Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
MeatbagEsq · 233
Credit: William Yorick: Jake Murray; Hunter's Instinct: Carlos Palma Cruchaga; Winchester Model 52: Pixoloid Studios; Stock Ammo Reload: Rob Laskey; Everything Else: Meatbag Esq. (embarrassingly, but at least it's not AI)
Hit that ♥ button if you like the deck or if you are cool or if you are reading this on a day of the week that ends in 'y'.
Yorick on his own can recur assets. Gift of Nodens lets him recur skills. And now, with the new Core Set and Investigator Decks, Hunter's Instinct and especially its upgrade let Yorick recur a ton of great events. The hard part is picking which assets, skills, and events to recur. Here are some ideas.
'Note: This deck showcases a lot of chapter two cards. You might be able to do even better with more expansive consideration of the legacy card pool.'
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Overview
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Main Strategy
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The Core Engine
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Playing the Deck
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Other Cards
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Upgrade Path
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Final Thoughts
| Difficulty: | ★★☆☆☆ |
| Enemy Management: | ★★★★★ |
| Clue-getting: | ☆☆☆☆☆ |
| Encounter protection: | ★★★☆☆ |
| Survivability: | ★★★★☆ |
| Economy: | ★★★☆☆ |
| Card Draw: | ★★★☆☆ |
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Get a Winchester into play.
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Use Stock Ammo Reload to keep it loaded.
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Use Hunter's Instinct•• to get Stock Ammo Reload back from your discard pile.
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Use Hunter's Instinct••, Gift of Nodens, and Yorick's to recur whatever you need at that very moment.
Between Short Supply and 2 copies of Prepared for the Worst, finding your weapon is usually not too difficult. I specifically recommend running lots of +damage skills to make it easy to get your gun into play if it starts in your discard and not your hand.
Once your gun is in play, overload it with Ammo tokens using Stock Ammo Reload, and if it is ever running low, use Hunter's Instinct•• to get your bullets back out of the discard pile.
Why Winchester and Stock Ammo Reload? Mostly because they are new and it gave me an opportunity to try out a few other cards I hadn't played with before (e.g., Marksmanship). However, they are also cheap XP wise, and the +3 on attacks on the Winchester makes a big difference.
The trickiest part of piloting this deck is choosing which card to pull out of your discard with Hunter's Instinct:
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Supplement your income with Bounty. Emergency Cache and its upgrade are useful if no enemies are around.
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Draw cards with At a Crossroads and Glory. Or use skills like Unrelenting and Last Chance••• instead with Gift of Nodens.
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You can grab healing cards or just ignore the damage in the first place.
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You can even recur extra damage (not to mention the ability to shoot aloof or distant targets).
Just keep an eye on your deck size so you don't shuffle away your key pieces when you might be low on ammo.
One other sneaky trick worth mentioning is if you kill an enemy with the Winchester's discard/evade attack, it will be right there waiting for you in the discard pile to get back immediately.
Also, don't upgrade your events over level two or you can't get them back with Hunter's Instinct•• anymore. This is mostly relevant for things like Lucky••• and Emergency Cache•••.
This truly is a toolbox deck with a small engine. You could entirely replace the Winchester with a different weapon, and the events, skills, and assets have a lot of room to be switched out for a ton of one offs for specific situations.
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If you need better clue gathering you can use tools like Scene of the Crime and Look what I Found, or even cards that pick up clues on enemy defeat like Grete. That said, playing events every turn can be expensive so having Logan to help fund them made a big difference in my play throughs.
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Prepared for the Worst is better in this deck than Right Tool for the Job but only because of the icon. You can see the deck list, there are no tools to be found. It's the easiest discard to Gift of Nodens once you're online.
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Upgrade your gun with Custom Modifications. Notched Sight protects your allies. Extended Magazine makes your ammo go even further. And Quicksilver Bullets increases your damage. Speaking of damage... you could even beg your resident guardian or an investigator with "Spell" access to Enchant your weapon.
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How often does a 'Guardian' get to say that they don't need need Take the Initiative anymore because there is a categorical upgrade for it? Just remember you can't commit Timely Intervention••• to others after their token draw or after your own token draw with Nodens if Timely Intervention••• is in your discard.
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I think for a dedicated fighter I am coming down on the side of "Safeguard is better than Loner" but either is fine.
The main thing to keep in mind is you want 1 copy of each of the three engine pieces (6 total xp) before you start cutting weapons. Then I'd probably do Gun, Ammo, Instinct. Once you're there you can upgrade however you want more or less.
Hunter's Instinct is one of my favorite new cards. Would love to hear what other people are doing to abuse it.
