue is that this is a mechanic that will throttle certain builds in a choke-point location which is just bad design. — Death by Chocolate · 1369
You can also use any of the various "discover a clue at a connecting location" cards (e.g. Sixth Sense, "Look What I Found! (2)", Seeking Answers) — LivefromBenefitSt · 1023