the Painter of Eternity

Card draw simulator

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Rancord · 1692

Even when she was young, Sefina's alluring paintings drew the eyes of many Sefina

While turning around, I have one last thought about the painting I just finished: I will see it for the first time.

For days I have been dreaming of worlds with 2 suns and heard voices calling for me, that others deem frightening. I was not afraid, I was not scared, I was inspired. For days I have been waking up and starting to paint, what would be my eternal master piece.

Now finally, I am able to see the green shapes around the purple figurine, with ruby eyes that are starring at everyone daring to look at them. The World behind the green shapes are a bizzare wasteland with a palace. There was afeeling of power coming from the palace, which drew my eyes to it, before the figurine took over the painting.

A knocking at my door stops my train of thought and I elusivly covered the painting. The power of it belongs to me alone. Dr. Bernhard enterered without awaitinging me to open him. I despise this old fool, with his white hair which still covers almost all his head. He is one of those ages man who thinks he understands everything, but never has hold a brush in his life. He wants to buy another of my painting, but I won't sell him my newest creation. The power of it belongs to me alone.

"Hello Sefina", the fool said, "how about you show me what you painted?" I was already starting get sick from his voice, and denied the paintings existence. It was not a sure gamble, as he might see where I hid it, but he cannot force me to do anything I do not want. "I know that you had a hard time in....", he mumbled before suddenly stopping.

I walked further away from the beach, as it was a cold night and I wanted to find comfort in a warmer place. The days has been long and exhausting, but there was some unfinished business that has drawn me here this late. A big storm seems to be evolving right before my eyes, and my sixth sense told me to take shelter at the tent near the road.

I awoke the next morning, feeling sick and shriveled. The fortune-teller alowed me to stay over the night, and she unfolded my destiny before me with her deck of cards. "All actions bear consequences", she lectured me last night. Luckily she was nowhere to be found this morning, and I was able to sneak out before running into this annoying woman again.

It was time to pick up my painting, I left yesterday. On my way, a gentlemen with mustached stared weirdly at me before I started to run. This man seemed dangerous and he probably wanted to get my painting The power of it belongs to me alone.

This is a mystic variant of a Sefina deck, abusing mostly her big starting hand and event double use mechanic, to get many clues, deal with some enemies and support the team.

This is already at a higher xp rate, and i suggest grabbing the tarots and Anna as your first upgrades, to boost your rather low skill spells. Ideally your spells test with 6-7 generally, with being able to test up to 9 Willpower vs any test.

Your job is to fill the gaps of whatever your team needs, and get clues if you are unsure what to do.

"The mad painter lady is finally in custody sir", deputy Klinglmayer told sheriff HinterGitter. "This women broke out of the asylum and killed her doctor, threw him into the ocean and then slaguhtered Anna Kaslow, which probably was asking her questions, about the blood on her hands and clothes", the deputy continued. "She believed her paintings hold power, she did not want anyone to come near." "Where is thhat painting now?", the sheriff asked his employe, trying to sound as unintrested as he possibly could.

He must find that painting, before anyone else does, The power of it belongs to him alone.

3 comments

Sep 02, 2019 Pepedomen · 1

Looks pretty fun, I've been wondering if tarot Sefina could work, but never really tried to build a deck. The only thing that I'd be worried about playing this deck would be resource generation. It's pretty asset heavy and some events do cost a bit. Also, if you don't draw the tarot package in your opening hand, it'll cost you a fair bit later too. I would personally take out 2xDark Prophecy and include 2x"Watch this!" or 2xLone Wolf, depending on the player count. Have you tried the deck? Did you experience any problem with resource generation?

Sep 02, 2019 Rancord · 1692

going the mystic route with her, comes with some limitations. As you cannot upgrade the spells, you need to get willpower from assets. The deck is nothing for expert (I am writing up a money and a evade variant atm), but does quit well on hard in 3/4 players.

Lone wolf would be an option if I had free slots on asset side. Best option there is to remove charisma and 2 arcane initiates, but uncage and sacrifice were enough so far.

I think about dark prophecy, you might be right, so -1 dp +1 cache

Sep 03, 2019 veneretio · 353

The only issue I have with this is calling it the Mystic variant. That's Sefina's standard build as far as I'm concerned haha. More accurately, I would call this the Tarot variant.

Looks pretty solid. I will say that I think Dark Prophecy over a 2nd copy of Ward of Protection is plain wrong. The former being pretty situational with the latter being the closest thing to an auto 2-of in Mystic. (or for any class for that matter)

I don't think Sixth Sense tricks warrant this change, but if testing the Dark Prophecy + Six Sense interaction is the key here then I'd be looking for almost anything else to drop. (Guts???)