Daisy Walker ready to investigate

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
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Inspiration for
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beatsmd · 50

Comments and suggestions are much appreciated—I'm here to learn.

This is my first attempt at deck building in Arkham Horror: The Card Game. My plan was to pair Daisy Walker with Roland Banks for a two-handed solo game, with each character doing what they do best. With 5 , Daisy's job was to investigate.

Built For: Night of the Zealot: The Gathering

Approach

Limitations: Core Set only

Assets: Dr. Milan Christopher, Flashlight, Arcane Studies, and Hyperawareness enhance Daisy's already-strong investigative skills. Medical Texts is a great way to heal damage, especially in Daisy's hands.

Events: Mind over Matter is a perfect event for Daisy since it turns her high into or . Emergency Cache is a great all-around event that provides resources.

Skills: Guts supplements Daisy's 3 , and Manual Dexterity adds to her 2 . Unexpected Courage is an all-around great skill.

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