SgtWinter · 16
9xp standalone build for multiplayer. Basic stuff for enemy management and a little clueing.
2 comments |
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Mar 14, 2022 |
Mar 14, 2022Thank you for your comment. What I like about the -class is the possibility to have your "Skillcards" after you know the outcome (Lucky! and Live and Learn - althoug Live and Learn is a little more special). Regarding Ethereal Slip I totally agree with you! This one sounds nice in theory and I like to see how it pans out. Scout Ahead was on my mind too, but this again depends on the Szenario if you could really utilize the full movement potential. Maybe I can cinvince my Trish to let me have Pilfer instead :) |
Looking solid! Track Shoes/Drawing Thin combo and Easy Mark should have your draw and resource econ covered, and the deck has plenty of Tricks that Ritacan utilize to trigger her . I like the inclusion of Live and Learn as well for making your Enchanted Bow fire more reliably.
My only concern is Ethereal Slip, which I find to be cool in theory, but only situationally useful in practice (mainly useful if you need to backtrack for the scenario and you left an enemy behind at an earlier location without killing it, or if your cluever is split off multiple locations away from you and they need you to get it off them and you do not need to get back to the location you were at and it is not a hunter that will come after you anyway that is better killed). I'm curious how it works out for you (a standalone should be the best time to test out cards like this one)! Personally I would consider Scout Ahead in that spot to get to your cluever quickly for 1 resource and deal with the enemy after; you could also use it just for the free movement (up to 4 locations with Track Shoes without any enemy engaging you) so it is more versatile in my opinion. That card also has if you don't need the free movement.