Heavy Furs

The synergy with Lonnie Ritter is too good not to be mentioned:

This basically reads: Spend 1 resource: Heal 1 horror and cancel one non- chaos token

Note that you can trigger this effect even if Lonnie Ritter has all her sanity.

  1. If you plan on using your and have access to cards, this combo is too good to ignore.

  2. This is also the best Horror Management engine for low willpower such as Finn, Winifred.

  3. This is especially strong if you play Hard/Expert as the symbol tokens are so punishing there.


Edit 21/04/22: Now that I've used this card in more different ways, I can identify at least 2 other niches for this card:

  1.  A (Silas or Yorick) that plays Baseball Bat and Old Hunting Rifle and want to prevent the from hitting the table. Add Nightmare Bauble and/or Eucatastrophe and you'll never see your weapons leave play.

  2.  Bless Decks such as Yorick and Tommy (that can also somehow both abuse this card by replaying it infinitely) to simply trigger another Draw Token Step every time you hit a symbol token, hopefully triggering your Ancient Covenant.

Valentin1331 · 77875
While nice to also heal horror, you don’t need horror on her to use her ability. — Django · 5148
Remember that the chaos token you cancel has to have a symbol on it, so you cannot cancel the -8. — dscarpac · 1211
Carolyn can execute this trick essentially for free. — GeneralXy · 41
How are numbers not symbols? Is this explained in the rule book? — spoonman2084 · 1
It looks like the rules treat it as impicitly given: there are numbers and there are symbols. See @Precient, for examle: you're instructed to pick “odd”, “even” or “symbol”. Obviously, “odds” and “evens” describe numbers while the term “symbol” excludes them. — Eugene of Sarnath · 49
Baseball Bat into OHR is about the best possible weapon progression for Parallel Pete, so he now wants these furs too. — HanoverFist · 746
Rod of Animalism

We can now convert an arcane slot into a couple of allies to hold our spells. But is this good? I would not say so.

To make the combo reasonable reliable and consistent, you need two copies of the Tarot, and two of Rod, for a total of 8 XP. (And the second Rod will always just be to commit, because it's unique.) Twice Charisma to get both cats into play along another ally cost 2 XP less and save 4 deck slots. It's also much more reliable, thanks to the permanent keyword. It's also a bummer, that the Rod takes an accessory slot, which is quite a competitive slot for , hence make the Hierophant necessary for the extra arcane/ accessory slot.

Or you could just take Relic Hunter, instead of the Tarot. 3 XP, 2 deckslots (and likely 3 resources and a play action) cheaper, more reliable, less flexible in the use of your natural arcane slots, and definitely less fun. But probably still not that great? As a 4 XP permanent, like Miskatonic Archaeology Funding, the Rod would sure be a fun option for Familiar Spirit, which could work in some decks.

Susumu · 381
RoA is unique, you can take only one — Pawiu14 · 196
Unique is not exceptional. I also pointed out, it's unique. But this only mean, that only one copy can be in play anytime. You should likely take two for consistency, unless maybe with "Backpack" (2). — Susumu · 381
Rod of Animalism

This is to 2x Charisma what On Your Own (3) is to On Your Own (6), though at a 4xp discount. If you have to buy Relic Hunter that makes it even less worth it, since the total xp cost would be 5xp vs 6xp .

The discount on play usually would only breakeven its own play cost, unless you're playing a lot of disposable survivor creatures. Calling in Favors can double-dip on the discount.

You can get this on top of Charisma, though very few decks actually want to be this ally heavy and have all the allies in play simultaneously. Even disposable survivor allies don't stay in play for long

Few Sled Dog decks want to play even more allies due to the action/resource intensive nature of sled dogs, so the extra slot over 1x Charisma may be wasted, and it adds less reliability and more action/card tax in an already strained build.

This decent enabler for thematic decks running Raven, Cat, and/or Dog (Patrice and Yorick comes to mind), although even many such decks would be a lot more reliable with Charisma unless they desperately need the saved XP, or are just running that many allies.

suika · 9497
Good for Leo. $1 dogs. — MrGoldbee · 1484
It costs 2r 1 card 1 action to play, so if all you're doing is playing 4 dogs you only break even on economy. — suika · 9497
"or are just running that many allies" are we meant to *not* have a small army following us around? — Zerogrim · 295
No mention of Tommy who can run all of these creatures and is the most likely to keep playing Guard Dogs? — Death by Chocolate · 1488
Tommy can, but since he can't recur ravens or cats its much less common or effective to build him that way. — suika · 9497
Play guard dogs too. 6 dogs — MrGoldbee · 1484
What happens to the creatures allies in the additional ally slot if the RoA if leaves play? like if Crypt Chill forces you to discard it. — ecerulm · 1
So the rod of animalism discount also triggers on yoricks ability? — Sidfreeze · 1
Faubourg Marigny

I took 5 horror when I flipped this card...

What are those things??? :(

Maelora69 · 3
Some aristocrat ladies with fancy hairstyles? — Django · 5148
Armor of Ardennes

Armor of Ardennes gives you much soke ... it's okay. But not 5 XP okay.

I'd like a tabooed version of this card that reads like.

"[Reaction] When damage is assigned to a card you controll, exhaust Armor of Ardennes: Cancel 1 of that damage."

Or maybe even:

"[Reaction] When damage is assigned to a card under the controll of an investigator at your location, exhaust Armor of Ardennes: Cancel 1 of that damage."

That would be a real protection build.