Celaeno Fragments
  • ...20 or more cards in hand, you get +2 and +2 .

  • ...25 or more cards in hard, you have 4 additional hand slots, which can only be used to hold Weapon, Tome, Relic, Tool, or Item assets.

  • ...30 or more cards in hand, doom cannot be placed on enemies, locations, or the current Agenda.

  • ...50 or more cards in hand, reduce the fight, evade, and health of all enemies in play to 0. Enemies cannot attack you, engage you, move into your location, or spawn at any location.

  • ...100 or more cards in hand, remove the encounter deck and discard pile from the game. Then replace all tokens in the chaos bag with tokens, then remove the chaos bag from the game.

  • ...200 or more cards in hand, record ¯_(ツ)_/¯ in the campaign log, then exile the Collection.

bricklebrite · 540
At a certain level you need very large hands — MrGoldbee · 1512
And a strong back - I nearly gave myself a hernia trying to exile my collection. — bricklebrite · 540
Has anyone ever tried to have as many cards in your hand as possible? Maybe Mandy with 50 cards (+10 2x versatile)? Dream enhancing serum with many myriad cards? — Django · 5175
Ruth Westmacott

Anyone who has had a chance to give Gloria Goldberg a try has likely been delighted. With an absolutely killer stat line and TWO phenomenal investigator abilities, Gloria can neutralize the ill effects of the encounter deck better than anyone we've seen so far.

This is no thanks to her artist pal Ruth Westmacott, who I think is rather unimpressive as far as signature assets go. And hey - don't get me wrong; Ruth's ability is actually super cool! But there are a lot of factors in play that are likely to prevent you from triggering it with any reasonable amount of consistency.

The first big problem is that Ruth won't generally get to trigger a bonus on a fight or evade action simply because you probably don't want to be placing enemies beneath Gloria in the first place. The ever present fear of Liber Omnium Finium will serve as a pretty serious deterrent to stashing enemies away, as Gloria really doesn't want to take a surprise non-cancellable attack and THEN be stuck with an enemy on her. Sometimes you can get Liber Omnium Finium to trigger early on on something relatively harmless, but otherwise you'll need to be aware of it for the rest of the scenario.

On the flip side of this, the card you really want to hide away beneath Gloria doesn't have a test at all, so Ruth doesn't help you there. I'm referring of course to Ancient Evils. Even though it doesn't appear in every scenario, it's just so so helpful to get one or more of these cards out of the deck, especially in multiplayer.

But let's address the real elephant in the room - Ruth takes up the hotly contested ally slot, but our old friend Alyssa Graham has nearly unbeatable synergy with Gloria's ability AND gives her that awesome +1 boost. Alyssa basically gives Gloria the ability to look at two encounter cards and pick which one gets resolved. And she can do this, actionlessly every single turn.

To be fair, I think that Ruth has the potential to be quite strong at higher player counts, especially if you are aggressively stashing cards under Gloria since you are more likely to find a test with a matching trait on the card. It's nice that the investigator doesn't have to be at Gloria's location, and it's also nice that discarding the card reduces the difficulty of the test rather than granting a positive bonus, as it turns 1 and 2 difficulty tests into auto-successes (save for the token).

And of course Ruth also has great icons, so it's not like you'll be sad when she turns up in your hand.

bricklebrite · 540
Ancient evils is an omen and plenty of omens have tests on them. Also in the circle undone spectral is a great trait to look for. It's on a lot of treacheries and Enemies ;-) — NarkasisBroon · 13
Right, but would you rather have Ancient Evils hidden beneath your investigator card -- or in the encounter discard pile, where it can get shuffled back in? This is why I think Ruth is ok at higher player counts; you can funnel encounter through Gloria relatively quickly while you wait for the worst ones to pop up. Once they do, you'll want them to stay underneath Gloria rather than giving them the opportunity to hit your team again. — bricklebrite · 540
Gloria is great ... Ruth is not. Maybe if the cost were lower? — xemxi · 13
I think the value to Ruth isn't in the skill boosts, it's that she is a mechanism to get cards out from under Gloria before her weakness gets pulled. Not sure that justifies the cost/slot but there is some value (more in multiplayer) to running Charisma (because of course you will be using Alyssa). — Taevus · 784
Roland's .38 Special

Guardians with unique weapons have to build around them. Especially since those weapons, (Becky and Roland’s special) are guns. But Becky reloads itself as Tommy sends allies into his deck. The special requires effort. With a few copies of reliable, the special will take you through almost any bag standard can throw at you. On hard and expert, you’ll probably need methods to deliver clues to your location, but Agent Banks’s access to seeker cards can take care of that.

