
There are a lot of good combos with him (some were already mentioned before):
- Crack the Case when a fellow investigator finishes the last clue at a connecting location, and as his ability is per turn, you can also use an other event in your own turn.
- Unfotunatelly Vantage Points doesn't work for his weakness, but you can also use it with the Box. It makes his location 0 shroud so it is auto-success other than auto-fail, and you can get a clue from any location to it. It pairs very well with Hawk-Eye Folding Camera. When you investigate the dream-gate you trigger the camera. You can do this multiple times in a game (ofc you need to put a clue on it to work) as per rules Limits and Maximums every time the Gate enters play it is a new instance. Alternatively you can use Dr. William T. Maleson or Quick Study to put a clue on your location. The later can greatly help if you want to investigate the weakness side of the Gate, and makes the investigation meaningful.
- Barricade non-elites.
- Shortcut(0) by wording causes a double move.
- Time-warp an other investigators action from a connecting location (doesn't take up your turns event). You can even pull the other investigator back to your self if he/she moves away. Good if revealing location wasn't such a good idea, or if you only want to troll a little.
- My favorite for a multi investigator game is Open Gate. You want to get your teammates from an other location? Or send them away? Put down a Gate on your location, enter the Box, then put down an other gate anywhere on the map by using his ability. You can even end up on a third location (and put a Gate there too).
- Open Gate has an other good use. If there is already a Gate in play, when you draw your weakness, put down a Gate in the pointless reality, so you can move away without investigating. Its fast so you only have to move. Ofc you lose one of your Gate cards, but if you weren't ready for investigating the location it can be a good alternative. Edit:
- Knowledge is Power is awesome to use shrivelling on neighborhood enemies.