死靈之書
彼得魯斯·德·達西亞譯本

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费用: 3. XP: 5.

探求者

使用(6秘密)。每副牌組限制1張。

花費1秘密:這次技能檢定你的技能值+2。

花費2秘密:抽取2張卡牌。

花費3秘密:發現任意地點的1個線索。

花費4秘密:對與你交戰的一名敵人造成3點傷害。

Dimitri Bielak
哈維·沃爾特斯 #33.

Latest Taboo

Costs 3 additional experience.

死靈之書

FAQs

No faqs yet for this card.

Reviews

This card is one of the most insane cards seen to date. Combined with Sleight of Hand, Knowledge is Power and/or Scavenging you have a monster card.

  • It gets up 2 missing clue from anywhere
  • It kills 3 health enemies
  • It draws up to 6 cards
  • Or act as 6 Unexpected Courage

all as actions, combined with Sleight of Hand you can use it for an entire turn for only 1 resource. With Knowledge is Power you can activate anyone of it's abilities once. Once those cards is used up play it and use it again and then once it is spend overwrite it so it gets discarded and fetch it back using Scavenging.

Use this with Rex Murphy and only 5 XP you can get all of the above and with Research Librarian and/or Mr. "Rook" ensures that this combo is almost a sure thing.

It is not even unique so all seekers can get one in multiplayer.

Edit: Got the actual pack now and it turns out that the above was not good enough, so seekers got one more tool to recycle it using Library Docent and an extra tool to find it with Whitton Greene.

tdctaz · 48
I wonder if this will be the first ever card to get tabooed before release :P — Zinjanthropus · 229
Joe can use Well Prepared to get some use out of it even after it's empty, and use Well Maintained to get it back. Also, seekers with survivor access can literally throw the book at enemies using Act of Desperation. — jemwong · 97
Sleight of Hand no longer works. — MrGoldbee · 1480

Nice combo with Minh Thi Phan :

1) put in play Scavenging (2) and Glyphs (+1 clue / 2 pts of success)

2) investigate with Glyphs, commit The Necronomicon

3) succeed by a wide margin (you are investigating with a skill value of 10+ ...)

4) use Scavenging (2) to either take The Necronomicon back in your hand or play it for 3.

Of course it's a 10 XP combo and each test can be failed but it's a fun way to use 5 slots in a deck with cards that can be useful outside of this combo.

AlexP · 262
Make that at least 15. You can not scavenge on something commited in the same test. Check the faq entry on Scavenging. You would use it on another copy commited in the previous test. — Skeith · 2444
Probably wouldn't be too hard to trigger the card draw from 2xDrawing Thin, Grisly Totem, and Analytical Mind with 5 book icons. — Zinjanthropus · 229
Don't forget about Act of Desperation, which allows you to get a +1 damage attack with +3 combat before commits, and gives you enough resources to replay the Nomnomnomicon next time you use Scavenging — Zinjanthropus · 229
With Joe Diamond you can do even better with Well-Prepared. Investigate with Guiding Stones and use Well-Prepared on Necro. — gendrkheinz · 3

tl;dr Well Prepared, Archaic Glyphs (Guiding Stones), The Necronomicon is a crazy combo that can trivialize clue-gathering.

In longer form...

This card is a core piece of my favorite Arkham LCG deck: Joe "The Book" Diamond. It's a basic three-card combo deck that can perform absolutely mind-boggling feats of clue-gathering and save tons of actions.

So we've got the Nomnomicon. What's the rest of this combo? It's pretty simple, but at the time of writing only Joe can pull it off. You just need Archaic Glyphs and Well Prepared! With the Necronomicon this comes out to 15 XP total. Triggering Well Prepared on the Necronomicon gives you +5 to Intellect, which with nothing else is already a 9-value stat. Assets and other commits, as well as skill boosts from the Necronomicon, can easily raise you enough to pick up 3 or more clues reliably per action.

Plus, this card just straight value in Joe. It supplements free clues from his Hunch deck, damage against enemies, and can be refilled/used for free via Truth from Fiction, Astounding Revelation (if you're running searches), and Knowledge is Power.

You won't always need to spend four Nomnomicon charges, exhaust two copies of Well Prepared, and commit four Intellect icons from hand in order to succeed an Archaic Glyphs investigation by 23 and pull 12 clues off of a single location with a single action. But when you do, the Well Guided Necronomicon is here to help!

ElseWhere · 5466
I put together a deck just like this when it was announced. Looked just plain ridiculous on paper back then and still looks ridiculous. I have been patiently waiting for this card and now I can't wait to play it here soon as the Investigator decks are out this week! Cheers! — LikeWise · 1
You combo make me want to play Joe Diamond in a cool crazy way ! — AquaDrehz · 198

I really don't like how this card has no downside thematically. There really should -2 to max sanity, draw encounter card, add a madness or something to reflect the mind-shattering properties of the book.

It's a good translation. — MrGoldbee · 1480
it has the fame of being the fastest taboo'd card ever, some people didn't have the product before it mysteriously changed what it was. — Zerogrim · 295
Can you have can have "The Necronomicon Petrus de Dacia Translation" and "The Necronomicon: Olaus Wormius Translation" in one deck? I think "no", because "The Necronomicon Petrus de Dacia Translation" say: Limit 1 per deck. — CarolusRex · 1
No, but Daisy can take it as according to the rules, signature cards do not count — nyhotep · 1
Specifically, "Signature cards need not abide by typical deckbuilding restrictions, and do not count toward any deckbuilding limitations if other cards share the same title." — nyhotep · 1

In addition to being a theming failure (@fistofyogsothoth covered this nicely already), this card was already too strong when abused alongside recursion effects like Scavenging or Library Docent, or with any of the other obnoxious combos people have already reviewed nicely.

With the Drowned City gator cards being released, the possible combos for this card have gotten even more disgusting: enter Library Pass. Combo this with Scroll of Secrets and now you can, with ZERO REQUIRED, do the following:

  • Put Necronomicon on Library Pass
  • Use all 6 charges (often just grabbing 2 clues for free, or doing 3 free damage and drawing 2 cards)
  • Don't pay the 1 resource and let the book go to the bottom of your deck
  • Use Scroll of Secrets(3) during any window between now and the start of your next turn to put Necronomicon back in your hand (and maybe throw away a weakness while you're at it)

3 rotations of Necronomicon not enough to break the scenario? No problem, recur your Scroll with Library Docent, or put more secrets on it with Eldritch Sophist (or any other secret-adding card), or use Ariadne's Twine.

This card needs to be taboo'd differently; until then I will not be playing it unless I'm in the mood for a free campaign win.

There are a few interesting ways this could be balanced. Perhaps something like

Cost: 10r This card costs 1 less resource for each horror on your investigator FORCED - When you play this card, take 2 horror

I'm also partial to the suggestion that you add a Madness to your deck when playing this. Dark secrets have dark prices!!

DanielD · 3
I like the idea of adding a weakness to your deck! — Valentin1331 · 76528
The issue is that the game designers cannot possibly make it Forbidden, because no one would then want to buy a pack of cards if the big shiny one in the box is forbidden... So they are a bit stuck with this atrocity. — Valentin1331 · 76528
Fair point re: not making the spiciest card in a box Forbidden... and honestly it doesn't really matter much imho, if a card is obviously too strong, it's easy to choose not to play it -- even if they hadn't made Double Double forbidden I suspect a lot of expert players would probably leave it in the binder after trivializing a few scenarios. — DanielD · 3
I think they forbidden double double just because they got tired of answering rules questions about it — OrionAnderson · 111
Double Double isn’t forbidden. — Eudaimonea · 5