True Magick

Bear with me here, because this is going to get weird and as we all know "as if" invites all sorts of weird interactions (looking at you Luke) so I may get some things wrong here. This is simply a list of weird points I've noticed while looking at this card.

Armageddon, Eye of Chaos, and Shroud of Shadows in your hand could let you replenish the charge on True Magick or get the other effect (damage, clues, movement) when you pull a token.

Sixth Sense and Wither don't use charges but are still viable choices for True Magick so you can use them twice a turn and still have a charge left for something else.

True Magick doesn't specifically say "action abilities" so that should allow investigators to use and abilities. Arcane Insight, Obfuscation, and Suggestion all should work fine.

Blood Pact works. Scrying works too.

You can also save on a hand slot with Enchanted Bow if you feel like it.

Feed the Mind and it's upgrade don't work because charges =/= secrets.

As I understand it, "Seal ( )" isn't an ability but an additional cost to playing the card, so no cheating Seal of the Seventh Sign. But if you wanted to run them together, I THINK since True Magick says you MAY resolve the abilities by revealing them you don't really have to reveal the Seal you can just ignore the forced effect while it's in your hand, but I think you COULD if you wanted to? Dunno.

"Seal ( )" might not be an ability, but Shards of the Void really doesn't care since it also has "seal" in the ability. "As if" so... You seal the 0 on True Magick? Then activating it again you can release the 0? Oh, and if that works the way I described, couldn't you just also use True Magick as Shield of Faith? Not sure if that would discard True Magick or not.

This is getting weird, I'd better stop while I've still got 1 sanity left.


To me True Magick means efficiency, you don't need to play a spell for a 1 or 2 odd uses only to toss it away. You can keep a Shrivelling in your back pocket to pick off 1-2 health enemies all game, then actually play it before the final boss fight. It's a bit of a flavor fail that Dexter Drake doesn't mind tossing his spells around and would like this card a lot less than some other Mystics, especially ones with 5 free XP at the start.

NorainJS · 59
what fail? Dexter is an illusionist, this is True Magick :D — Adny · 1
and also, the discard on Sheild of Faith is a delayed ability activated when you seal the tokens, so it will not trigger on True Magick — Adny · 1
You would still need to get tokens onto it to use it as Shield of Faith. Of course, as you said, you can three-card-combo by using Shards of the Void to seal tokens since SOF doesn't say they have to be bless tokens specifically. — Death by Chocolate · 1489
Having Arcane Insight and Sixth Sense both in your hand with this would be pretty fun. — housh · 171
Can any investigator take both Arcane Insight and True Magick? Parallel Daisy can't because Arcane Insight is lvl 4. — rshin1121 · 8
Nvm. Akachi can. — rshin1121 · 8
Dexter can use You Owe Me One to "borrow" it from a friendly Seeker as well — Jaysaber · 7
would sleuth work on this for the add to to skill value? — Vicoforbes · 21
Let's break it down. — GrueneLupenAufheben · 140
I actually think it would be great in Dexter's deck. Molly can quickly find it for dexters as it will be the only tome. Then a Bow as a blessed, an Eye of Chaos as a cursed, and you're practically fully loaded. — Otki · 18
True Magick doesn't work with Seal of the Seventh Sign. True Magick's effect is — kongieieie · 26
I think you could use this with spells that don't use charges. Like being able to play Read the Signs over and over. No? — khoshekh · 5
@khoshekh True Magick specifies that the card needs to be an asset, so events like Read the Signs won't work. However you are correct that charges are not required to use True Magick, so Sixth Sense is a valid target for the effect. — Whimsical · 41
Another note - exhausting a card doesn't invalidate using it, as long the use doesn't require exhaustion. So you could use True Magick with the Enchanted Bow, then still use it for Sixth Sense twice (all in the same turn). — khoshekh · 5
when using True Magick to resolve the ability on a spell card, like Sixth Sense or Wither, do you still need to pay the cost for Sixth Sensor/Wither? In other words, do you have to pay the resource cost of the spell card that is in your hand? — CTICSLMC · 1
@CTICSLMC no, you don't pay the resource cost since you're not actually playing that card, you only reveal it and then treat True Magick as if it was the revealed card for things like paying charges, exhausting etc. — jamalix · 1
Archive of Conduits

