Baseball Bat

UPDATE (Path to Carcosa released):

Now that William Yorick joined the ranks, Baseball Bat has found it's love. His ability is meant to retrieve assets from the discard pile. The risk of splitting the bat during a swing is huge (3 out of 16 tokens), so besides Yorick's convenient retrieval method, there are two more investigators likely using the bat: Wendy Adams can reduce the risk of breaking the bat in the first place with her draw-again-ability, and Agnes Baker could use it as a fallback weapon together with her spells.

With the bat in both hands you can hold ground against a group of enemies and deal 2 damage with each blow consistently. The +2 is a dire necessity for investigators who are weak in the knees.

Pros

  • Unconditional +1 damage, doesn't use up supplies, +2 for each attack.
  • Can be retrieved with Scavenging or Yorick's ability.

Cons

  • Two-handed weapon. Don't underestimate this drawback - this weapon competes not only with other weapons, in fact, you should consider any asset which you can not play while baseball bat fills your hands. One could include Bandolier to attenuate this disadvantage.
  • There is a high risk of losing it at the worst possible moment.
  • Don't waste it to boost skill tests.
Synisill · 803
Any build with Scavenging can make reasonably good use of a baseball bat. Wendy most especially. In the standard chaos bag, there are 2 skulls and one tentacle out of 17 possible tokens. So you have an 18% chance to break the bat each time you make an attack (and you do get the benefit of the bat on that turn). However, with the ability to redraw her chaos token, Wendy greatly reduces the odds of pulling one of those 3 tokens twice in a row. Additionally, if she *does* pull it, she can scavenge the bat back in hand - at that point the 2 cost is pretty reasonable to replay it. So the Baseball Bat is mostly good as an addition to a deck that is already planning to run Scavenging. Outside of that, the risk and two hand cost is probably way too high. However, if you have such a deck, and you need a weapon, the Baseball Bat is a reasonable choice. — Ergonomic Cat · 53
I include the bat in my own Wendy builds, too. You illustrate the combo with Scavenging a way too easy, i think. First, 18% with every swing is pretty chancy - everytime you draw the skull with Wendy, you have to decide if you prefer to lose a card and maybe the retry or let the bat hit, which leaves you in a very unfavorable position, if this hit does not kill the beast. Together with Wendy's Intellect of 3, the combo is hard to pull off. Other investigators with higher Intellect, on the other side, are unlikely to use the bat at all. Just my objection, please feel free to use the combo. Would be nice to hear of good results here on this page, i like the unique feel of that weapon! — Synisill · 803
I reckon that the Baseball bat is a decent backup-weapon for Agnes Baker. She's a spellcaster, so she will often have hands to spare. She can also use Shrivelling and her unique "Deal 1 damage if she takes Horror"-ability to handle most threats. But for low Fight, 2 hit point monsters such as ghoul minions and mobsters, this is a decent tool for her. Most other investigators have better options, I think. — olahren · 3553
Leather Coat

The leather coat is the current state-of-the-art proactive damage prevention tool! As a survivor character, i would pack one every time i go out adventuring. The inclusion is harder to justify for other factions as they miss the opportunity to recycle old coats.

Pros

  • Leather Coat uses a body slot, only two other cards, Bulletproof Vest, Fine Clothes, compete for this slot.
  • Phenomenal install cost. It's a handy throw-away card if you are hit by events which force you to throw assets away. I would argue further that a second copy in your deck is never a dead draw.
  • Combines well with Scavenging
  • Great click compression, compared to other heal tools like Emergency Aid, First Aid, Medical Texts and Painkillers. Guardians more likely use Dodge to avoid 2 damage.

Cons

  • Protects the wearer only.
  • Should be played before enemies appear, during a fight it's useless.
  • Don't waste it to boost skill tests.
Synisill · 803
If you're using scavening, you CAN use this card to boost combat tests as well as wendy or ashcan's ability. When discarded by damage, you can even play it again, if you scavenge successfully. — Django · 5154
It's all about Yorick and Survival Knife, Baby. Toss in other soak, and kablamo -- free actions. — crymoricus · 252
Jim's Trumpet

So people wax happy for Jims trumpet in multiplayer, where it triggers very often. Do not be fooled, however, as even though the trumpet triggers 4x as often your allies are taking roughly 4x as much horror in aggregate. In this sense it matches the scale of the game in multiplayer, but it does not exceed it.

Although there is a catch. When Jim plays you can choose who gets the horror. In a 3p game with Jim Daisy and Roland, Jim can tail Roland and play his sweet soothing jazz, effectively moving some of the games horror load from fragile Roland to mentally hardy Daisy and Jim. This margin is where the trumpet is actually super effective in multiplayer.

that being said the trumpet can do work on its own in solo or 2p, provided you have the action economy to afford it. Further Jim's passives make him pretty hardy in hard and Expert difficulties, so don't let his unique asset scare you away from trying him there!

Difrakt · 1319
Getting done with a campaign we did last night we can say this: This does wonders if you are in 2p and the fellow investigator is lower sanity and helps heal horror Jim might take. This said, you want to pair this with Clarity of mind and/or Liquid Courage for healing more horror (and consistently). — Tanakoskyler22 · 84
Fire Extinguisher

As far as exile cards go I think this is a miss where Flare is a massive hit.

My main concern here is the cost. 2 boxes and an to install and an to use the exile ability. The ability isn't bad, + 3 to evade is good. But already has good options for evading like Survival Instinct. Flares similar +3 to fight and + 2 damage seems much better and fills a needed slot especially in solo. Also it's an event so only uses 2 boxes and one .

Let's move on to the other ability. Pretty much Knife but it costs one more and one influence.

With the current register of Wendy Adams and "Ashcan" Pete I don't see a place for this card.

Pilgrim · 320
You forgot to mention a big plus: you get a +3 bonus AND evade EACH enemy you are enaged to. So this card can also be looked at as a worse "Cunning Distraction". — Synisill · 803
This card is simply crap and not worth the experience cost. — XehutL · 47
Yeah, this is one of the worst cards in the game for sure. It could be level 0 and I would still not be very impressed. As a 1 XP exile, no way. — CaiusDrewart · 3183
I agree it should be level 0 because it need to re-purchase anyway after used. — AquaDrehz · 204
It's been so long time. Evene Oops have upgraded version but this ard still not fixed. — AquaDrehz · 204
It wouldn't be) It's a Patrice upgrade! With Deja VU — ambiryan13 · 178
Blood Pact

The Doom tokens on this card are removed when the Agenda advances, so it can be safely used on all of your Will and Fight tests, the turn that the Agenda is going to advance anyways (unless there is an Agenda that gets worse the more Doom it has on it when it advances. Can't think of one off the top of my head, but I wouldn't put it past them...)

Dev Null · 4