"I'll see you in hell!"

As others have said this card is not helpful on its own.

So how could it be?

Well, if the "non elite" was removed it certainly would. But then, it would be overpowered.

What if it was fast? Doesn't matter, you're out anyway and getting one extra action out before you blow yourself up probably isn't going to make a difference.

How about cost? It's 0. It can't be any cheaper.

What about if the trauma goes away and you're just defeated? This makes it a little better, but you still probably lose the scenario and those penalties can be worse.

The only thing we are left with then is... what if you aren't defeated? Two ways to do that. Either an upgraded version of this card deals damage to you and everyone at your location to clear then out (wait isn't that just Dynamite Blast), or guardians get an ally that specifically intercepts being defeated (something along the lines of "when you would be defeated, Exile this card. It is defeated instead). This would work, but would also technically screw up encounters as some automatically defeat you when time runs out.

So... there is really no way to make this card useful even with future versions. It's a dead card.

drjones87 · 189
I did play this in calvin, and I did end up using it once or twice, and the icons are nice. But that's what we call "niche". — Therealestize · 69
How about dealing damage to elites? — Tharzax · 1
An errata to let it deal 3-4 damage to an elite enemy could be thematic. Example: you have The king in yellow on the ropes, but you're out of ammo...you give one sad look to your friends before lighting the fuse and stopping the madness. Maybe add "You may choose to deal 3-4 damage to an elite enemy, if so, your investigator is killed." Reinforcing this as a "I can't win...but they can'' card. This also keeps the option to not die from using it if you just swarmed by non-elites. — , · 552
Swift Reflexes

This card is esentially "Skids" O'Toole's ability on a different time window, and Skids' ability isn't considered that great on its own. Here you are sacrificing on top of that a card slot to be able to take an action, and you need to draw the card first too: it's not good.

There are some interesting interactions you can make with this card, like having someone fight an enemy, then use this card to pull them off with an engage action so that they can take the rest of the turn doing something else, getting them ready to be fought or evaded by you or tanking the damage for someone else, but even then, not really worth it.

The main issue with this card is that the action you take must be succesful to be worth the resoruces you play, so the best use for this is ironically to take testless actions overall, or in scenarios where you need LOTS of actions

It's not terrible, and I can see being slot as fodder to get to the max legal deck size, but unless you do some real good strategic thinking on how to make the most of an action taken during someone else turn, this is probably one of the first cards you are gonna replace with a leveled up one or with adaptable

I think you have to see the two agility as a solid use of the card, if you never plan to commit it then there are better options, but if you do need +2 agi often holding this as a panic button until it gets committed is fine. — Zerogrim · 292
Stealth

Combos well with Ornate Bow, which is a great rogue weapon except that it often leaves you in situations where you have to reload while engaged. Spending an action to evade something that's going to be dead at the end of the round is a waste, and it's impossible to fire twice in a round without extra actions or eating an AoO.

Also has good functionality with Dirty Fighting: You forego the +2 bonus because the enemy isn't exhausted, but since the reaction triggers on a successful evade, you still get the free attack action.

Combine them both in a big ol' 8xp gumbo and you can disengage > attack > reload > attack > reload to take down all but the beefiest enemies. Alternately, combine Stealth and DF with .41 Derringer to get yet another action for free.

CombStranger · 263
.35 Winchester

With the errata, this weapon triggers on every Bless token, which is insane on Sister Mary. Easily better than Blessed Blade, even though that generates Bless tokens, because this is just a great payoff.

LordHamshire · 734
BB is one handed tho. — MrGoldbee · 1443
I always saw blessed blade as a 1 damage bless generator that can crit. Winchester is the actual direct weapon. — Zerogrim · 292
Monterey Jack

Why mitigate your 1 Willpower when you can instead evade nearly everything or use something like Kicking the Hornet's Nest and "You handle this one!" to get rid of the worst culprits? Oh, the encounter deck, you say? Pack in Higher Education and Monterey becomes nearly immune to Willpower tests, his one weakness!

fiatluxia · 65
My favourite way to deal with Willpower tests with him is Well Connected. It's not so hard to flood in resources and this can easily be a +3/4 Willpower available each turn. — Valentin1331 · 67524