Carolyn Fern can take this card as well as Archive of Conduits: Gateway to Paradise, this would be absolutely amazing with Shrewd Analysis. Pairs nicely with my Ancient Stones what an absolutely perfect combo that nothing could ruin.

What? Read the it again? Well if you insist... Oh... Oh no... "Limit 1 per deck." Well at least she can still take the one copy. Now Carolyn, much like my own therapist, can continue to offer her therapeutic services while maintaining proper social distancing guidelines. She even offers jazzercize lessons if your physical health is deteriorating instead of your mental health. She'll even give you her a card.

Assuming you're going nuts with removing the leylines, over the course of 5 actions, (1 to play 4 to burn the leylines), you net 8 damage/horror healing and 8 cards for 4-0 resources (Carolyn's reaction makes 1 resource every time you use it to heal horror.) Of course you also get to spread the healing and card draw around if you've got friends in dire places. I personally would rather run this over Safeguard and Solemn Vow when I'm playing medic so I can wander off to grab clues instead of babysitting the low sanity fighter all the time.

NorainJS · 59
This doesn't pair with Shrewd Analysis at all. It's limit 1 per deck XD — adran06 · 19
Sledgehammer

The only thing I can think of with this card is Joe Diamond strapped with his Colt 1911s, jamming an Ice Pick into a shoggoth, slamming it in with a Sledgehammer and dropping one final shot into the thing for good measure. No Bandolier required as both of those tools take up no hand slots as long as he's packing heat!

NorainJS · 59
That is very interesting interaction. I totally forgot about Joe and is colts. Awesome! — Therealestize · 74
Oh, I had not realized the Colts don't provide 2 hand slots for tools but in fact provide ALL the hand slots for 2 tools ! Meaning that with Teamwork Joe can have Colts + Sledgehammer + Chainsaw. — AlexP · 275
He could also dualwield Sledgehammers while duelwielding his colts, something which is admittedly of dubious utility, but how cool is that? — Killbray · 12357
Down the Rabbit Hole

I wonder, how this card interacts with (non-level 0) Myriad cards. Initially I thought, they should cost +3 XP, if you take a set of three. But the rule for Myriad states: Additionally, when you purchase a myriad card for your deck, you may purchase up to two additional copies of that card (at the same level) at no experience cost. Because "no" is not a numeric like "0", you could add to, I do now think, that you can replace cards into them just for +1 XP.

Susumu · 381
I think your interpretation is correct. — SGPrometheus · 841
AFAIK that's correct. Those cards have a cost, that cost would be increased by DtRH, but the myriad rules mean you don't pay any cost for the additional cards. — CombStranger · 288
In the Thick of It

For me the best use is in an "Ashcan" Pete deck:

  • 1) you start the game at 3 remaining sanity and thus can commit the Desperate skill without using your precious off-class slots for Arcane Research or St. Hubert's Key,
  • 2) you start the campaign with 3 XP that can be used to upgrade one copy of Peter Sylvestre or 2 copies of Yaotl to have a 2nd use of your Desperate skills.
AlexP · 275
That's a very good poin, I wasn't thinking about. Using it as a Desperate enabler for an investigator, who doesn't care about the other benefit from "Arcane Research". (Though, this might vanish over time, if we see more upgradable Survivor-Spells.) — Susumu · 381
Pack a Thermos; it's immediately buffed to the 2pt heal by this. — HanoverFist · 746
You still need at least 2 horrors on Ashcan and you probably have Pete Sylvestre to soak horror. — AlexP · 275