Miss Doyle

Hope, Zeal, and Augur all share a common mechanic where you can discard them to test at a base of 5, and the test is automatically successful. This means that the test difficulty is 0, and no chaos token is drawn, but you still get to commit cards to the test. In other words, you get a guaranteed success by (at least) 5, and you can make use of this to assuredly trigger not just cards that have if successful effects, but those with succeed by X effects. Cards with automatic successes aren't terribly common, and the cats provide a reliable, repeatable way of getting them.

Since you have to trigger a Fight / Investigate / Evade action on the cat itself, this is limited to skill cards and reaction abilities on assets. Most of the succeed by X cards are in the faction, making a / pairing an ideal investigator choice. skill cards include Quick Thinking, "Watch this!", and Nimble at 0xp, and Momentum and All In with XP. For assets, there is Gregory Gry, Pickpocketing and the Lucky Cigarette Case.

Succeeding by 5 maxes out every single one of these cards so far (except upgraded Lucky Cigarette Case), so you get the full benefit. The downside is that you forego the benefit the skill icons would have provided. This isn't such a big deal for Vicious Blow or Deduction, but something to consider for Overpower, Manual Dexterity and the like.

In the faction, you have Drawing Thin, a repeatable, stacking source of income with absolutely zero downside to using, that completely breaks the game.

Moving on.

Preston Fairmont and Wendy Adams have the best access to these cards, with Preston benefiting particularly well from the regular use of the cats' elevated stats. Preston is also the only investigator so far to be able to take Miss Doyle and All In + the upgraded Lucky Cigarette Case, guaranteeing a 5 card weakness-free draw, or a 1 in 5+ filtered draw that is (hopefully) also weakness free. (Actually, Lola Hayes can use the LCC too but this is a terrible idea, putting the cats at risk on one turn and the LCC on the other). Wendy, with her 4 and investigator ability, is a lot less impressed by these shenanigans.

In multiplayer of course, one investigator doesn't have to do everything. A player can trigger an automatic success with a cat, and the rest of the team can pile on skills. The skills above, as well as skills that are valued more for their effects than icons (Resourceful, Inspiring Presence, Eureka!, Enraptured etc) are all great candidates. Someone with Crystal Pendulum can also get a free card draw out of it just by being at the same location and predicting which way the fur flies.

As you can see, the cats are very multiplayer friendly and a great combo initiator. They are a very interesting deck choice for Preston as well, giving him a path to oversuccess other than stockpiling money. He still needs to find Miss Doyle first though, so don't neglect card draw.

P.S. There is one event that modifies an existing skill test, as opposed to initiating a new one. Sadly, tossing Zeal isn't considered a projectile attack, so Marksmanship does not work. Maybe one day we'll get a Cat-apult card?

Edit: Added Drawing Thin..

jemwong · 97
Ha ha! Nice I like it! — LaRoix · 1647
Cat Party! — MrGoldbee · 1502
If you automatically succeed (or fail) on a test without pulling a token, you succeed or fail by zero. — Pinchers · 134
@pinchers, you are mistaken — NarkasisBroon · 13
If a skill test automatically fails, the investigator's total skill value for that test is considered 0. If a skill test automatically succeeds, the total difficulty of that test is considered 0. (Here begin the expanded rules. NB this section overrules some of what is above.) Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety. If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 ("Reveal chaos token") occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal. — NarkasisBroon · 13
If you automatically succeed before revealing a token you still perform step 5 (determine modified skill value) and compare it with the test difficulty (which is considered to be 0 because you automatically succeeded) — NarkasisBroon · 13
@Narkasis I guess I was reading it where you *either* perform the test at base 5, *or* automatically succeed. Definitely the way I played it with Patrice. Never crossed my mind that it could be an *and*. — Pinchers · 134
So I played TCU with Preston and took Miss Doyle after the third scenario. For five scenarios I never saw her. Discard treacheries, discard actions on breaches, empty space, you name it. So like a cat. Since she's a 1-of, you might look for Calling In Favors or Chance Encounter to make sure you get her into play. — Time4Tiddy · 251
Miss Doyle is an auto-include for any Charlie Kane deck. Her ? means that you get +2 for exhausting her, and you get an additional +1 or +2 from whichever of her lieutenants shows up with her. — Xelto · 7
Lola Hayes

Lola is not bad.

