A little trick with this card is that the enemy exhausts after making a normal attack in Enemy Phase 3.3, and the check of this card came at the end of enemy phase. Therefore if you are already fighting an enemy and see that the damage taking is inevitable, you can attach Hiding Spot on your location. It is not destroyed while the enemy is busy attacking you.
Therefore playing this card can prevent a new enemy spawning onto you while you aren't quite finished with the current enemy yet, since the new enemy gains Aloof and you are messing with the previous enemy inside the hiding spot... If nothing spawns then you still get the spot saved up for use in the future.
It also gains Aloof, which is not useful if you are already engaged, unless you evade it, in that case you have an advantage of evading on the final action, not having to move away. Fast attach timing can be as late as after Hunter enemy moves, so you can see the result of your evasion attempt first even if it was the final action.