密謀. Stage 1

神話
__Doom: 8. __Clues: –
面對真實的自己,
發現真實的他人。
你必須一視同仁。
你得為自己的行動作出解釋。

銀暮秘社敵人不能被傷害也不能被擊敗。

強制 - 在你抽取一張怪物敵人時:該敵人不生成,改為放在一邊,視作在場外,在本密謀上放置1個毀滅標記。本效果可能導致當前密謀推進。

Lenka Šimečková
萬象無終 #66. 死亡門前 #2.

拖入陰影 - __Back

密謀
你發現了一些與失蹤事件有關的證據,但真相尚不明朗。

調查員團隊如果未擁有3個線索,則失去其所有線索。

調查員團隊如果有至少3個線索,則其必須花費3個線索,並將放在一邊的約瑟夫·梅吉爾敵人生成在除入口大廳以外離所有調查員最遠的地點。

打開冒險日誌,進入幕間故事I:失蹤人口記錄

本幕間故事結束後,移除場上所有地點的全部線索,推進到場景1b。

正義•XI
正義•XI

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Reviews

Okay, this is not the first time I find myself hating this Forced ability... But only playing 2 turns (with a Overzealous and a Monster weakness) ? This has gone too far !!!

Here are some solutions to balance a little bit this Intrigue (more particularly for 3-4 players as it just takes even more actions from you then) :

  • Just don't put a doom (easy, but efficient, probably too efficient though).
  • Add a "max once per round" to the doom-part of the effect (elegant, it assures you at least 4 rounds and probably more like 5-6).
  • Add a doom each time but discard the Monster instead of putting it aside (still oppressive but you don't get doubly punished when the Act advance...).
  • Only take "non-weakness Monsters enemies" into accounts, or "Spectral enemies" if you prefer (you don't need to trigger it more often...).

My preference would be :
Forced - When you draw a non-weakness Monster enemy: Instead of spawning it, set it aside, out of play. Then, place 1 doom on this agenda (max once per round). This effect can cause this agenda to advance.

captainfire · 197