Rather, Lola is really freaking good.

If people are afraid of her weakness then frankly they're just not playing her well. Her stat line 3/3/3/3 is just one bump away from greatness. And she can bump it a whole whole lot. In a game this week I was running her and with 25xp she had the stat line of 5/6/6/4. With the Timeworn Brand so swinging at 8 Fight. And that wasn't that particularly hard to do. Or even in a way which runs chances of exposure: I think over the course of the scenario there were maybe 2 turns where I was exposing more than 1 asset to be lost to her weakness. Which I drew once, and lost 0 assets because of it.

The formula isn't complex. Load up on cards which provide passive bonuses. Go asset light on a couple of colors and use those for Events or Skills. Harvest the best of them from every color. Profit.

puert · 48
Even discounting her weakness, Lola has no real ability. Her appeal is her card access, but it’s not a great trade. Lola is fine in the sense that no investigator in this game is truly bad, but there always has to be a worst. Lola arguably is the worst but that doesn’t mean she can’t be fun. — StyxTBeuford · 13053
...and at 19xp, a post-Taboo Key of Ys + Dark Horse Silas has an effective stat line of 7/8/6/9, fighting with a Fire Axe at 10/8 Fight while holding a hand full of cantrip skills. And he sets up faster and more reliabily than Lola does. Lola is far from unusable, but she's pretty much outclassed at everything she does. — suika · 9525
Fine, I updated my review. I never meant to say Lola was bad, unfun, or unplayable... but I think that too many people were reading 'bad' as _bad_ instead of 'sub-optimal'. — Hylianpuffball · 29
Yea Lola is solid because she can get all those stat bump cards and go to town. But remember that takes set up, and more importantly, XP. And I mean a LOT of XP so she doesn't shine until mid campaign and that's if you somehow managed to perform well with pitiful health and sanity this whole time. — LaRoix · 1647
I agree that Lola, if properly built, may feel powerful with 25 XP, but this is faint praise. Show me an investigator who doesn't. Yes, it's true that the incredible power of certain player cards, especially XP cards, can make her effective. But she's still relatively weak compared to other investigators. Access to a broad pool of player cards (which is not nearly as flexible as it might seem, given her strict deckbuilding requirements, the need to play around Crisis of Identity, and the need to deal with the roles drawback) is a poor tradeoff for a bad statline and a missing investigator ability. — CaiusDrewart · 3202
Idle Hands

Another fun card from the Erratic Fear encounter set that is troublesome, yet fun. That extra action is a great bonus, making this a card people would almost pay to play. It's very situational how good or bad this is. If you draw it on a turn when you could really use another action and you are playing a beefy investigator like Silas or Nathaniel, it's a win. If, on the other hand, you are playing Daisy Walker or Luke and you're left saying "well, I guess I'll draw a card," that seems much more bleak. At least those two might have a Logical Reasoning in hand (as it were).

Enraptured

Both of the reviews I've read don't really touch on the one investigator who, I think, benefits the most from Enraptured: the good dreamer himself, Luke Robinson.

First of all: he's already /, so he's most likely going to be going at least part-cluever on your team with access to good boosts like Magnifying Glass/Magnifying Glass, Death • XIII, and Dr. Milan Christopher, making the on Enraptured a helpful icon instead of a dud (unless he's investigating with alone off a asset, which... why are you doing that when good investigate events like Read the Signs exist?)

Second, and much more importantly: more Gate Box charges. Hell. Yes.

supertoasty · 40
Upgrade directly to Seal of the Elder Sign for equivalent benefit but tacked on to an auto-succeed. — Difrakt · 1333
Also good with Luke if he takes Pendant of the Queen — rirze · 2
Crystal Pendulum

One thing to note is that Ritual Candles improves your odds of connecting with this card because you can choose to use Ritual Candles ability after seeing the token, giving you a little flexibility with your call.

Also Jacqueline Fine gets extra use from Crystal Pendulum because she can opportunistically select which token to keep.

FBones · 19575
It was really great n a solo expert Jacqueline Fine deck ! — AlexP · 298