瑪麗·朗博
演藝人士

調查員

藝人. 法師

潛修者
  • 4
  • 4
  • 1
  • 3
生命值: 6. 神智值: 8.

只要你控制的卡牌上有至少1個毀滅標記,你可以在自己的回合期間進行一個額外行動,該額外行動只能用於打出法術卡牌或啟動法術能力。

效果:+1。你可以在你控制的一張卡牌上增加或移除1個毀滅標記。

Tony Foti
Promo #1.

瑪麗·朗博 - 背面

調查員

卡牌張數:30。

牌組構建選項法術卡等級0-5,潛修者()等級0-3,中立卡牌等級0-5,密教卡等級0,最多5張其它的等級0探求者卡牌和/或求生者卡牌(和/或)。

牌組構建需求(不計入卡牌張數):神秘樂曲、安息日男爵、1張隨機基礎弱點。

多少人渴望聽瑪麗·朗博唱上一曲。人們把她叫做"煙燻天鵝絨",稱她是為演唱爵士樂而生,唱功如同魔法——他們說的也許是真的。畢竟自祖母去世後,瑪麗在夢裡會聽到一些她從未聽過的歌曲。歌聲聽起來不像地球上使用的任何一種語言,曲調彎彎繞繞。瑪麗永遠不會知道,她的祖母當年為什麼從新奧爾良搬到了阿卡姆。人們過去把她的祖母叫做女巫。或許流淌在瑪麗血液裡的不只是爵士樂,畢竟……
瑪麗·朗博
瑪麗·朗博
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FAQs

(from the official FAQ or responses to the official rules question form)
  • If you are instructed to lose 1 or more actions, you have that many fewer actions to take during your turn. This is referring to your normal three “full” actions. So if you are instructed to lose 1 or more actions, those must be the ones that are “lost” first. If you have no more of those actions to lose, then you start losing “additional” actions, of your choice. So, for example, if you are playing Daisy and an effect instructs you to “lose 2 actions”, you would have 1 normal action and Daisy’s special additional action left.
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Reviews

Marie Lambeau was offered as a promo card in the Investigators of Arkham book. I hadn't the chance to grab that at the time, as shipping was prohibitive. Now, if you're in the same position, proxy her. Really.

Marie Lambeau is a great investigator for solo play.

Just look at the stat-line breakdown of Marie Lambeau:

  • at 4 , she has the ability to cope with a lot of what the encounter deck will throw, at least in terms of Treacheries.
  • the 4 of Marie Lambeau puts her on par with Minh Thi Phan and Rex Murphy, at second place behind Daisy Walker, all of them being investigators! This is really amazing, as you definitely need the clues in that game.
  • at 3 , nothing to sneeze at, Marie can always evade what she can't fight.
  • at 1 though, she has no way to defend herself, at least until you get that Shrivelling out.

Her ability is a bit tricky, but can be powerful.

First, remember that you only check for the Doom threshold during the Mythos phase, allowing you to pile up some Doom tokens on the board the turn before the Agenda is supposed to advance. That said, when the Agenda does advance, you remove every doom token in play, even the ones on player cards.

This entitles three things:

  1. Willingly getting a player card out with a Doom token on it to trigger Marie's ability will reduce the time you have before the Agenda advances by 1 turn. Then for the X-1 turns remaining, you have 1 extra action . But wait! There are restrictions on those actions: you can play Spell cards or trigger their .
  2. When the Agenda advances, you lose the benefit of Marie's ability, as all doom tokens are removed. So you need a way to get those Doom tokens back in play.
  3. Going blind on most scenarios (or not), no matter what, you're probably not so prepared to help the encounter deck advancing too fast. So you may want to trigger that ability with parcimony, thus getting extra doom tokens on the penultimate turn before advancing the Agenda.

All of this require :

  1. Experience of the scenarios you play
  2. Experience at actually playing the deck, and being tricky overall
  3. Getting a reliable and consistent way to put those doom tokens on player cards

That last point is not that easy. Marie's ability is not reliable. Browsing the current card pool, the alternatives are:

  • Alyssa Graham gives you further , parring Marie to Daisy, and encounter deck control as well as Doom management
  • Arcane Initiate gives you at least the Doom token you want, and helps you grab those Spells. And... that's it! Granted, those two allies are pretty good in their own right.

Yes, yes, and just when you think those two cards are perfect for Marie Lambeau and just after you add 2 copies of each in your deck, you take a look at her special weakness: Baron Samedi. I think Baron Samedi is a very punishing weakness:

  1. He cannot leave play until he as 3 Doom tokens on it. It's action yes, but as it requires to exhaust him, you need 3 damn turns to get him out and obviously before the Agenda deck can advance, so in most Agenda (with a Doom threshold at 6 or less) it's not even possible. In the meantime, you can always benefit from Marie's ability true, but 3 Doom can really hurt.
  2. It fills the damn sole tiny, tiny, tiny ally slot you need so badly.

Overall, on your first scenario, pray not to draw him too early, and get at least 3 victory points. If you do, you will be able to buy Charisma.

All this blabbering on Doom management makes you want to introduce some shielding. Marie's special event Mystifying Song is one way to go: for 3 Resources and no (it's a Fast event) it buys you one more turn to pile those Doom tokens. That's pretty good if you draw it.

If you do not though, include 2 copies of Moonlight Ritual. At least, you'll be able to hold on to the current agenda if something has Ancient Evils comes your way.

Check out the sample deck here: arkhamdb.com

banania · 417
Her Signature Card helps you to get 3 doom on baron samedi on short agendas. The permanent Talent "Blood pact" is also a good option to trigger her ability. — Django · 5244
I like the idea of Blood Pact overall, but the cards is not so efficient in my opinion, as you probably won't be able to trigger it much during the game. Or at least, much less so than you'd do with those other talents triggered by spending resources. The true strength of Blood Pact is of course to be Permanent, as you can trigger Marie's ability from the get-go. I have yet to try it. It's somehow does not appeal to me, but it might be more efficient than I think. — banania · 417
One note since this has been written that David Renfield is a great way to pt doom on the board. — jacque_stampunk · 3
Even if you only use it during the last round of each agenda, blood pact is still pretty good! Reliably activating Marie's ability is also worth a lot, so I'd encourage you to try it. — Chitinid · 14