Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Calprinicus · 5780
THE CORE
You will draw lots of cards with Perception, Guts, Overpower, Manual Dexterity, & Lucky!.
With the card draw, you will find cards that can soak horror and damage. Play them, but don't assign damage or horror to them until after you have 5 horror or damage on Calvin. These cards are Until the End of Time, Bulletproof Vest, Elder Sign Amulet, and Miss Doyle. Combined they can soak 8 damage & 8 horror.
You will use Painkillers & Smoking Pipe to shift damage and horror where you need them depending on what skills you want to test. Towards the end of the game, you want to have 5 damage and 5 horror on Calvin (or 6 if you found Five of Pentacles). Ideally you'll have and no damage or horror to any of your soaks.
At this point, all your skill will have a base value of 5 and you'll have 6-8 damage & horror you can soak. Paired with all the skill cards you run, you will easily succeed most skill tests. Calvin becomes a steamroller.
PROS:
- Best late-game character.
- Fast initial setup. 1 turn max, often none.
- Lots of skills to dedicate to teammates.
- Decent encounter deck mitigation.
- Becomes good in all skills.
CONS:
- Requires teammates. Bad solo.
- Small card pool.
- Bad at skill tests in early game.
- Lowest Health & Sanity of all investigators.
- You'll get lot of trauma.
EARLY GAME
On your mulligan, only keep: Meat Cleaver, Miss Doyle, Cornered, and Five of Pentacles.
You will want to go first & move to were your teammates plan to move so you can commit a +2 to their skill tests with Perception, Guts, Manual Dexterity, and Overpower. Often you'll move & play assets or draw cards.
Hopefully you draw into a Miss Doyle, damage soaks, or Meat Cleaver.
In the early game, you will want Miss Doyle so Hope, Zeal, & Augur can help with mitigate the 0 base value.
Use "Let me handle this!" to force monsters to spawn/engage with you or treachery cards you can fail to take damage or horror. Ward of Protection is also a free mitigation & stat boost.
Meat Cleaver & Smoking Pipe are superb together. You'll take horror then swap it to a damage to boost the next attack.
MID GAME
Keep playing damage soaks and avoid assigning damage or horror to them.
Once you have 2-3 damage or horror on Calvin, you can start to use your skill cards and Lucky! on yourself to succeed at skill tests! Cornered is very helpful at this stage.
Use Smoking Pipe & Painkillers to manage your damage and horror. By late game you want 5 damage & 5 horror with at least 4-8 damage & horror soak.
LATE GAME
This is where Calvin Shines! With a +5 in all skills ( or +6 with Five of Pentacles) and a bunch of skill cards, there are few tests Calvin fails! You become a wrecking ball and plow through the hardest part of the scenario.
UPGRADE PRIORITIES
1xp Madame Labranche -> Miss Doyle
1xp Madame Labranche -> Five of Pentacles
2xp Unexpected Courage -> Cornered
2xp Unexpected Courage -> Cornered
3xp Cherished Keepsake -> Elder Sign Amulet
3xp Leather Coat -> Bulletproof Vest
3xp Rise to the Occasion -> Rise to the Occasion
3xp Rise to the Occasion -> Rise to the Occasion
2xp Ward of Protection -> Ward of Protection
2xp Ward of Protection -> Ward of Protection
BONUS (OPTIONAL)
5xp Meat Cleaver -> Timeworn Brand