"Fool me once..."

Useful, but hard to deckbuild. slots, while not as contested as, say, deckslots, dont have too much space for tertiary strategies. If you do afford the deckslot for "Fool me once..." its a useful but not terrific card. Diana Stanley loves her some cancels though, so keep this in mind for her.

The mechanics speak for themselves, (although keep in mind that the card is played on treacheries -while they are being discarded-, keep that in mind if you want to hit something like Frozen in Fear), but the inability to surgically hit whichever treachery you like is a drawback. Think of it this way: Sometimes you play Ward of Protection against Rotting Remains to cover someone for whom a failed check equals defeat, but usually you dont block a minor treachery like Rotting Remains at all. "Fool me once..." doesnt have this precision. The most bang for your buck is hitting treacheries that are universally bad, Ancient Evils for example.

Obviously a greater playercount increases mythos drawspeed, so the usefulness goes up a bit, but in this case the chance of you personally encountering the desired target (a requirement for playing "Fool me once...") goes down dramatically, so that in of itself is a problem too.

"Fool me once..." is'nt bad, but it's largely inferior to similar mechanics and it's costing space and resources in a faction that often struggles to generate resources and cards. You will be forgiven for not ever trying this thing out.

Tsuruki23 · 2568
Leadership

Leadership just sucked.

Leadership rocks!

The card gives 1 icon and a substantial resource generation ability. Up to 4 resources generated for no action investment at all is great. In case you forgot, is as resource hungry as ever.

With the icon you're boosting an ally by + or yourself by +, you stand a perfectly reasonable chance at scoring the resources just by dropping this on any old fight check. If there was a 2xp skill card that read "+1, gain 2 resources" I would play it! This is that card, and then some!

Great card.

Tsuruki23 · 2568
Which extra "?" icon ? — AlexP · 268
Rephrased it :p — Tsuruki23 · 2568
You can also find it with Practice Makes Perfect to play it twice. — Zinjanthropus · 229
Amanda can use this for $6 from 3 easy tests. — MrGoldbee · 1484
Heroic Rescue

Free move, lower cost, a brilliant upgrade to a niche card.

Heroic Rescue has historically had the issue that, despite your best attempts, your friends WILL run all over, thus the card can't be played due to distance. The pre-move on this upgrade solves that issue and the dropped cost is a useful addition in of itself.

DO remember that you can play Heroic Rescue in responce to an attack of opportunity, this means that when a friend wants to get away from an enemy all they gotta do is have you close enough to play this card, in so doing you intercept the enemy and the ally is free to progress the scenario safely. Absolutely awesome card for dedicated tanks.

Tsuruki23 · 2568
With Nathaniel giving plus one damage, this is SOLID STUFF. — MrGoldbee · 1484
Opportunist

This card has a solid home now in Winifred Habbamock. In fact, I would say it will be a core card for her.

1) Wini can commit this to any test, meaning she only needs 1 other card committed to get her 2 card commitment bonus. Basically, Wini loves having Wild icons in her hand, and Opportunist has one, so that's a point in its favour.

2) If that test succeeds by 3 or more, she gets this card back in her hand. In addition to the card drawn with her investigator ability, getting Opportunist back prevents her from reducing the raw number of cards in her hand when she commits 2 and draws 1 in return. This allows her to continue to use her ability multiple times a round. Think of Opportunist as fuel for her ability.

3) Wini can easily succeed by 3 or more, because she tends to overcommit anyway. Especially true if she uses this on an Agility test! This means you can feel a bit better about using this card, knowing you'll actually get it back.

4) Wini can very successfully lean into the "succeed by X" Rogue archetype meaning that Opportunist is often not the only effect being triggered on a big success.

Overall, while this card is not as great on other investigators, it is really amazing for Winifred specifically.

Soloclue · 2608
If you use this to commit to one test and it gets you to a commit-2 threshold in Wini it’s a deck thinner +an icon. If you get it back it’s free card draw from there out. Huge — Difrakt · 1313
I seriously thought this card would be terrible for the entire lifetime of this game. I just tried Winifred for the first time and I am immediately putting this in. It's amazing how Matt and the team at FFG keep making interesting new investigators that use old cards in cool new ways. — Veronica212 · 299
No joke about Wini loving wild icons. IME even a single wild icon is often better than a double non-wild icon in a lot of cases. — Zinjanthropus · 229
Eldritch Inspiration

After slotting this into an Akachi deck, this feels like an excellent card. As long as you have the deck space, I think any mystic can take this as a great tech card. Mystics don't even have to build around it; putting in cards that are good will guarantee this has plenty of targets. Investigators that can take mystic as a secondary might find themselves with this in hand but nothing to use it on, unless they're Norman (who's really a mystic, if we're being honest).

I think in general, cancelling a bad RoS pull is the best use of this, as has been mentioned. However, there were several times that a bad Shrivelling (5) pull would have killed me that I was able to ignore. Additionally, doubling the effects from Wither and Wither (4) reduces the enemy's fight twice and deals 3 damage with the upgraded version. Doubling the effect on Sixth Sense is pretty pointless, since you replace a replacement effect and still only get one clue, but it can net you 3 clues with Sixth Sense (4). Pretty neat, I think.

SGPrometheus · 841
Also in a Jim bag control deck, this does a lot of work with Song of The Dead and Dark Prophecy/Olive McBride, when those stars align--which is more often than you might think--you've got a 5 damage attack on your hands. — Sycopath · 1
One of these days I'm going to build a Sefina deck with Olive McBride, Song of the Dead, Double or Nothing, Eldritch Inspiration and Double Double. It's a ridiculously jenky combo with an insane amount of moving parts, but in theory it opens up the possibility of doing 18 damage in a single action. Not that you ever actually need to do that, but it would be insanely fun if you could pull it off. — Sassenach · 180
@Sassenach What about that guy in Forgotten Age? The big one who comes back in later scenarios? Kill him in one hit; pow! — SGPrometheus · 841
My favorite usage of Eldritch Inspiration is on SOTD and SOTD is quite underrated since it isn't that difficult to find a Skull now. I usually also include Shrivelling or Rite of Seeking (or both) in those decks and this is really nice with those also. — The Lynx · 993