Card draw simulator
|None. Self-made deck here.|
suika · 7987
Luke Robinson is not easy to play or deck-build for, and not just because understanding how his ability works requires substantial mastery of the rules. It's easy to see where Luke's comparative advantage lies compared to other Mystics: his unique ability, seeker access, and Gate Box. It's also quite plain what his disadvantage is: one less Willpower compared to other mystics, which is a significant especially on Hard or Expert (and why poor Jim Culver can't ever catch a break). For this reason, something like
@Cuherdir's Every Mystic Deck Ever won't not work, but you'd wish you were playing played Jacqueline or Akachi instead.
This is a deck that shows why Luke is also a top-tier Mystic by his own merits.
Here, Luke has effectively infinite charges on Pendant of the Queen and his Gate Box as he can guarantee recharges with Favor of the Moon with Recharge. Whitton Greene allows fast setup of said Segments, makes up for your 1 less Willpower, and also jump-starts economy by finding Surprised Rabbi and triggering each time Gate Box is used, finding Scroll of Secrets to add to your draw and the Occult Lexicon. Speaking of said Lexicon, Blood-Rite played on connecting locations is a great way to support your Guardian along with Spectral Razor and Storm of Spirits.
It's important for any event-heavy deck to have draw power and economy; otherwise you'll run out of events to play. Along with the aforementioned Whitton + AR combo and Scrolls, you also have Deep Knowledge (for your curses for FotM), Crack the Case and Blood-Rite. Don't be afraid to use your Blood-Rite for draw and/or resources. With Dream-Enhancing Serum you'll be able to hold most of your deck in your hand and repeatedly cycle through your events like Recharge. Unfortunately, you'll also see Detached from Reality quite a few times as a result — but thanks to the Pendant, escaping from it won't even cost you an action.
Rite of Seeking is almost an afterthought in this deck. It's still an awesome card especially since you can endlessly recharge it, and it's what will set you apart from a Daisy trying the same thing. When you're flush with cash or cards, you can easily support your team with Crack the Case and Deep Knowledge as well.
Piloting this will be a bit different from other mystics. DO NOT play Rite of Seeking first. Don't even keep it in your opening hand. Your mulligan priority is purely economy and draw cards to allow you to set up as fast as possible: Whitton Greene, Scroll of Secrets, Deep Knowledge, Occult Lexicon, Crack the Case.You'll want to spend the first 2-3 turns playing through your economy cards and setting up: getting Whitton down is very high priority. Once she's down, you can even waste Gate Box charges to actionlessly trigger Whitton if you haven't used her the same round. The goal is to get Pendant of the Queen out as fast as possible.
It's likely that you won't have resources to play Rite of Seeking the first time you go through your deck. This is fine. With some luck on not drawing Astounding Revelation, or other investigators clearing out locations for your Crack the Case, you'll have Pendant assembled by turn 3-4. From then on, it's smooth sailing. Each turn, you'll use your Pendant, play some events, maybe use Rite of Seeking, maybe use your Gate Box to trigger Whitton and move for free. You support your team with Deep Knowledge and Crack the Case. You're flush with resources and cards, you'll find it hard to run out of charges on Pendant or Rite or Gatebox because of how quickly you cycle through Recharge.
This is peak Luke.
There's a lot of leeway in Luke's event selection, though he's very limited by deck slots as always. Deny Existence, Storm of Spirits and Spectral Razor are replaceable, though it's hard to find cards that have as much impact as those. Because Pendant lets you pick up clues from anywhere, and Rite of Seeking is with Recharge support relatively stronger than Shrivelling or Azure Flame, we'd prefer to use events for combat for flexibility rather than vice-versa. Nevertheless, Ward of Protection, Shortcut, Drawn to the Flame, and Extensive Research (1) are strong contenders for events if you want to lean towards a more clue-oriented build or want more support options. Honorable mention as always goes to the very scenario-specific Barricade and Open Gate.
The Gaze of Ouraxsh is a decent choice if your entire team is all aboard the curse train.
This is as good as it gets. There isn't much in the way of upgrade options. Deny Existence (5) or Counterspell, and even the upgrade Scroll of Secrets (3) or Recharge(4) is probably as far as you'll go.
Observed gives an unpredictable but usually strong bonus to your deck.
A 0xp deck will start something like this.
- Arcane Initiate x2 Whitton Greene x2
- Shortcut x2 + Crystal Pendulum Segment of Onyx
- Eureka! + Rite of Seeking Favor of the Moon + Recharge
- Crystal Pendulum Grounded
- 2x Guts Favor of the Moon + Recharge