Unfortunately, contraband is innately not available to the Fed. And the maximum of two damage per shot will require other methods, like vicious blows, marksmanship, and custom ammunition, which are all within faction. Stick to the plan, grenades, and agency backup work around the fact that this is a one-handed weapon.

Edit: The advanced version is +4 sometimes. Worth building around! And it works with the Quickdraw Holster!

MrGoldbee · 1512
My problem with both this and Becky is that about mid-late campaign, 2 damage isn't enough to carry you, and i don't want to find both this card and custom ammunition. I'd rather spend 8-10xp putting two big guns in the deck for consistency. (Also, Tommy doesn't technically send his allies to the discard pile ;p) — SGPrometheus · 857
Well, he CAN (reaction triggers are optional), but if he does, then Becky doesn’t get any ammo. — Death by Chocolate · 1504
Promise of Power

A promise is a bridge to the future built on faith.

Promises are easy to keep if you know what will happen.

Jacqueline Fine can give you three options, or a bad option with no chance of automatic failure.

With this promise, she can evade the cagiest enemies, punch the deadliest foes, or pass truly remarkable literary challenges.

If she’s recalling the future, those heights go from extraordinary to ludicrous.

Perhaps you’ll fail a future challenge because of a promise. But as you draw three tokens, more than any other mystic, failure comes on your terms.

MrGoldbee · 1512
As an avid Jacqueline Fine player, I will not use this card with her. One thing I learned about Jacqueline the hard way - she hates adding unnecessary tokens to the bag. I played her alongside Sister Mary once, and when she drew her weakness, I was stuck with it for 5 rounds. Never before have I cursed at seeing so many blessed tokens. — eapfel · 7
Book of Shadows

I am a firm believer that this is the worst card in the game as of 2020. Sure, Henry Wan's ability is usually awful, at least he is 0 exp and he can soak for you. The Springfield M1903 is rightfully ridiculed but with support it can be a worthwile janky weapon. Book of Shadows (1) is slow, clunky, expensive and just feels bad to play. At least the 3 exp version gives you an arcane slot, which is somewhat useful for most decks that rely on spell assets, and it adds charges for no continuous money sink. And mind you, the upgraded version rarely sees play. So that tells you enough.

Absolutely awful.

Cpt_nice · 84
A few years back I played daisy with mystic focus for combat and used her book action for this, worked quite well. — Django · 5175
The problem is you could do so much better for her free action, even back then. And now, with tons of new tome support, the card has completely fallen of the wagon — Cpt_nice · 84
I'm planning a Daisy spell slinger using this as well, but I can't argue that it isn't a terrible card. Any house rule ideas that would improve it? — LaRoix · 1648
It should cost 0 or 1, IMO. — FarCryFromHuman · 1
Like I wrote in the comments of the other review: it should at the very least work on investigators at your location to make it a decent Daisy multipayer card. Daisy using her free book action to reload Agnes' "Shrivelling" (5) or "Rite of Seaking" (4), sign me in! But Daisy's own "Shrivelling" (0)? Not worth it. — Susumu · 383
"Rite of Seaking," use Water Gun! It's super effective! — SGPrometheus · 857
This book has its primary user - Dexter Drake. Since he loves Haste, Alchemical Transmutation and Shriveling, this is a half path item to the upgraded version to get one more arcane slot. — ambiryan13 · 179
Daisy with Archaic Glyphs: Guiding Stones and Higher Education ...in multiplayer you can empty out any amount of clues in one action ...and this fuels it the whole game ! Worst card in the game lol ...it caps my Multi-clue Fracking strat and easy to find with my 2 Research Librarians and 2 Old Books of Lore. I can do it for free every turn ...and those who say there are better things to do with your free action..I say ...what better thing to do in the game than win it ? And clearing clues in one action wins games and gets exp . With this gem of a card I can do that EVERY TURN lol. And if I do not find my Archaic Glyphs ? It just goes to fuel my 2 Earthly Serenity I use to heal the group and my squishy self . — Dugbo · 2