Professor William Webb

Professor Webb here is a strange beast. He's a lesser version of Scavenging and a different version of In the Know rolled into one ally. I say lesser version, because Scavenging proper doesn't use secrets and will net you a clue as well. And In the Know can target any location, not only connecting ones.

Webb has a benefit, however. His ability is a to a successful investigation at your location, so you can decide if you want to use his ability after you've succeeded at the test. So, you'll never waste a secret, and you can investigate at locations with no clues and still trigger his ability.

So, what can Webb be used for?

  • 1a) Webb can serve as a Scavenging for those without access to assets. Now, Webb only has three Secrets to burn, so he's less useful than the limitless Scavenging. Scavenging does have the if succeed by two clause but will get you both a clue AND the item. But while Webb is inferior, he will return three items to your hand and if those items are juicy enough (The Necronomicon, Grotesque Statue Key of Ys) he might be worth your time.

  • 1b) Any investigator whose deck is built around Scavenging can use Webb as a extra copy. But anyone with access to Scavenging also has access to Short Supply and Resourceful so a backup might not be needed.

  • 2) Webb can pick up clues from connecting locations rather than the one you just investigated. This can be useful, but it's quite conditional. You need to have a revealed location next to you, with a clue that you want to pick up. And with only three Secrets to Webb's name, it's not like you can use this ability willy-nilly.

  • 3) Webb can be a swiss knife ally for an investigator who both benefit from the Scavenging ability and the ability to find clues at connection locations.

Let's look at candidates for the different user cases:

  • 1) Scavenging Webb: Anyone who plans to recycle high value items such as The Necronomicon and Key of Ys can certainly use Webb. Right now that archtype belongs to seekers with access to Survivor cards (aka Minh Thi Phan), but you might want to try a Harvey Walters+The Necronomicon-build with Magnifying Glass glass to discard emtpy tomes and then get them back up again with Webb. The problem here is that seekers already have lots of ways to play with tomes, so Webb seems like a detour. But it's still my favorite combo.

  • 2) In the Know-Webb: Webb can help shore up up the "seeking from afar" archtype along with Pocket Telescope and In the Know. You'll need some way to generate secrets, but it's doable. The prime candidate is Luke Robinson, who can use Webb to investigate from the safety of his 1 Shroud Dream-Gate.

  • 3) Swiss-knife-Webb: Again, late game Luke with some sort of intellect buff and Grotesque Statues, and probably Charisma, Whitton Greene and a way to replace lost secrets that might go to Webb if needed.

Professor Webb has a level 2 version as well. The difference is +1 Sanity, a pip and that you'll always activate both his abilities. so he's a Scavenging without the succeed by 2 clause that can find clues either on your location or a connecting location. It's neat but in my humble opinion, triggering both isn't worth 2 xp.

Conclusion: Seekers and survivors both have great awesome allies that's awesome by themselves. Webb is not one of them. He has no stat buffs and he needs to be part of some sort of combo. I have listed a few combos above but ally slots are valuable, and Professor Webb seems mediocre at best.

What do you think? Is Webb worth it because he has two abilities and thus easy to get milage out of? Or is he simply not good enough at what he does?

olahren · 3553
2xp to remove "don't discover clues" is probably under costed for the scavenging effect, I honestly think level 0 Webb is close to unplayable because of that line of text. (you have to get something back worth wasting a successful investigate action, an ally slot, and a secret, so better find something HUGE) — Zerogrim · 295
I think even the 0xp version is useful if you plan to scavenge some item after the first or second scenario. Combine him with the archeologie funding, the twin and his colleague Dr. Christopher. — Tharzax · 1
Well 3 testless clues per copy is valuable, provided you can set it up. And it flexis into item recursion which might be useful sometimes. — oothooly · 1
I've put him in a Darrell deck with Short Supply, so I can use him to grab back precious things that went into discard from the off, but also to pick up a clue from a connecting location when there's an enemy there that I've put an evidence on, and scoop that up too. Unless Prof Bill and his twin get short supplied at the get-go themselves, in which case it's on to plan B.2.iii ;) — Dr_Shigogo · 1
Bangle of Jinxes

This is one of those “released exclusively for one investigator“ cards. Take it as Daniela Reyes, save up bonuses for hitting back and passing encounters. An extremely defensive Yorick or Calvin might see use for this, but only one character has a signature that goads the enemy. Which is a hell of a position to take versus the mythos, but there you go.

MrGoldbee · 1486
Tommy often actively utilizes 'counter attack' weapons and allies to increase action economy and could use this as well, as long as they were willing to give up some sanity soak. I could see this enabling a similar Survival Knife Yorick, but he already has such strong archetypes that it may not 'make the cut' except as an experimental deck. I don't think Calvin wants this, this is really for the 'Guard Dog also draws you Lucky!' synergy. — dezzmont · 222
Or unexpected courage more accurately. — dezzmont · 222
Speaking of Lucky!, Lucky! is way better than this card. So is Live and Learn. — OrionJA · 1
and Unexpected Courage — OrionJA · 1
Oh, wait, it does come with 1 charge for free. That's a little more tolerable. — OrionJA · 1
Or 2 in Akachi. But I don't see this card in Akachi at all. She has way better Accessories, and she kills enemies before they ever attack. — Susumu · 381
I think this is just better in Tommy than it is in Daniela, since using it on his int gets him to a reasonable number, and he's more likely to need it on will or fight, too. — SSW · 217
I've used this card in Calvin with good results. Cal is often looking to trigger opportunity attacks, and has access to counterpunch and Toe to Toe, which has nice synergy. — Tanz444 · 31
Dr. Shivani Maheswaran

In case you missed it: this is a Steven Universe reference, as is Agenda 3a, Hospital of Horrors. Dr. Maheswaran is Connie's mother in the episode of the same title, which involves a lot of creepy flesh monsters running around a hospital.

