Spirit Athame

A solid pick for Diana Stanley if you're building clue focused. In my deck I went from enchanted blade to this. I'm trading off a bit of damage but gaining flexibility. We're also freeing up an arcane slot.

This is great for killing 1 hp enemies like cultist and rats etc getting your base fight upto 5. When you don't have to worry about enemies because your teams fighter has things handled you get a +2 on your spells which is really helpful if you haven't maxed the number of cards under you. The core argument of "boosting something you're already good at" is exactly where this is so good. There will be some turns diana isn't as good at what she's supposed to be good at (willpower). This can also cover your back when your weakness cleans out your stored up cards. Lastly it can be dual wielded for a bigger one time boost or two uses. This should either be before you get your signature weapon or in conjunction with Bandolier.

Bandolier (2) is another place you could make solid use of packing spirit athame alongside your signature & enchanted blade. This lets you get a bigger fight boost than the base enchanted blade and allows saving the charges for when you really need it. The bonus from Bandolier(2) is a welcome one for increasing your base heads. Possibly more of a play on a flex build.

I like sixth sense on diana so I don't have to worry about charges once setup and I also use Alchemical Transmutation to make me money to afford the plethora of expensive assets I run. The spirit athame works great with both of these.

Tacomental · 21
The main issue of Athame on Diana is she often wants to run Ritual Candles for various reasons (Ex: Dark Prophecy, comboing Defiance and Olive McBride, and she REALLY wants her signature blade as well to let her double play her plethora of cancel effects (which often take up deck slots for event spells that take tests, which Athame would want to assist), and on top of it once Diana gets rolling she needs less help on passing tests than any other wizard due to her 'base' WP of 6. I definitely think Diana would probably get the most use out of the melee aspect of this, but her signature is just at good at rat punching and if your going an 'eldritch Knight' Diana your probably minimizing spells that require tests overall. — dezzmont · 222
Defiance is as weak in Diana, as in other mystics, because it triggers her abbility only, if she actually draws the token, she said "No" to. Olive and "Dark Prophecy" would increase the odds to do so, but I think, there are better Allies for her, and you can trigger her ability only once per phase, which would be done by "Dark Prophecy" on it's own. Hence, I never even considered the "Ritual Candles" for her, though they sure are thematic fitting. She sure loves her "Twilight Blade", but as a one off, she will not see it in every game. I also don't think, it warrants running "Prepared for the Worst", because the chance to wiff is real high, but then "Spirit Athame" would be still be a reasonable card to slot to up the chance not to whiff. I still think, "Well Prepared" is the better XP option to buff her tests, but "Spirit Athame" is not bad for her, and I did run it in some decks. — Susumu · 382
In the Thick of It

It's a strong enabler with permanents.

You just start with 1x Charisma. Leo Anderson loves that. Every Seeker loves not having to choose between Dr. Milan Christopher and non*-allies like Research Librarian.

You just start with 1x Relic Hunter. Wendy Adams loves that.

You just start with 1x Ancestral Knowledge. Minh Thi Phan and Amanda Sharpe love that.

You just start with 1x Another Day, Another Dollar. Money-builds might love that.

You just start with 1x Blood Pact. Marie Lambeau loves that.

You just start with 1x Higher Education. Rex Murphy and many other Seekers with a Dr. Milan Christopher love that.

You just start with 1x Keen Eye. Cops and other guardians with money might love that.

You just start with 1x Streetwise. Rogues with money might love that.

You just start with 1x Studious. Everybody who likes to mulligan hard for special cards might like that. Big handers as well.

You just start with 1x Versatile. Everybody who needs additional cards likes that. E.g. Tommy Muldoon with a Joey "The Rat" Vigil or Harvey Walters who wants a True Grit, a Leather Coat and/or a Deny Existence to counter his Thrice-Damned Curiosity.

Everybody who wants a covenant (Sacred Covenant, Blasphemous Covenant, False Covenant, Paradoxical Covenant or Ancient Covenant). Starting with a Ancient Covenant and some bless token engine in scenario #1 is a stong enabler.

