Strange Solution

""At the FFG design table"" : Well guys, Seekers are the class that we like the best! We win the game by getting clues but sometimes enemies show up and make us waste our precious actions on dealing with them, how can we improve Seekers more? We already decided that in future we will give them highest stat that is needed to win the game by getting clues, best draw, best search, clue manipulation effects with cards like Vantage Point, Gené Beauregard etc., pretty good Willpower so they do not have to worry about threacheries, best movement cards with Shortcut, Pathfinder etc., but we still have to give them something to be even more powerful. How about we give them assets that deal dmg like they are Guardians on cocaine? Let's print some testless dmg cards like Occult Lexicon, Ancient Stone, The Necronomicon. Yes, that will be good!! Also, let's give them this card for start, which will let them fight as Guardians, but also clear clues in the meantime when there are no enemies like we are used to, so our Guardian player can sit at the table and play Pokemon Showdown and not worry about the game at all because we will do it all and i love it when other classes feel useless!!!

Some random worker at FFG : but sir, will that lead to players not having fun as there will strictly be 1 class that is better then all the others? Maybe we will even have to do something with the cards, like invent a tabboo list or something?

""FFG guy"" : Fire that man!!

Blood&gore · 441
this is exactly what happened — otto.muck · 13
Fun fact: the acidic ichor exists before the necronomicon (the newest translation) and the other mentioned cards. Back that time even an acolyte beats the crap out of my Daisy. And in my experience the seeker gets worse with more players because their ability to get several clues at one time is surprisingly limited. Also your weapons tends to be rather expensive and limited, for example one charge of the icor for a swarm of rats or rather useless against a dohle with 5 fight and 4 HP or the gouhlpriest with 15 HP. — Tharzax · 1
I don't think, the Acidic Ichor is really degenerated. Fighting with a base of 5 is not that great, even on Standard, in particular against most enemies, you want to deal 3 damage to. (Sure, there are exceptions, like the Conglomeration.) Testless damage cards are different, though. — Susumu · 382
*a base of 6 — Susumu · 382
I know, right? I just hate how one class gets everything... you're already good at fighting, you shouldn't also get Scene of the Crime and Lesson Learned to get clues without any tests! Why even have other classes if Guardians are going to be the best at everything. /s — Hylianpuffball · 29
Yeah but Guardians are only good at killing monsters and maybe protecting large groups and being a tank, while seekers are good at million other things. Also Working a Hunch is better than Scene of the Crime as it is fast and needs no enemy and also has 2 INT icons, and Lesson Learned is not even close to something like Stirring up Trouble and guess what? Both of these cards don't even see that much play in Seekers as they have even stronger stuff lmao. When 2 cards you mentioned that are to you the perfectly strong cards in Guardian don't even come nearly as strong in their Seeker variant, it sucks. Also i know that Seekers cannot fight as good as guardians, but they can hold their own pretty damn well and even be insanely good fighters, but guardians cannot say the same regarding clues — Blood&gore · 441
I think a Guardian can handle clues like a seeker enemies if he want to invest enough xp. For example take Michael Light, the upgraded Grete, Keen Eye, on the Trail, scene of crime, evidence and so on. A guardian has good option to get some clues besides his usual work. The same way a seeker could handle today some foes on his own while doing his work. And yes if you are playing alone a seeker is a better choice since enemies are rare and finding clues is the way to win the game. But all in all I don't think they are overpowered. (I'd rather like to see another concepts for seekers than the big-hand-typ) — Tharzax · 1
I think, the reviews point, that Seekers are kind of the broken class, is kind of true. They have the best card draw and movement, and excell at the main "win game task". They also have a bunch of real good testless damage. It's just, that Acidic Ichor is not a very good example for that point. I've seen a novice player with Daisy taking it, and missing two out of three supplies with it (on standard), then starting to only using it on Rats and other dinky stuff. You need support for it in your deck: cards to commit with other symbols than book, Scientific Theory, maybe some additional soak to keep ST longer active... That's not a good way to build a Daisy deck. I'm actually planning to build around "Acidic Ichor" with Amanda in the near future. I think, she might be the right investigator for it. With access to cards like upgraded VB and OP, and an ability to use them on each test one round, I think, she might be a great flex investigator with this card. A better flex then a Mystic with RoS and Shrivelling? Probably not. This card might also shine in "Dream Eaters", because of the many weak swarming enemies, you can vitrolize with it. But then: you can use it in just 3 scenarios there, unless you add side quests. This card is so far from an auto include, so much build around, I would never call it broken. — Susumu · 382
Yeah i wrote this comment because i played Amanda in my last campaign that just went insane with this card and V.Blow (2), it was literally doing the job of a Guardian with other spicy stuff on the side — Blood&gore · 441
So you combined a "weapon" with a guardian skill card and you are wondering why you do the job of the guardian? (and just mention that this combo is a total overkill for most enemies.) — Tharzax · 1
Yes, one guardian card in the combo of Strange solution, Ancient stone, Occult lexicon etc.is the problem lmao. Now tell me what Guardian can come on par woth Seekers getting clues with something like Archaic glyph + Deductiion 2? Or Rex + Milan + Higher education? Or anything that Mandy does before tabboo? — Blood&gore · 441