Definitely helps out a ton with the orderlies, though a Guardian can feasibly take them early and keep them from being too obnoxious.

LocoPojo · 234
If I made a 2-man party that were Steven and Connie, what investigators would be the best fits for those two? — SGPrometheus · 841
Steven would probably be Carolyn: Focused on protecting people, working through problems, healing both the physical body and mind, and unusually insightful, but despite all that not totally helpless. Connie would be Joe Diamond: She is insightful, loves to plan things out, is supremely intelligent, but also is a total scrapper and goes out of her way to be someone who can defend others even though she is a seeker at heart. — dezzmont · 222
I can't agree about Carolyn; what you say is correct, but Steven is a combat powerhouse by the end of the series, and — SGPrometheus · 841
Damn enter key. I was going to say you can't get Carolyn there by the end of a campaign. She might still be the best fit though. — SGPrometheus · 841
Steven's greatest power was emotional intelligence, and getting other people to a better place, not combat power. He could certainly fight but I think literally every other major character was better at it than him until Future, and a few arcs (such as when both Steven and Amethyst bond over feeling inadequate both as individuals and as fusions compared to Garnet and Pearl) depend on this. Steven Universe Future is 100 Calvin or Mark though. One could imagine Carolyn's dynamite blast could represent the times Steven pulls something clever that allows him to punch above his weight when it happens. Alternatively Steven could be Leo Anderson to reflect the fact that Steven is very capable of rallying pretty much any person into their best selves to help out in a situation. Mitch Brown might even be Lars in that case! — dezzmont · 222
Fang of Tyr'thrha

Expensive, but this is a great counter for Zoey‘s weakness on huge maps. At minimum, you get a shot to kill any enemy at a revealed place, which was previously unattainable for anyone but Luke. In ideal circumstances, you can teleport to someone an ally is carrying around handcuffed, or get a variety of bonuses: Zoey can engage with the enemy, getting a one-dollar refund or doing another damage with her cross. Roland gets a clue. Nathaniel will do a bonus damage, killing almost any non-boss enemy this game has produced.

It might be the best fit for him, because he can recur with his elder sign. But it’s not a spirit card, so it will be harder to find than his typical fare.

And it doesn’t engage the enemy, so you can’t use this to deal with Tony‘s weakness. But if you’re planning to take this card, maybe your party doesn’t need Tony.

MrGoldbee · 1486
This is also a card that breaks a number of scenarios where some connecting locations get disconnected, or need to be "explored". You can literally just teleport across the map, as a guardian. — 1337duck · 1
When you teleport, do you take your engaged monsters with you? — MrWeasely · 42
Yes, you would take engaged monsters with you. — PaxCecilia · 424
Close the Circle

OK, you get to take additional actions, that's like having a Leo De Luca in play for a few turns with some restrictions. But actually, since you get to take that additional action during any player window, not just on your own turn, you can do some more unusual things even outside of the investigation phase. There may be some shenanigans you can pull during the Mythos phase or the Upkeep phase, but the most likely target is in the player window in the Enemy phase after Hunter enemies move and engage but before any enemy attacks. You can do a basic fight to finish off a 1 HP enemy, or evade one to prevent it from dealing you any damage or horror. Or -- since playing an event is a basic action, as long as it doesn't have a Bold action modifier on it -- you can play an event card. If you don't mind or can avoid the AoO, or if the enemy isn't going to be engaging you, then you have some great options, like Call for Backup, Sneak Attack (2), and Small Favor. Coup de Grâce, Dynamite Blast (2), Blood-Rite, Manipulate Destiny, Gaze of Ouraxsh don't provoke an AoO, and may be used for different situations.

How about using that during your basic action? Most full-time Mystics will likely use this additional action for an evasion in a pinch, since they likely have a spell or two to do damage or investigate and get additional benefits. A basic evade is probably the most common way investigators with high evade anyhow, so it's not surprising this would be most likely choice for Close the Circle. But "activate" is also a basic action, so you can use this on tests on scenario cards that are otherwise difficult. Yes, most treachery cards have tests on them already, like Dreams of R'lyeh, but Locked Door is common enough. A few of the more recent campaigns have a good chunk of treachery cards at your location or in your threat area that don't give you a option, so be on the lookout if you're trying to leverage your Close the Circle.

dscarpac · 1217
Some other interesting options for that turn a bunch of Hunters move into your location and swarm you: "I'll see you in hell", Cat Burglar, Lily Chen's Balance of Body, Lantern (discard), and Warning Shot. If you somehow ended up with the Flute of the Outer Gods, that will do something, too. — dscarpac · 1217
Lily can't buy this card due to her deck building restrictions. — Tharzax · 1
Yeah, not-a-mystic always gets me, but she might end up with it anyways with Black Market. Anyone can have anything now! — dscarpac · 1217
@dscarpac Almost anything. Still can’t have other people’s signature cards! — Death by Chocolate · 1489
You can play an event even if it has a bold action modifier on it, because play is also a basic action. If it has an action designator, playing it would count both as a play action and as the designated action. See also the card "Haste". — AlderSign · 391
Apparently the FAQ disagrees (Sweeping Kick is the example there), which I find very strange. But if the heavens decided so, so be it. — AlderSign · 391
Perhaps something has changed since then, as the rules state: Activate, Play, Resign, and Parley are not basic actions. — h2ovn · 1