
The basics
Who can use this
Pros
- 2 powerful effects
- Unlimited uses
- Cheap to play (2 resources)
Cons
- Uses a hand slot, which is highly contested in many investigators
- Exceptional so you can only play 1
- Can't be used for tests in the mythos phase
- 4xp when there's lots of competition for xp in Rogues
Should you take for the base skill value 5 effect alone?
Every turn for no cost you get a skill test on your turn at base 5! That will often amount to a minimum of an Unexpected Courage on a secondary stat, and even boosting a primary stat from 4 to 5 isn't terrible.
Even in a highly specialised investigator who already has a base 5 in their core stat regularly is required to take tests that they don't excel at, e.g.
- Treachery card tests in your threat area
- Tests on locations or when advancing acts
- Parlays
- Basic evade/investigate action (still generally useful even if your deck isn't built around them)
- Basic fight action (though usually less useful without support cards to deal extra damage)
If you start to build around the effect then it only becomes better. It's powerful, flexible, cheap and requires a little build around to be good.
So most investigators would want the effect but should they all take this? No, the biggest downside is that it takes up a hand slot, and for most investigators that can take this hand slots are in short supply, especially for primary fighters they're often taken up with weapons.
However for the investigators that can often spare a hand slot and have weak stats or weak secondary stats this card is already looking very appealing. The most obvious candidates that fulfill these critera are Dexter Drake, Jenny Barnes and of course Preston Fairmont.
OK for all investigators. Excellent For these investigators with poor stats and free hand slots.
Should you take for the bless / curse effect?
OK, so for some investigators the base 5 effect is great, for others it's merely OK. But we've not considered 2/3 of the text on the card yet... so let's do that!
If you're starting Dunwich on standard you'll have 15 tokens in the bag. Then if you've stuffed the bag full of blesses and curses you have:
- 10/35 or 28.5% chance of gaining another base 5 skill test
- 10/35 or 28.5% chance of gaining another action
That's over a 50% chance of getting another powerful effect, and sometimes you'll get both!
In class Rogues can either generate curse tokens with:
can generate bless token with
or can generate both simultaneously with the neutral:
- Tempt Fate (neutral)
If you are considering taking these cards anyway then great, but they are unlikely to be worth taking to solely to trigger the bonus effect on Djinn alone. If you or your teammates are already planning to fill up the bag with with bless and/or curse tokens anyway then the effect from the Djinn is a strong bonus.
OK if you're only taking / generation for this effect. Excellent if you already have / generation.
What if we get full value out of it?
Lets put this card in Preston Fairmont where:
- Hand slots are not highly contested
- For Preston a base 5 is +4 boost in any skill
- Survivor secondary gives incredible cards
Now combo alongside Favor of the Sun and some bless generation and now we get:
- 1 test each turn at base 7
- 1 subsequent test each turn at base 5
that's 5 unexpected courages every turn!
Now add in Ancient Covenant and we get:
- 1 testless action at base 7
- 1 subsequent test each turn at base 5
that's 1 will to survive + 5 unexpected courages every turn!!
Even if your Preston Fairmont deck is completely built around buying your way through the game and skipping the chaos bag all together you're still regularly going to be able to find uses for this effect. As well as all the basic actions and encounter card tests mentioned earliey you can start using your base 5 on tests on impactful event cards such as Pilfer or Backstab even though otherwise you wouldn't have the base stats to support them.
Combos with Favor of the Moon are also possible to reliably trigger extra actions which is also strong, but ensuring a testless action is the most powerful. This is because in Rogue you also have a vast array of sucess and over success mechanics. As you've got a testless action each turn at base 7 you can commit all your over success cards with completely certainty of the result. You can trigger Quick Thinking, "Watch this!", Lucky Cigarette Case etc. for huge (and 100% safe) combo plays. See my Preston decklist for an example of what's possible from just 8xp.
The combo in Preston Fairmont of Eye of the Djinn + Favor of the Sun + Ancient Covenant is absolutely broken and triviliazes the game even on expert.
Summary
- OK in all investigators but unlikely to make the cut for a hand slot in most
- Excellent in low stat investigators with low hand slot competition - notably Dexter Drake, Jenny Barnes
- Incredible if also you or your team already has / generation
- Broken in Preston Fairmont if you build around it