Josef's Plan

DIANA: "Mr. Meiger, we're not your enemy."

JOSEF MEIGER: "I don't believe you. Not after you allowed my brethren to do their work without interference, and protected them from flesh-eating zombie dogs."

DIANA: "... k brb"

(Move)

(Play: Dynamite Blast)

(Move)

DIANA: "Mr. Meiger, we're not your enemy. Also I turned your bedroom into a gazebo."

JOSEF MEIGER: "Perhaps you are telling the truth..."

HanoverFist · 744
You don't need to move to play Dynamite blast...just dodge! — MrGoldbee · 1484
Ha! I admit I skipped a few steps in this little narrative... though I was tempted to add (Reaction: Relentless) DIANA: "Oo, two dollars!" — HanoverFist · 744
Sleight of Hand

With the latest Taboo(Put a level 0-3 Item asset), I think the card is still usable. Do note that you should bring sleight of hand only when the combo is really great / there's multiple potential combos.

Combo well

Some Combo

0exp combo

Reference

Quick search for remaining potential combo:

xiaoas · 1
Police Badge is discarded to get the 2 actions so it doesn’t return to your hand at the end of your turn. — Ramun · 716
But if you play it normally you pay 3 resources and one card. So playing it with sleight of hand is a minor improvement — Tharzax · 1
Big improvement: 1 Action 2 Resources — Bifi · 1
Well-Funded

This card is, I think, deceptively good. Much like Inquiring Mind its effectively a conditional 3 wild icons with a hoop to jump through- if you want better than Unexpected Courage, you need to earn it. Having three science or tool assets is theoretically a meaningful condition, but lets dig into it.

For starters, Darrell Simmons and Kate Winthrop will probably always be taking this over Unexpected Courage. They start with tool/science assets in play, so its a no-brainer. But for everyone else we need to start asking: what is the cost of getting Science or Tool assets on the board? Even just with Hemlock Vale and a Revised Core, this isn't going to be tough. Magnifying Glass or its upgrade stand out most here as cheap, highly effective Tool assets. Chemistry Set, Ravenous Myconid and Steady-Handed provide good options too.

Those with a bigger collection though will want to look to Scarlet Keys: Empirical Hypothesis is the standout here, but an upgraded Fingerprint Kit or more niche cards like Alchemical Distillation, Lab Coat or Surgical Kit are also worth considering as options.

Tool and Science aren't traits with a terribly deep card pool, and that might make Well-Funded seem limited in its usage. It is fortunate, then, that the traits it covers contain some of the cheapest, most effective assets in the Seeker arsenal, even from level 0. So don't worry about it! Go down to Miskatonic University, ask them to give you a research grant to study the local fishmen population, and show them your hypothesis under a couple of magnifying glasses. When you run into trouble, comfort yourself with the knowledge you have so, so much grant money.

A8mew · 9
Stir the Pot

This is a terrible upgrade. The level zero version is great. It is a weak dynamite that doesn't hurt you or your allies and includes an optional elusive at the end. I've done 14 damage with the level zero version.

Sure, this can do a lot more damage with the upgrade, but the test will be much more difficult and it is only better in boss fights. I fear this was priced at 5xp based on what it could do, not what it will do in 99% of scenarios.

Oweldon · 39
Likely unchained to 2xp total. — MrGoldbee · 1484
Nah, level 4 or 5 is appropriate. Sure, most of the time it will just be a Dynamite Blast, but it's also a boss nuke that comes with a free getaway. It will rarely be a dead card and can trivialize some boss fights. — Hylianpuffball · 29
Can we just appreciate the linked flavor text on the two cards? — Ensign53 · 3
Stir The — Telosa · 68
Stir The Pot (5) is fine. Stir The Pot (0) is better for the first half of a campaign when enemies still do relatively low amounts of damage. Stir The Pot (5) is great when later scenarios in a campaign start to overwhelm you with swarms of enemies or enemies that do upwards of 4-6 combined damage/horror. Just delay buying this upgrade unless you know you need it for an upcoming scenario and you'll be fine. — Telosa · 68
How is the test much more difficult with the upgraded version? Isn't the test exactly the same and just the output bigger? — Elfaron · 1
In theory, the test is the same, but in practical gameplay this isn't the case. — JWitjes · 1
Follow-up from my previous post: Since Stir the Pot (0) always does 2 damage, you will often simply pick the enemy with the lowers damage/horror value to do 2 damage to everything with an easy (potentially even 0) test. Meanwhile, to use Stir the Pot (5) to its full potential, you have to pick the most difficult test. In fact, if you use the same method you might even end up doing less damage than the lvl.0 version, which is kinda wild. — JWitjes · 1
Yeah, StP(0) is great, I don't see a world where I would buy the 5xp version. In order for this to be worth the 5xp, you at least want it to double the damage output, meaning you double de test difficulty too. And only boss fight is what unlocks this damage output (non-Elite ennemy are unlikely to inflict 2/2, which is the bare minimum you want). What would save this upgrade is "choose an ennemy" switching to "choose any ennemies". They are all fighting with each other at the end after all... — LegoKurow · 2
Baseball Bat

Do I understand correctly that the second option is only valid for tokens? It would've been kind of nice if the card said "the attacked enemy takes 1 damage" in order to make the attack sort-of-autofail-proof, with is in line with Survivor identity. As it stands, if you're playing this card, chances are you're running some amount of recursion so it's not really worth the xp cost over the base version, imo.

tinybreeder · 29
You could still ipick the second option for the autofail if you want to run something like Oops. — zrayak · 87