奧利維耶‧畢曉普
傲慢的藝術「收藏家」

支援. 盟友

盟友. 罪犯. 社會名流.

费用: 4.

流浪者
生命值: 2. 神智值: 1.

你得到+1

在你的回合期間,橫置奧利維耶‧畢曉普:移動到連接地點。

「我想我會幫你一下……但只有現在。」
Tiziano Baracchi
Core Set (2026) #46.
奧利維耶‧畢曉普

FAQs

No faqs yet for this card.

Reviews

Immediate Staple for Chapter 2 Rogues. This is arguably the best 0XP rogue ally even in Chapter 1, providing a bonus stat and an extra action (So long as that action is to move) for a reasonable amount of resources. In the context of "a core set that doesn't cause issues down the line" color me disappointed on this one. I would've preferred to see a card closer in power level to Cat Burglar (1).

With respect to the full cardpool: There are going to be decks that prefer other effects (like gaining resources with Bianca "Die Katz" or getting an extra action to play items like Joey "The Rat" Vigil or boosting with Robert Castaigne. But Olivier has the same advantages of the venerable Dr. Milan Christopher of being a general-purpose slot filler that improves exactly what his faction wants to improve - which is going to make him a consideration for nearly every rogue deck, even if Olivier doesn't ultimately make the cut.

jericho · 1506
Leo but cheaper with -1 stress and a stat boost. — MrGoldbee · 1589
A free-action move is better than the bonus action provided by Leo, but only when moving is desirable. The agility boost is always welcome, but best for high-agility investigators. The free move action is indeed general purpose and good for anyone, but the agility boost won't be as easily usable as Dr. C's intellect boost. Making it easier to beat shroud values is a lot more useful than making evasion easier. Capitalizing on high agility requires events and assets. — Frickenator · 26
Olivier is awesome in (rogue) decks relying on dexterity, supporting rogue's way of investigation (Thieves' Kit, Lockpicks). Extra move is very valuable for this type of investigators, as they can explore the map without fear from enemies (evading them). — JosefElias · 1
Yeah, this card is broken, just like "Out the door". I really question if the designers are playing the same game we play. — MalteArkham · 9