We are now talking about burst-turns of investigators, who can use their access to other card. Roland with keen eye, deduction 2 and an agency-ally? Or Roland with Grete, evidence 1 and an easy enemy if you don't want to use seeker cards. On the other hand tell me a seeker who can fight comfortably against 4 fight/4health enemies in one or more rounds? — Tharzax · 1
That Roland cannot handle clues like a seeker my friend, but only get a clue here and there before he runs into issues woth economy. Harvey can rekt enemies for example, Amanda can fight insanely good, Mandy just dismantles enemies with her pendant of the queen loops and three aces etc., Minh can constantly recur Necronomicon (5) while still scavanging Ice pick (3) or that same Necronomicon and also get clues like crazy. Don't even get me started on Daisy who is super strong now, or even Rex with his 5 splash. Now tell me again, do you seriously consider Guardians as strong as Seekers lmao? They are currently THE weakest class and you are comparing them to the broken one (seekers) — Blood&gore · 441
No, but for finding clues I think most guardians are on the same stage with seekers who fight enemies. Probably seeker seems better because handling an enemie don't happen so often as you need to find clues so the rare costly fighting cards of seeker are enough in most cases. — Tharzax · 1
Are you freebasing? Survivor is the most powerful class by far. Stella Clark is so OP that I can't even play her. — Pinchers · 133
It is kind of the sad truth that new cards are making guardian the weakest in comparison. Cards like the C. Hammer allows mystics to fight just as well as guardians (@+7 or 8). But mystics can also investigate all night long (at 7+) with a single cards like Sixth Sense. Can't say the same for guardians. Seekers are broken in that they do just stupid things (ex. Harvey Walters can spend "one" action and $0 to play Deep Knowledge to draw 4 cards while causally dealing 4 damages to the poor boss (Ancient Stone: KTE). Stupid efficient stuffs like this what guardians can do? As for survivors, they are the true mystics: they just never die and almost always somehow get the job done. — liwl0115 · 42
You forgot that the 4 cards and damage also result in an AoO without a chance to cancel it with a seeker card. (and yes cryptic research helps but that's another 4 xp) — Tharzax · 1
Yeah and it can be avoided simply by another player engaging that enemy. Also if it is massive, then just use Blood-Rite from your lexicon and deal 6 or 7dmg instead without taking an action and without provoking AoO if that worries you. Then shuffle it back into your deck, and do it again soon (with Harvey atleast since you mentioned him). Not broken lol? — Blood&gore · 441
Has everyone forgotten that these so-called "broken" Seeker can only be attained by completing quests early in the campaign, spending XP, and getting lucky random draws if you're using Shrewd Analysis for max potential? After jumping through these hoops, Seekers can offset their terrible fight and agility with some limited testless damage. You can't convince me that Seekers are not the weakest class for fighting enemies. — Pinchers · 133
And the blood rite costs you the equivalent of 6 actions for two damage (one action, three cards and two resources). Also how much secrets are on your stone? In most cases up to seven before you need to recharge or replay it. So in my opinion seekers have some options to fight but this happens in bursts and is rather expensive,so they can handle one or two enemies before getting problems. I don't think they're overpowered but they're stronger in single- than multi-player where usually enemies appear more often. — Tharzax · 1
The threshold for identifying the Stone has been lower duo to In the Thick of It. Now by scenario you can start using the upgraded Stone. As for adding secrets, Ariadne's Twine exist, so as Eldritch Sophist. I mean Guardians' gun also can run out of amm. It's a matter of desk building priority; most seekers want to investigate, not fight. — liwl0115 · 42
"by scenario 2" — liwl0115 · 42
And now compare the damage output with all the costs and the availability with a guardian who is equipped with a Machete. — Tharzax · 1
Bro Tharzax you are comparing the class that is meant to deal with enemies to a class meant to carry you with clues. If seekers don't do burst turns of free smg like those combos then they still investigate like crazy because that is where they are the most broken, but when enemy shows up they have no issues with them too. Guardians are shit with clues and have some ways of clearing clues in multiplsyer games,but a clue here and there is not as good as 15dmg turn for seekers to a boss because they still carry you all the way to that point. Idk what game are you playing if you do not see the problem. Seekers clear all the clues on the map like a vacuum cleaner, especially if you play without tabboo, and what guardians do in scenarios without many enemies? Soak lol?, what does your Guardian do in Miskatonic Museum for example? He waits for an enemy if he did not built to be a bit more flex. They are currently the worst class in the game and if you wanna say that they are on the same page as seekers then i have no fckin idea what are you playing — Blood&gore · 441
And you are comparing the guardians ability to gather clues with the abilities of a class which is designed for it. They are not on the same page as seekers. They are on the other side of the page. Both classes are specialists on their field. If you leaf this field you need to build around to compensate this and usually you off-class options helps. In my opinion there is no worst class. And for your question about the museum: I tend to have decks with some flexibility so for e. g. take a flashlight or a sixth sense with you to help the team. — Tharzax · 1
Taboo means skip reading all this! — MrGoldbee · 1496
Strange Solution

I'm shocked that the only review for this card is basically a joke.

