This suit of cards, (Decoy, Small Favor, Intel Report) has its ups and downs, Intel Report is definitely among the ups.
This card is essentially 3 in one:
- 1 card, 2 resources and 1 action is an unimpressive trade for 1 clue. Serves as a solo niche that can pull the clue from a high shroud spot.
- 2 clues for 2 more resources is very reasonable, the card might be printed with just this ability and it'd see play. 2 clues clears a lot of locations in duo and deals with the vast majority of hard spots in solo.
- Clues at range is very circumstantial. It's nearly useless solo since locations don't typically have clues on them unless you visit them, thus you'd need to backtrack or flee a location for it to have clues. Note the combo with Think on Your Feet. This effect is way better in multiplayer where you can effectively complete locations that a friend revealed.
Grab Intel Report if you're the designated clue dude, if your name is Preston Fairmont, or if you worry that the team might choke on clue focused maps.
Shout out for Intel Report in a Rex Murphy deck.