
Interesting that the only review of this card in arkhamdb is so negative. The Bow seems to be great for any investigator with a high base agility and access to rougue cards though. The main points of criticism of the bow are:
- Its action intensiveness.
With Leo De Luca the load-action drawback is mostly mitigated and even without him the bow is still usable. If you really need to be dealing damage you can use ally searchers like Calling in Favors or Flare to maximise your damage output with Leo, an ally which is always good to have anyways. Finding your self engaged with a 4 or even 5 health enemy doesn't always mean you have to use more than 1 arrow on it because you should also be running some event monster-removal cards (like Sneak Attack, Waylay, Coup de Grâce, etc) to support the bow or in case you don't draw the bow from the beginning of the game. And Hatchet Man is also a thing by the way.
- Its use of 2 hand-slots.
The only true important asset you may not be able to play while using the bow are the Lockpicks. This is only impactful if you are the main or only cluegatherer and there are many clues for you to pick. If these is the case ofcourse you can skip the bow. On the other side, If your team needs you to deal damage or in true solo (where there are fewer clues to pick) investigators like Jenny Barnes, Finn Edwards and even Wendy Adams can easily get away with not using lockpicks because they have many other ways to boost their intellect and get clues like for exmaple Streetwise, Dr. Milan Christopher, St. Hubert's Key (in case of Jenny Barnes), Lola Santiago, "Look what I found!", etc. So in conclusion, the importance of those hand-slots is relativ to the the amount of cluegathring you will be doing and based on that you make the decision to get the bow or not.
The strenghts of the bow on the other hand outweight it's drawbacks.
- It's very reliable.
The fact that rougues and rougish characters like Wendy come with a base agility of 4 and the ease with which they can boost that agility make the bow super effective. Staple cards like Streetwise, Lola Santiago or Peter Sylvestre boost agility and don't even represent an opportunity cost because you will be gettingt them anyways. The new Track Shoes and The Moon • XVIII can further increase your agility menaing you can consistently loose your arrows like Legolas with 9+ agility. Considering this and taking into account how ineffective it is to boost combat with rougue and/or survivor cards (I am looking at you Hired Muscle) means that the bow is for the moment more efficient than the Chicago Typewriter. I personally prefer to shoot 2 times per round with 9-12 skillvalue than shoot 4 times per round but with only 5-6 skillvalue...
- It has infinite ammo.
This is also important to consider when comparing the bow to other weapons with ammo. With the bow you just drop it and forget about it for the rest of the game. No last bullet anxiety or need to bring expensive support cards like Contraband.
- It deals 3 damage.
This is very relevant because the new base health of enemies is 3. Been able to oneshot those pesky swarmy 3 health enemies feels good and because they now usually have hunter it's even more fficient than just evading them. Piercing the hearth of those annoying snake-people and 3 health cultist with an arrow is priceless.
- It only cost 3 XP.
Besides the bow only the Old Hunting Rifle and under certain conditions Lupara can deal 3 damage with one shot. I won't discuss here why the bow is superior to these two but limit myself to mention that as a rougue you can get the bow relatively early in the campaign supported by other staple cards that you normally get early. This means you will reach your max. damage output way earlier than guardians, which have to expend allot more XP for their big game weapons and support cards.
- It is flexible.
Because you are so invested in agility you can always decide to evade instead of attack. Using the bow doesn't prevents you to play an evade heavy strategy with the added benefit that when an enemy that must be killed in order to get some juicy Xp or advance the story appears, you alway have the damage to take him down.
That's it from my side. If you agree/disagree leave a comment.