Strange Solution is a fantastic card for Seekers, perhaps another example of how the designers seem to greatly favor this class of investigators. For the cost of a single test, which still draws you two cards, you gain the ability to upgrade the Strange Solution to a powerful asset that can answer any problem that exists in your team.

I'd like to also note that each of the upgraded Solutions can re-supplied with Emergency Cache (4), although that is a pretty heavy investment for Seekers, who have a LOT of options to spend their XP on.

The level of the identified solutions (4) does prevent any Investigators other than Seekers (and Monterey Jack, the Seeker in disguise) from taking this.

Judicator82 · 28
Yeah, many people in this community have started seeing Seekers as problematic and clearly too strong. This card is another example, even tho it came so early in the game, Strange Solution (4) Acidic Ichor should not exist in this game. When you desing the game where you win by getting clues, and stop — Blood&gore · 441
Continued : and stop the players from getting clues by throwing other stuff at them, it is okay. But if you give the main class that wins the game by doing what is needed tools to win the game in other ways like defeating enemies, best draw, best search etc. then you are creating a very unbalanced faction which clearly can do it all. Why then play the other class? — Blood&gore · 441
@Blood&gore for fun? But yeah, you're right. Seeker shouldn't have more powerful damage dealing cards than any other faction. — Nenananas · 273
@Nenananas It's a good thing that they don't have such cards, then. — TheNameWasTaken · 3
Yeah. Compare Cyclopean Hammer, available to both Mystics and Guardians: a mere 1 XP and 4 resources more for optional enemy-movement, a nice additional partial success window (say you have total Combat+Willpower 9, not hard for either class to reach - you would then have the same odds of dealing 3 damage as Acidic Ichor, only on a few token draws that would make the Ichor fail you still deal 2 damage), and, most importantly, *never running out of supplies*, which is absolutely vital in a large group and really nice for all but the fastest solo characters. — Thatwasademo · 58
There are far too many times when I've assumed "eh, I'll be fine wandering away from the dedicated fighter, I've got Acidic Ichor / Blood Rite / whatever other Seeker damage effects" and then the game has the nerve to deal me an enemy *two whole turns in a row* and I'm suddenly struggling — Thatwasademo · 58
Corpse Dweller

Could be trouble with that 5HP, or could be nothing if it's the first enemy drawn. For me, it was what prevented Zoey from taking a trauma when it spawned in the last round and discarded the ghoul with Smite the Wicked.

Signum · 14
Not quite nothing as it does gain surge. — Death by Chocolate · 1490
As a big time zoey player I can say reading that made me very happy. — Zerogrim · 296
Down the Rabbit Hole

Exile states "If exiling 1 or more cards would reduce your deck below your investigator's deck size, when purchasing cards between scenarios, you must purchase cards so that a legal deck size is maintained (when purchasing cards in this manner, you may purchase level 0 cards for 0 experience cost until a legal deck size is reached)."

But purchasing cards for 0 xp is still purchasing a new card, and thus has its cost increased to 1, right? So what if you have fewer xp than missing cards in your deck?

drensley · 5
If you don't have the XP, you definitely get the new level 0 cards for free. No way, the game lets you play with a deck below your investigator's deck size. The more interesting question is, if the ruling for "Exile" lets you purchase new cards for free, even if you would have the XP to spare. "When purchasing cards in this manner" might even overcome the general ability on DtRH, but I'm not sure about that and would not play that way until there is clarification. — Susumu · 382
You have to take Down the Rabbit Hole at deck creation, which means that if you have Exile cards you will have spent +1 XP each for the exile effects themselves. Getting the fill in the holes for free seems pretty reasonable, in that light. You're still paying more than you normally would for your respec. — OrionJA · 1
Not necessarily. A Test of Will, Leather Coat and Mr. Pawterson each have their (non-exile) level 0 version. — Susumu · 382
Dragon Pole

If your is 3 or 4, and you're considering Sign Magick, consider this instead. Dragon Pole grants an arcane slot with fewer restrictions, and also can whomp monsters without running out of charges or burning your hands.

But since the Dragon Pole largely obviates the need for a fight spell, it effectively opens up two arcane slots for two hand slots. Thus it's twice as efficient, for the same cost, as Sign Magick

All it costs is one extra hand slot.

MrWeasely · 42
You will still need the fight spells in later scenarios, when the enemies get toughter. If your willpower is 5, you get a base value of 8 on your Shrivelling (5), as you need later in any campaign. So "Dragon Pole" might be a decent weapon in a level 0 deck, but if you forgo the level 0 fight spells for it, purchasing the upgrades with AR (and possibly DtRH) get more expensive. I agree, level 0 "Sign Magick" is kind of meh, and "Dragon Pole" probably the better option, unless you want to go for the upgraded "Sign Magick" and have DtRH in your deck. — Susumu · 382
That's true. Cyclopean Hammer provides a good upgrade path along this line of thinking. — MrWeasely · 42