Ancestral Knowledge is excepcional — Pawiu14 · 202
It could be interesting to analyse what Mateo and Parallel Roland get out of this card, too. Starting at 8xp lets you, say, start with two copies of Sixth Sense (4) for Mateo or 2 Quickdraw Holsters for Roland. — Prinny_wizzard · 251
For Mateo, 4 traumata seems a bit much. And I think, he will always rather take double AR. Unless of course, if you build him with hardly any spells to upgrade. For parallel Roland, I stand to what I wrote in my review: give him the SttP and EV combo for 7 XP. — Susumu · 382
Stick to the Plan to start with Parallel Roland is pretty lovely. Leaves two to add in versatile and one astounding revelation... — John Keel · 9
Should parallel Roland feel as unable to get started without his friendly surprised rabbi telling him the plan as the original anyway... — John Keel · 9
Deny Existence doesn't counter Harvey's weakness as it only prevents damage from encounter cards or enemies — Josemmb97 · 241
Thirce-damned curiosity is treated as a treachery (i.e. an encounter card) when being resolved, so Deny Existence definitely works. See the rules on "Weakness". — koaexe · 40
Add Occult reliquary in Bless and/or Curse builds to the list — Fedorwin · 15
The Man in the Pallid Mask

If I want to use the card -> Investigate, so what action is correct:

1 - Would I need to have The Man in the Pallid Mask in my threat zone? 2 - Or just I can use this action because I am in the same location and it is no neccesary to have it in my threat zone?

Emisario · 4
It's an Investigate action. Aloof only matters for Fight, so that SOMEBODY must be engaged with him to attack. — Susumu · 382
The answer is 2. — toastsushi · 74
Relevant section of the rules is under the activate action: "Activate" is an action an investigator may take during his or her turn in the investigation phase. An investigator is permitted to activate abilities from the following sources: ... A scenario card that is in play and at the same location as the investigator. This includes the location itself, encounter cards placed at that location, and all encounter cards in the threat area of any investigator at that location. — suika · 9508
Bob Jenkins

With Bob Jenkins's of 4 and his access to Lola Santiago / Gené Beauregard, he looks like a good candidate as a cluever in a duo. And with Shrewd Dealings, Scavenging and the free action to play an Item each turn, you have a great combo to cycle Old Keyring / Flashlight as long as you succeed your investigations by 2.

As Flashlight doesn't discard by itself, you can use Joey "The Rat" Vigil to discard it for a profit and have it in your discard pile ready to be scavenged.

And once the Old Keyring is free, the Flashlight makes you a profit of 1 thanks to Joey, you can go for a Well Connected deck.

AlexP · 293
Hard Knocks

All of the Level 2 talents have the same flaw compared their Level 0 version - at Standard difficulty, the XP only saves a few resources on a card that your probably are using because you have a lot of resources. If this card were Level 1 and otherwise printed as is, I’d consider it more often. I wish the Level 2 talents had the Fast keyword to remove the action cost.

That said, Hard Knocks is the one of the few Level 2 talent cards that isn’t made obsolete by the Dunwich permanents. As fun as Streetwise is, you can run out of resources or only have one left. That happens to me often in Jenny, so having a zero cost talent that allows you to pump Agility and Combat at +1/resource can be okay. It obviously won’t help you with investigating, like Streetwise.

Parallel "Skids" O'Toole is another investigator that can use this to buff fight tests when critical and you can keep the Level 0 version in your deck if you want.

There are a lot of good XP cards that Rogues can spend XP on. This card just seems like a luxury card - if you’re already kicking the scenario’s butt, it might be nice to have.

halforange · 3
The Level 2 talenst still see much more play than the level 0 ones. First, because paying 2 resources for a card, you then have to pay further resources to benefit from, actually matters quite a bit. (Although in comparison Rogues have the easiest time of all classes to do so.) Second, because the second copy is always a card to commit, not play, should you draw it. And level 2 has double the icons. Also, if your investigator can take level 2 Guardian cards, they have great synergy with "Well Prepared", and if you plan to go for level 4 further down the campaign, they are a reasonable steping stone intermediate investment in XP. — Susumu · 382
We've also just gained a niche use for them in decks that plan to run Down the Rabbit Hole and the Level 4 talents. Since its an upgrade in two steps, starting with the level 0 prevents the extra cost and allows for up to 2 discounts! :) (Maybe not super relevant for Hard Knocks specifically, tho.) — Death by Chocolate · 1490
That's true, even if you don't plan to upgrade to level 4. If you go down the rabit hole, you are likely willing to take inferior level 0 cards just for the cheap upgrade. Could also been said for Blackjack, Switchblade, and what have you. When playing Carolyn, I also slottet "Clarity of Mind" level 0, just for the "Arcane Research" discount. — Susumu · 382