Diana, Bareknuckle Cultist

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

knockthrice · 55

deck seems over limit, but Ace of Rods was gained through campaign events and should not be part of my card count.

A log and testing ground of my current deck, playing Circle Undone campaign as a two player. This will be updated/edited as I go.

Diana Stanley & Rita Young co-op campaign deck.

My initial aim was to be a canceller and negator, using this to power up my willpower and fuel cards like Shrivelling and Rite of Seeking, with a sideline of being a brawler when we needed to clear creatures. This is what my deck was built around.

As I play Diana more, it's becoming clearer that relying on being able to boost willpower is too big a gamble to hang the deck on. Now that we have (somehow) played and survived an early Guardians of the Abyss and I ended up with the Kopesh, it's looking more like Diana is going to turn into a straight up brawler.

Looking forward, I'm currently aiming to more reliably draw weapons, and steer away from things like Rite of Seeking, at least until I can get upgraded versions.

*

The deck name comes from when we played the first scenario of Circle Undone with Diana and I was crippled by a combination of having to spend all my resources on turn 1, and then having The Tower • XVI in hand.

I had no weapons out or in hand, and no time/resources to find or place them. As the only fighting player, I did what I had to and just went in swinging. Every time I took one down, the next turn another showed up.

So it is now campaign cannon that Diana Stanley punched five witches to death with her bare hands.

0 comments