Card draw simulator
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None. Self-made deck here. |
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None yet |
An_Undecayed_Whately · 1186
I'm about to embark on the Circle Undone campaign and am planning to try out a Minh Thi Phan deck. Please offer any suggestions to improve!
The concept is to have a lot of situational card options available.
The first way to accomplish this is with Forced Learning: Every turn draw two cards and keep one. This also allows the deck to have 15 extra cards to permit cool-but-situational cards like Persuasion, True Understanding, etc. Also this lets you ignore useless or duplicative cards.
The second way to access situational cards is using the discard pile as an "extended hand". The Scavenging talent allows you to dig up items. Resourceful picks up anything. A Glimmer of Hope, Winging It, Impromptu Barrier, and Improvised Weapon all are playable (sometimes only playable!) from the discard pile. Short Supply is key here, since it seeds the discard pile with 10 cards, possibly even removing weaknesses.
The economy here is boring charity from Madame Labranche. This gives bonuses to fighting (Fire Axe), investigating (Mariner's Compass), and all skill tests (Dark Horse).
Overcoming Minh's signature The King in Yellow should always be kept in mind, so hold wildcard skill cards (Inquiring Mind, Unexpected Courage) in hand until it's been resolved. A Glimmer of Hope can pitch in too!
Laboratory Assistant is being excluded purposefully because it reduces opportunities to discard.
I'm expecting the first advancement will be Ancestral Knowledge, which creates a third hand / side-deck of skill cards. This further improves the ability to get the cards you want when you want them.
Death • XIII, Pathfinder, and Higher Education are all next in line for improvements.
Later upgrades likely to feature Deduction, Acidic Ichor, and Backpack (which adds a fourth hand/side deck!)
What here can be improved?
7 comments |
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Mar 20, 2022 |
Mar 21, 2022
I pulled Grisly Totem and a copy of Guts in exchange for another Scavenging and a Rabbit's Foot. Rabbit's Foot not intended to ever equip, bit spent for the ? icon that can be recycled via Scavenging. After the first scenario the deck gains 5 cards on account of Ancestral Memory and I'm considering a Dream Diary for the late-campaign free card draw... |
Mar 21, 2022
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Mar 21, 2022hmm, upon review Dream Diary probably is a waste. There's too many things using up hand slots: Mariner's Compass, Fire Axe, The King in Yellow, and eventually Ice Pick (late-campaign replacements for the Fire Axe). Instead I think pull both Guts and replace with Plan of Action. When adding the 5 mandatory cards from Ancestral Knowledge use 3x Astounding Revelation (less wasteful due to Forced Knowledge and its draw 2 keep 1) and 2x Practice Makes Perfect. That would have 6 practiced cards in the deck (though a couple might be sitting under Ancestral Knowledge) and several ways to get the free resources from Astounding Revelation (Eureka!, Practice Makes Perfect, and Backpack (2) by scenario 3). Few other decks can probably spare the space for Astounding Revelations... |
Mar 21, 2022
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Apr 04, 2022having played a version of this through most of the Circle Undone campaign, here are some notes:
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Apr 04, 2022
For Mariner's Compass economy – you probably cut it already. But if you decide to keep it, consider maybe Crafty (3). It might really boost your budget. Btw, I'm also half-way in TCU with my Dark Horse "Ashcan" Pete true solo . :) |
Is that for solo playthrough? I guess not, it's only for self-defense, which is needed in TCU.
either way: I'd put:
Might be a cool deck! :)
For further upgrades consider upgraded Scavenging and maybe Ice Picks?