Chill from Below

This is the Return to the Night of the Zealot's replacement for Grasping Hands, and while it won't outright kill you like Grasping Hands will, it will certainly stun you from being able to get set up early. Plus it plays into the rest of the "forcing you to discard cards"/"having no cards in hand" theme that the rest of this Return To campaign has, the entire purpose of which seems to be taking the theme started by Umôrdhoth's Wrath and making it even scarier.

One thing about this card that I find odd is that Grasping Hands makes you perform a test but this makes you perform a test. That means that there aren't any -testing cards in the entire encounter deck for Return to The Gathering, and none in Return to The Devourer Below either if memory serves! (Not counting enemies that you can evade of course.) Return to The Gathering is the scenario I usually play to test my decks out, so I think I will house rule it that this card tests instead of , to help keep as a relevant encounter deck defensive stat when testing my decks. This card only shows up in two scenarios out of the whole game anyway, so it's not like this little change will break a whole campaign.

PS: I know this is a treachery card from a Return To set and therefore not a lot of people will see this review, but I still want to get it out there, lol.

Rather than houseruling the card you could simply use the official variant rule to mix Return and Original sets and randomly draw half to assemble the encounter deck! — jd9000 · 75
Pete's Guitar

... Anyway, here's Wonderwall.

+++

To-day, is gonna be the day, that we're gonna push around a mook.

By now, you shoulda somehow realized that ya don't need Duke.

I don't believe that any body gave a second look

At traps til now.

-

So Pete, if they are non-elite, we can shove them in, around, and out.

I'm sure you've blasted guys next door, I can herd'em when there's more about.

I don't believe that anybody ('cept for maybe Luke),

Builds for that now.

-

Now all the roads that lead to you are winding.

You won't need tech like Word or Flame or Blinding.

There are many hunters who would like to move to you,

But they don't know how.

-

Cuz maybe...!

You're gonna be the one that plays me...!

I'm free, as well...!

(If you're parallel).

HanoverFist · 744
.25 Automatic

So this is an interesting weapon. depending on the reading of it if you use pocket telescope alongside arkhamdb.com Good ol trish. you can use pocket telescope activate trish's ability to evade them and then shoot them with the automatic. go true james bond on the situation. From a nice safe distance.

ns482 · 3
I dont think you can do that. The fight action isnt against that particular enemy. Dirty fighting might work — Jota · 7
Yeah and even Dirty Fighting's FAQ says you can't use it against an enemy not at your location, so unfortunately this doesn't work. Would be cool though — Nenananas · 267
Unlike other interaction, Trish's ability with *Pocket Telescope* works. Pocket Telescope allows to investigate **as if** they were in that location. According to the rule notes related *as if* (in offical FAQ document), the investigator is considered in that location during investigation. Thus, during investigation (including any triggering the ability related to the discovery of clues), the investigator is in that location. It means that the enemy is considered as the same location for the purpose of triggering .25 Automatic. — elkeinkrad · 500
It's noted that the followed opinion does not hold for common remote clue discover cards, such as Damning Testimony. That's the speical case for Pocket Telescope and In the know. — elkeinkrad · 500
High Roller

The synergy here with Stylish Coat is great. Both it and High Roller are already good candidates for decks with high resource gain + overkill on skill tests, and the two combined can be impressive. I'm running a Leo deck with Underworld Support in a 4 player game on standard and I regularly proc high roller multiple times a scenario - throw Stylish Coat into the mix and High Roller is fantastic.

breich · 6
The Necronomicon

I really don't like how this card has no downside thematically. There really should -2 to max sanity, draw encounter card, add a madness or something to reflect the mind-shattering properties of the book.

It's a good translation. — MrGoldbee · 1484
it has the fame of being the fastest taboo'd card ever, some people didn't have the product before it mysteriously changed what it was. — Zerogrim · 295
Can you have can have "The Necronomicon Petrus de Dacia Translation" and "The Necronomicon: Olaus Wormius Translation" in one deck? I think "no", because "The Necronomicon Petrus de Dacia Translation" say: Limit 1 per deck. — CarolusRex · 1
No, but Daisy can take it as according to the rules, signature cards do not count — nyhotep · 1
Specifically, "Signature cards need not abide by typical deckbuilding restrictions, and do not count toward any deckbuilding limitations if other cards share the same title." — nyhotep · 1