Nathaniel Cho

My favorite way to play this guy is with 2x Bandolier, 2x Boxing Gloves, 2x Grete Wagner, 2x Calling in Favors and 2x Tetsuo Mori ofc you'll also need Charisma.

Base fight of 10 with every event when setup [5 base, +4 from gloves +1 from grete]. If you find his brother and a bandolier you can calling in favors to easily pull both gloves. Fight with Grete to get clues, pick her up to find your brother and heal her.. sounds good. Also every kill search for 2 spirit events to pull into hand. Potentially 3 cards drawn every turn as long as you pull monsters.

You only need 16xp to get this going which isn't too bad. You can get the gloves later so the core to start would be 2x bandolier and charisma so you can use grete for killin and clues.

Tacomental · 21
Randall won't heal Grete, only Nathaniel himself. — Susumu · 381
How are you getting +4 from gloves? they take up 2 hand spots, so you can only have one pair out at a time.. — Giffdev · 85
With Bandolier, like they said. — AlderSign · 391
...This is dumb. Filipino boxers were a huge deal when Lovecraft was alive. I... I don't want to complain but this is modern representation (best boxer in the world was Asian last time I checked) in a space... At the expense of actual minorities who did the work. There was a chance to have actual positive historical representation of minorities and they blew it. — ArchivesIV · 4
Ghostly Presence

Rules question - since I may have been playing this (and similar cards) wrong.

Does Nahab exhaust after the attack (assuming she does perform it)? I usually forget about the whole "enemies exhaust after attacking during the enemy phase" rule since they ready pretty much immediately, but does that apply here? I couldn't find anything under the rules except under "Enemy Phase" - so does that exhaustion only happen then, or does it apply here?

Thanks in advance!

TheMathDoc · 17
Enemies normally only exhaust after their attack in the enemy phase in Phase 3.3. (For example, they don't exhaust after an Attack of Opportunity.) ) Hunter keyword is resolved before that in 3.2. Now I guess you are asking because of the treachery "Watcher's Grasp". In this case, the Watcher actually exhausts in the Mythos phase. But that's because of the phrase "attacks as if it were the enemy phase". It also was clearly an unintentional behavior, as it was de facto erratad in the "Return to" version of the campaign. There each scenario with "Watcher's Grasp" got the additional rule "attacks as if it were the enemy phase (except exhausting)." "Ghostly Presence " did not get this treatment, because it was unnecessary. — Susumu · 381
Thanks - guess I was doing it right all along — TheMathDoc · 17
Eavesdrop

This card came to mind when looking at Crafty from the Edge of the Earth pack but suffers from the continuing issue that one almost needs an Aloof enemy to make this work. The ridiculous thought ocurred that one could eavesdrop on everyone's favourite Aloof enemy from the Dunwich Legacy for clues - The Whipporwill

Thankfully it seems FFG had future proofed the card design of this venerable horror by making the darn things Evade 4 (effectively 5 with the -1 that the Whipporwill applies) which is not something i'd been able to recall due to always wanting to butcher the darned things or run away rather than evade them.

Still - it's nice to know that, even in a game of horrors beyond the wit of man and non-euclidean geometry to bend the mind, it is an awful lot of effort to get clues out of chirping birds even if you are very crafty indeed!

John Keel · 9
Bruiser

I've used it with success on Lily, paired with butterfly swords and Gang up.

Even with the proper discipline, basic butterfly swords are a bit low on strength boost for the first strike and a little nudge from this card goes a long way, but the real winner is gang up, since you'll be packing four classes and hitting with it at +4/+4!

Vathar · 2
Crafty

I like Crafty for its potential to boost investigation through Tools.

In particular, it could go a long way in a solo Daniela deck. Combined with Flashlight or Old Keyring, it allows her to investigate at the equivalent of 5 once per turn, while also paying for those Tools, her wrench, Scene of the Crime, maybe Evidence! and a spare Trick. Granny Orne (3) can push that to ~7 and add some consistency in case Crafty isn't drawn.

housh · 171