詭計

詛咒

神話

禍害。隱私。

顯現 - 你必須將迷亂惡魔秘密加入你的手牌,或在當前密謀上放置1個毀滅標記並丟棄迷亂惡魔(本效果可能導致當前密謀推進)。

強制 - 在你技能檢定將要成功且超出難度3點或更多時:改為你自動失敗。丟棄你手牌中的迷亂惡魔。

Camille Kuo
重返卡爾克薩之路 #65. 迷亂惡魔 #1-3.
迷亂惡魔

FAQs

(from the official FAQ or responses to the official rules question form)
  • Automatic Success/Failure: Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.
    • If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“Reveal Chaos Token”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.
    • If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020
Last updated

Reviews

This card is regularly considered rather a joke replacement for Ancient Evils. And in general, it really is. Except for Minh Thi Phan, for whom it is kind of Kryptonite.

If she has The King in Yellow out, she really should consider to rather take the doom. And even if not, it will get really painful, if she doesn't get rid of this treachery, before she draws the tome. (I've been there!) As a peril card no can protect her from it. Should have probably considered A Test of Will to mitigate this card. But paying for exile cards is harsh, if your main class is and the level 0 version is also not great, if you have to commit 3 cards to it. And it would even whiff, if you succeed by 3 or more.

Susumu · 366
I love the idea of this card sooo much, it pits you with decisions! — Therealestize · 69

Playing through RttPtC once more, I was reminded that this is my favorite of the replacements for Ancient Evils. It offers a meaningful deal -- lose a turn or spend a period of time carefully calculating margins and praying that you don't draw the . Now, failing a test isn't that big a deal most of the time, but it can badly disrupt a turn, unless you have a card in play that has a test you can afford to fail and overcommit to make sure that happens (Track Shoes, Parallel Skid's special ability?), and then you are thowing good cards at a test that you are trying to fail. Resurgent Evils is just nasty, as two encounter cards might cost you more than 3 actions, and Impending Evils is pretty easy to handle.

Wild in Stella! — MrGoldbee · 1452
This is actually my least favorite replacement, because it isn't really a choice; you'll always add it to your hand instead of placing doom. Losing one actin (even if it's unpredictable and the timing could be pretty bad) is nothing compared to losing an entire round (especially in The Last King where the main issue is being overwhelmed too fast by enemies from the agenda advancement). Resurgent Evils is my favorite because sometimes I do consider placing doom if there's just too much to deal with or I'm close to death. But I might be biased because most of my games are 3+ players. I definitely could see Delusory Evils be more interesting in solo. — Nenananas · 257
I wrote it in my own review: it can combo pretty nasty with Minh's "King in Yellow". Otherwise I agree with Nenanas: always rather fail a test than loose a turn. — Susumu · 366
I dunno; I mostly play on Standard, and, especially in earlier campaigns, where the "Doom Clock" is pretty generous. You can afford a few lost turns. On the other hand, getting that sweet spot on crucial tests where you aren't likely to fail either way can be nervewracking. This may just be a difference in personality. My play partner hates Ancient Evils with a burning passion, so he will always take any other option, often to terrible consequences. Besides, I think the design on this is elegant and flavorful. — LivefromBenefitSt · 1058