Roland Banks - Sleuth Enforcer v2

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Roland Banks - Sleuth Enforcer v1 3 1 0 1.0
Inspiration for
Roland Banks - Sleuth Enforcer v3 7 5 0 3.0

DadouXIII · 10770

Level 0 cooperative deck for 2 players that relies on discovering clues by killing enemies rather than by investigating, which means both protecting the other player while also contributing to advance the Act deck.

There are 5 weapons in the deck (including Roland's .38 Special), which makes drawing one in the opening hand and/or in the subsequent draws, very likely. As such, mulliganing for one is recommended.

This high firepower, coupled with Roland Banks's signature skill and the Evidence! event, means that discovering clues is a very fast affair.

In case no enemies are around and gathering clues by investigating is inevitable, the Flashlight cards are there to make it easier. In case clues are desperately needed, the Working a Hunch event will make sure that there is no need to rely on the luck of the Chaos Bag.

Having both Hyperawareness and Physical Training talents available, makes it so that all 4 stats can be potentially increased by at least +1 during the course of a scenario.

Support cards like Dodge, Emergency Cache, Vicious Blow, Guts and Manual Dexterity can be used when the proper situation arises, and the Dynamite Blast event is there for clearing rooms of enemies, or for finishing off particularly nasty foes.

Roland Banks's biggest weakness is his low Sanity value, but it can be somewhat compensated by the Beat Cop and First Aid assets.

Cards which are good to include in the deck in order to upgrade it: 1x Extra Ammunition, 1x Shotgun, and 2x upgraded Beat Cop.

Upgrade guide:

The Extra Ammunition should be saved for the Shotgun.

NB: Requires at least 2x Core Sets!

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