Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
karionstre · 4

I love Amanda. She is the epitome of consistency. Her drawing power is unmatched, allowing you to include only one copy of each of your assets.
This is great because you don’t need to spend double the XP to increase your chances of finding your expensive gear and that also means every card in your deck can be used to its full potential.
Most powerful assets typically use some form of charges, so while it’s nice to always find them early with Amanda, if they’re empty the next round, it can be frustrating. Enter :
The goal of this deck is to use and abuse this card to recharge overpowered assets like Ancient Stone •••• and Pendant of the Queen to easily kill or manage enemies, and asset like Divination •••• and Eon Chart • to gain incredible tempo.
Thanks to Amanda's ability, you can commit Enraptured •• up to 10 times per deck cycle, generating a ridiculous 30 charges for your assets. Realistically, you won’t always hit this number — but Amanda cycles her deck so fast that it’s not really a problem.
Bottom line : you can pretty much treat the charges/secrets on your assets as infinite. And you’re packing some incredibly powerful assets.
Testless damage while drawing cards feels like cheating when you're piloting the card-drawing powerhouse that is Amanda. Before you even start your turn, you’re already drawing one card from Amanda’s ability and another from Gabriel Carillo •. That’s already 2 testless damages to any enemy at your location before you take a single action.
Cryptic Research •••• becomes an event that deals 3 damages while drawing you 3 cards, even if you're engaged to an enememy.
The best part is you don’t even need to shift focus away from clue-gathering, since a good third of the skills in this deck make you draw cards. Commit Unrelenting • or Perception •• under Amanda and you’re dealing another 6 testless damages per round — all while vacuuming up clues.
Being able to evade Elite enemy at will indefinitely is just broken, but that's what this deck is all about. Again, thanks to Amanda’s drawing power, you can gather your 3 Segment of Onyx • and complete your shiny necklace in just a few rounds.
If enemy management is not your priority because your fighter is set up, it's always nice to be able to leave a single clue on your location at the end of your turn to be able to commit Inquiring Mind during the Mythos Phase, knowing that you can pick it up later - from anywhere.
And last but not least, being able to teleport around the map will break more than a few scenarios.
ALL. FOR. ONE. XP.
The +2 here is huge for compensating Amanda's weak statline. Being able to grab 3 (or 4 with a little Deduction) clues per investigation consistently lets you advance scenarios at a blazing pace.
Not to be overlooked in any Amanda deck, as it allows you to squeeze in an extra commit from your most valuable skills — especially Enraptured ••.
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In the Thick of it is essential to identify Ancient Stone • and unleash its unlimited power as soon as possible. Another XP is spent on the 3 Segment of Onyx • because it's simply too strong to pass up. Plus, the ability to manage big enemies is welcome since you cannot yet output a lot of damage. The remaining XP goes to a first copy of Unrelenting • which belongs in every Amanda deck.
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Occult Lexicon helps support your fighter during the first scenario, before your Ancient Stone • is identified. In later scenarios, the two synergize perfectly, letting you deal 4 testless damages per Blood-Rite - even when you're engaged with the enemy. You can also use it to simply draw cards if your tempo stalls (rare with Amanda, but possible after a nasty in a big test or because of some weakness/treachery).
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Pocket Telescope is a good level 0 alternative to Eon Chart • that helps maximize the use of the skills under Amanda. You can continue using Pocket Telescope later in the campaign and alternate it with Occult Lexicon depending on the scenario and your team's setup, focusing on clues or damage as needed. Ultimately, I prefer upgrading to Eon Chart • (or even Eon Chart •••• if you can afford it) for its versatilily and for permanently freeing up the hand slot for Occult Lexicon. But keep in mind that buying Eon Chart • effectively cost 4XP, since you also need Relic Hunter ••• to equip it alongside Pendant of the Queen.
Upgrade Path -
Perception x2 → Perception •• x2 4XP
Luxury Upgrade
Amanda already has access to an enormous number of wild icons, enough to pass most tests. But being immune to the chaos bag for an entire round is always satisfying (Amanda’s ability bypasses the additional cost of Justify the Means ••• so you won’t have to flood the bag with tokens).
- Deduction x2 → Deduction •• x2 4XP
Almost useless at 2 players : Divination •••• already clears any 2 clues location in one shot.
It’s more viable in 3+ players, as it lets you conserve charges on Divination •••• which become increasingly valuable as the player count —and the number of clues— increases.
Blood-Rite is certainly strong, but remember : to deal damage, you must discard cards, which can hurt your tempo. That’s why Ancient Stone •••• remains the best way to kill enemies - you can do it while investigating and thus progressing the scenario. This upgrade only makes sense if your team lacks damage-dealers, and you need to compensate.
I haven't tested this deck in solo, as I don't enjoy that game mode. However, if any deck could make solo play enjoyable for me, it's probably this one. Amanda will be quite fragile during the first scenario, but you could likely swap out some skill cards for events like «I've got a plan!» and Occult Invocation to ensure you have ways to handle enemies.
As a flex in 2+ players games, though, I don't think you can be much more efficient than this version of Amanda. You can even support your fellow investigators by handing off charges or secrets from time to time.
In our 3 players run of The Hemlock Vale, there were several scenarios where I was dealing significantly more damages than our fighter - while also being the main, and sometimes only, cluever. Amanda was hard carrying and she was an absolut blast to play.
3 comments |
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May 09, 2025 |
May 09, 2025Hey I actually tried the combo Hiking Boots and Pocket Telescope (probably picked it up from you) in our 3-players run of The Hemlock Vale but I often struggled to find the time and/or resources to play it. The number of asset starts to pile up and it always felt like the lowest priority. Plus the need to move around feels less critical at 3+ players given the number of clue and enemies to deal with. I definitely want to give it another shot at 2 players though ! As for Pathfinder, I'm not a big fan of it in this flex deck because I often wandered off without our fighter. So when I started my turn engaged with an enemy, having the free action from Eon Chart to evade it -or to move it closer to my teammates- was really helpful. |
May 09, 2025Hi Amanda with Enraptured(2) has absurdly powerful decks. I played this one and it took away my desire to keep exploiting this combo: arkhamdb.com |
Good job! It's a good update on the broken Amanda Sharpe archetype, and a good example of why Enraptured (2) is... insane.
Instead of Eon Chart, I think you could save a bit of XP with Pathfinder or even the combo of Hiking Boots and Pocket Telescope (the Boots move you 2 locations when emptying the connecting location while using the Pocket Telescope), but it's good to show the combo of Eon Chart and Enraptured (2)! And I have a personal preference for Shortcut x2 instead of Prophesy, but these are details.