I think this card is much better than it's predecessor and I think it might get overlooked because that one was generally not that good (outside of a few niche cases).
Compared to Handcuffs, this is fast (to play), costs 1 less and removes all doom on success (the first only prevents new doom).
To me this feels a bit like a cheaper Spectral Razor but reusable for free until you hit. Spectral razor will usually give you a slightly bigger bonus (usually +3 or +4) but handcuff let's you fight against an enemy's evasion instead which can easily be +1 to +3 vs just fighting outright (most enemies have lower evade than combat).
It's lacking spectral razors engage, lacks any utility against elite enemies and can only be used on humanoids though unfortunately which stops it from being a great card (especially at level 2 vs spectral razors level 0).
This would've been an excellent level 0 or 1 card but for 2 exp might be a bit steep. Still it has some niche uses for other effects that require you to have an enemy at your location (like Scene of the Crime. As before might be useful to lock down certain humanoid weaknesses .