This is an Insight, so it could be a good card for Joe Diamond's hunch deck, yes? If you are playing a resource-intensive deck, then this is action compression in that it grants 2 resources for doing the thing that you want to be doing: getting a clue. Basically, it reads "gain 2 resources and a clue for 1 action". Paired with Dr. Milan Christopher, you get an 3 resources instead. Seems good. I'm going to try it.
On command resources for what you want to be doing anyway. Grab it alongside other economy to fuel a greedy engine (something that runs on Hyperawareness for example, allies or is also doing stuff with guns).
The trick that makes this so nice is that it's unconditional. A Crack the Case requires that you finish a location, this one hands you the resources just for trying (and you are allowed to fail!). All of a suddent you're playing this card and possibly getting a clue along with your resources, instead of just standing there to play Emergency Cache. There is no setup-cost unlike Dr. Milan Christopher.
Great tempo, completely dependable, valuable benefits. A great addition to the cardpool.
Other, wiser reviewers may find sophisticated uses for this card, but I'll be considering only the obvious use -- to make some dough doing what you were gonna do anyway. Obviously, as a seeker, this is an easy card to play. Investigate your location, grab a couple resources. The question: is this benefit substantial enough for this card to deserve a place in your deck?
First of all, let's keep context in mind. This is part of a starter deck designed to welcome new players to the game. A card with a nice simple effect like this is definitely beginner-friendly. It'll almost never be a dead draw, there are no complicated interactions to work out, no need to check the FAQ.
Also, there is a small advantage to getting the resources before you do the check. That means you can instantly spend them to boost something like Higher Education or Hyperawareness. I'm not sure how often this would matter -- pretty much only when you're broke, it seems -- but it's better than getting those same resources after the check, and definitely better than those resources being contingent on a successful check.
All the same, I have a hard time seeing a deck in which the Midnight Oil would be more effective that Crack the Case, which can easily net you 3 or 4 resources for the same action economy, and in some situations, more. The Midnight Oil might be handier in the first turn, helping you get down some pricier assets, but after that, it seems less bang for your buck, or fewer bucks for your bang, or something.
Verdict: I'm glad this card exists, because it's simple and user-friendly. It makes perfect sense as part of an entry-level deck you can snag for $15. But for players interested in optimizing their decks, and who have invested in a fuller collection, there are better options.