
An absolutely excellent card and powerful in a variety of classes and decks.
What have survivors, historically, lacked since the launch of the Arkham Horror lcg? Whether its Wendy with a Fire Axe or Backstab or Pete with Duke and Fire Axe or Shrivelling, Survivors can bring the pain at choice moments, but loose momentum as the threats escalate and the bosses come out. Yorrick though probably breaks this mould now that he is bringing the upgraded .45 Automatic to the table.
In other words, survivors tend to lack reach, Fire Axe is only good for one buffed attack per round, event attacks are obviously severely limited in their use and Duke is still just a 4 strength attack. This problem is classically solved through teamplay and trickery and perhaps by playing Will to Survive, but getting two copies of that power card takes time and until now there has been no 0xp equivalent placeholder effect.
So, time to talk about Fight or Flight. Damn is it good, I'm surprised its not a 1 or 2 XP card. Dont be greedy with this card, if you can play Fight or Flight for a +2 bonus on every attack in a round it's still a great bonus! If you can net +3 or +4 for two or three attacks then that's even more amazing. Use the benefit to brute-force a boss or to disentangle a pileup of spawns. Perhaps a bit less effective on Wendy than the other two simply because of her limited reliance on the stat, it's still a useful one-off for her. Zoey Samaras might even find a use for it out of faction.
Edit: A side note, Both Ashcan and Wendy can find a use for this card if the yget it when their Sanity is untouched by discarding it for their special abilities.