Card draw simulator
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None. Self-made deck here. |
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None yet |
PaxCecilia · 411
Yorrick & Daisy two-handed blind playthrough of Path to Carcosa campaign on Standard.
Critique of the Daisy deck: 2 player is not enough to get a lot of value out of Guiding Stones, would have prefered Prophecy Foretold in every scenario. Deciphered Reality allowed Daisy to clean up Hastur's realm pretty fucking effectively, otherwise it was just an XP dump that due to firing 2 Delve Too Deep and Bury Them Deep for the first 3-4 scenarios. Ward of Protection is very good and anyone with access to it should be buying it.
Overall I'm really happy with how this deck performed. Daisy truly is a clue gobbler extraordinaire.
Now for the campaign log.
Doubt: 4
Conviction: 3
Chasing the Stranger: 6
The Stranger is on to you.
You chose not to go to the police.
You have translated the glyphs.
VIPs interviewed: Constance Dumaine, Ishimaru Haruko, Jordan Perry
VIPs slain: Constance Dumaine, Sebastien Moreau, Ashleigh Clarke
You fled the dinner party.
You took the onyx clasp.
The investigators escaped the asylum.
You heeded Daniel's warning.
You found Nigel's home.
You entered the catacombs on your own.
You know the site of the gate.
You opened the path above.
The investigators prevented Hastur from escaping his prison.
Daisy is possessed.
Both investigators suffered 2 mental trauma from their time spent in Carcosa.