Hallowed Mirror

So if I have a fellow investigator who doesn’t really have any decent accessories in their deck, I think I can Teamwork the mirror to them, but I keep all the Soothing Melody cards?

Or have I missed the something?

Phoenixbadger · 198
I think so. Hallowed mirror says that you remove the Soothing Melodies when it leave play, if it's moved over to a team mate it isn't leaving play. — Zinjanthropus · 229
this made me ask another question — Makaramus · 5
if i card forces it to return to my hand... is that leaves play? — Roakana · 1
Nothing would happen because when you put the mirror into play you search *your* bonded cards and don’t find any soothing melodies. — togetic271 · 5
Twilight Blade

Interesting card. Does the constant effect allow you to play a single cancelling card twice for a single event? E.g. "I've had worse…" could be played to cancel a single loss of 4 damage? (And gain 5 resources and a card, by placing it under Diana and then instantly triggering again.)

I.e does the card get put under Diana Stanley before the damage is applied? Her power doesn’t read like a normal timing window of when the cards get discarded.

Phoenixbadger · 198
The Twilight Blade specifies that you can't activate Diana's reaction ability when playing or committing cards with it. As for I've Had Worse, I don't see any reason why you couldn't play 2 copies on the same damage or horror source, but I could be wrong. Looks like you could only do it if you had 2 copies though (either under Diana or in your hand). — Zinjanthropus · 229
I guess it would work, actually. Once the first "I've had worse" resolves from your hand, you can react and put it beneath Diana. Once that's resolved, you're still looking at damage with the same timing point as the first "I've had worse," so you should be able to respond with the dagger. — SGPrometheus · 821
That’s what I figured, you only use the dagger’s ability on the second use (once it’s already under your investigator card. — Phoenixbadger · 198
To clarify: the last line, "You cannot trigger Diana Stanley's ability..." is specifically to stop an infinite loop of cancellation and replay, right? The point being you get one play and one replay from a cancellation card, then it is discarded? Nice, but not game-breaking. — whisp · 1
Knife

Knife has always been a bit of a black sheep in my collection. On the plus side, it's useful, cheap, and everyone can take it. On the other hand, the investigators with high have better weapons in-faction, and the investigators with low aren't getting enough of a boost from Knife to make a difference.

And then we got the release of William Yorick, master knife thrower. Recurring Knife was always a possible option with Scavenging, but Yorick doesn't require the setup of finding scavenging nor the need to investigate. Just pay one resource each time you finish off an enemy with a 6, 2 damage test. Compare this to the .45 Automatic, which gives you one 5, 2 damage test per resource spent, and also requires you invest the four resources up front.

Yes, Yorick can only only recur the Knife once per turn using his ability, but this is easily mitigated. Enemy has too much health? Wear it down with your gun of choice and finish it off with your Knife, conserving ammo (or, just have two knives!). Draw an unlucky and lose your Knife? Scrounge for Supplies to get it back, or if you have some XP under your belt play Eucatastrophe to land the hit and recover both your Knife and the Eucatastrophe. (or, just have two knives! There are very few problems that Yorick cannot solve with a second Knife).

Does all this make Knife a good card? No, not really. Guardians will prefer Survival Knife, Rouges will prefer Switchblade, other Survivors will prefer Fire Axe, Mystics will prefer Shrivelling and Wither, and Seekers will prefer another player some save them and their fragile tools.

But if you want to roleplay a humble gravedigger, a man who trained himself in the art of blade throwing over a lifetime of lonely cemetary nights with only headstones for target practice, a man who has no qualms retrieving his weapons from the withered corpse of his victim only to turn around and hurl it into the skull of a ghoul stalking him in the night... in that case, Knife is the perfect card.

clarionx · 244
We just started a fresh campaign with a Yorick and found the Unlimited Blade Works to be remarkably effective. Enough so that we’re prioritizing Alter Fates over weapon upgrades. — Death by Chocolate · 1479
I love knife personally, although I do admit it has seen much less play the more cards I get. Yorick is a good choice for this, but I don't know that I'd use scrounge for supplies on it. Isn't there a stronger card you'd rather grab? Also, do Guardians actually use Survival Knife much? It seems like most people aren't a fan, although return to FA should hopefully make it more tempting. — LaRoix · 1645
@LaRoix - I only list Scrounge for Supplies as an example of an emergency Knife recursion option for level 0 Yorrick - scavenging is not a good choice for him due to his very meh intellect, and Resourceful can't target Knife. As for Survival Knife, I consider it much stronger than Knife for Guardians as a starter deck melee weapon, but I'd certainly upgrade it into a Machete or Blackjack(2) as soon as the first scenario is over unless I'm running a martyr Guardian build with Tommy or Leo. — clarionx · 244
I think Knife is also great for Wilson Richards because with Ad Hoc it's basically a free 2 damage 'event' with +2 attack, you don't even need to waste time or resources playing the card itself. — SweetJoePapa · 1
Seeking Answers

Note that this card reads “instead of discovering a clue”, which is different from Burglary's “instead of discovering clues”. So your current location must have at least 1 clue to make this replacement effect work. And if you will discover multiple clues at your location, this card only replace one of them (Burglary, however, will replace all clues you discover).

ydycga · 1
The first part "your current location must have at least 1 clue" is, surprisingly, false -- it looks similar to Cover Up, which doesn't work if there's no clue to discover, but the thing that stops Cover Up from working isn't the replacement effect, it's the reaction trigger. Since Seeking Answers is simply played as an action, rather than "when you would discover a clue at your location", the fact that there's no clue at your location doesn't stop you from playing it; then once you've played it the replacement works even though the thing it's replacing wouldn't actually happen. — Thatwasademo · 58
Khopesh of the Abyss

This could be good for Rita, who in a larger party doesn’t need her hands for magnifying glasses or newspapers. And engaging another enemy means you can just evade and either do damage or move for free. Zoom around the map, rescuing other investigators and letting everyone else do their job. A brand Nubian way to look at the Khopesh.

MrGoldbee · 1470
I presume you meant flashlight instead of magnifying glass. — Death by Chocolate · 1479
Teamwork, baby! — MrGoldbee · 1470
...I feel like you have better things to shuffle with teamwork than a +1 Int onto a 2 Int ‘gator. — Death by Chocolate · 1479
Like the Khopesh! — MrGoldbee · 1470