
Sign Magick is a combo card, and one with rather strict limitations. You need to have two different Spell or Ritual assets in play, both with an => activation cost. And you need to have useful targets for those assets.
Would you like to combine Shrivelling and Rite of Seeking? Then you need an enemy and two clues on your location. Want to combine Sixth Sense and Rite of Seeking? Fine, but there better be at least 3 clues on your location for that to be worth a RoS charge, and it better be your last action this round (Since a special token + Rite of Seeking will end your turn early). What about earning cash from Alchemic Transmution while searching for clues with Sixth Sense? Yep, that can be effective but you need to include Alchemic Transmution in your deck - a card that's almost never worth it unless you can activate it for free.
In reality it's hard to line up three, often expensive assets in Arkam Horror, and then find enough useful situations to make Sign Magic worth your time. Especially since Sign Magic is quite useless on its own and since the combo falters as soon as one of your spell/ritual assets run out of charges.
I can see some use for this card, however. For example an Akachi deck with lots of spell assets. She has her own charge economy, so it's easier for her to find room for the necessary pieces and get them in play.